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Five Nights at Freddy's: Security Breach/Unused Graphics

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This is a sub-page of Five Nights at Freddy's: Security Breach.

Hmmm...
To do:
Add Unused map concept layout images

Textures

Moon Emission

FNAFSB-Moonman-Emissive.png

Moon has an emissive texture that is never seen in-game. Material properties showed that the emissive intensity was lower than 0, meaning it was intended to not be seen. This texture would later end up being used in Five Nights at Freddy's: Help Wanted 2.

Moon Render without Emissive Emissive Intensity set to 1
FNAFSB-Moonman-Render.png FNAFSB-Moonman-Emissive-Render.png

Sun Emission

FNAFSB-SunmanEmission.png

Likewise, the Sun also has an emissive texture set to 0 intensity.

Sun Render without Emissive Emissive Intensity set to 1
FNAFSB-SunmanImproved-Render.png FNAFSB-SunmanImproved-Emissive-Render.png

Mime Bot Textures

Model Base Texture Hat Texture Render
FNAFSB mimebot.png Fnafsb TEX StaffBot Costume Mime 01 BaseColor.png Fnafsb mimehattextures.png FNAFSB-MimeRender.png

Unused S.T.A.F.F. Bot textures for a mime-like bot. Also has some associated hat textures.

Alien Bot Textures

Model Emission (Front) Base Texture Render
Fnafsb alienbot.png FNAFSB-AlienBot-Emmisive.png Fnafsb TEX Staffbot Alien1 BaseColor.png FNAFSB-AlienbotRender.png

Ding Ding, More unused S.T.A.F.F. Bot textures! This one would have been used in Fazer Blast.

Fazer Blast Bot Textures

Model Base Texture Emissive Texture Render
FNAFSB Fazerblastbot.png FNAFSB-StaffbotLazertag.png FNAFSB-TEX-StaffbotLazertag-Emissive.png FNAFSB-FazerblastRender.png

Unused S.T.A.F.F. Bot textures for FazerBlast.

It has an Emissive texture that lights up it's torso, Arms, and it's head.

Red Glow

Fnafsb hal9000texture.png

A strange texture of what appears to be a red eye glowing from a glass container. It strongly resembles HAL 9000. Originally used as light sources in FazerBlast's HUB Area

Unused (LightTest) Used
Security-Breach-HAL.png Security-Breach-NoHAL.png

Roxy Raceway Animations

Chica Monty Freddy Roxy
Fnafsb chicarace.gif Fnafsb montyrace.gif Fnafsb freddyrace.gif Fnafsb roxyrace.gif

Around the Pizzaplex are animated screens of Freddy, Monty, and Chica driving in a Mario Kart-esque cartoon. Found in the files, however, are full, uncropped frames for these animations (click to animate), but these full ones aren't used anywhere in-game. They reveal that these were indeed an obvious reference to Mario Kart 64, as they feature very similar HUD graphics. Roxy's animation doesn't normally appear in the Pizzaplex because her sign that partially uses these animations, much like the others, is actually found in a scrapped hallway that would have directly connected the lobby, atrium, and Fazcade. As such, it's never found under normal circumstances.

Bone Texture

Fnafsb T Bones A.png

A strange bone-like texture.

Unused Faz-Watch Textures

FNAFSB-Unused Broken Camera.png

An unused texture found in the Atlas for the Faz-Watch, perhaps suggesting that the cameras would have to be repaired at one point in development.

FNAFSB-Camera Direction Icon.png

An icon that would have shown what direction the camera is facing.

Frozen Endo Textures

FNAFSB-FrozenEndo.png

The textures that would have been used for the frozen Endo mission. In the first office where you unlock the cameras, there is a box with Endo parts with the frozen textures.

Early Fazwatch Map

FSB-BetaFWMap.png

Early Textures

FnafsbOld DJ.png

A early version of DJ Music Man's textures with different mapping. And the face paint looks like the concept art.

Therapy Doors

Fnafsbtherapydoororange.png Fnafsbtherapydoorgray.png Fnafsbtherapydoordark.png

Textures for Therapy doors are hidden in the files with 4 signs saying Recovary Room, Patient Room, Procedure Room, and A4124.

Miscellaneous Icons

Editor Icons

Fnafsb roxyicon.png Fnafsb montyicon.png Fnafsb chicaicon.png Fnafsb vannyicon.png

Icons depicting Roxy, Monty, Chica and Vanny viewed through the UE4 Editor, these are used as Custom Icons in the UE4 Project.