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Hyper Sports (Arcade)

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Title Screen

Hyper Sports

Also known as: Hyper Olympic '84 (JP)
Developer: Konami
Publishers: Konami, Centuri (US)
Platform: Arcade (Konami Hyper Sports hardware)
Released internationally: July 1984


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


In Hyper Sports, Konami alternates the button-mashing goodness of Track & Field with more intricate, timing-based events, thereby saving the world's arcade owners thousands of dollars in repairs.

Unused Graphics

Images remain opaque for the good of your eyeballs
Score values that were meant for the Skeet Shooting event. The used small bonuses are 100 and 500.
You missed some numbers there, Count The big bonus scores are 1000 and 3000. These intermediate bonuses aren't needed or used.
Ehhhhhhhhhhh? Own goal?! Two exclamations that would be used when the player fouls up an event. The katakana is "Gyaaa", an exclamation of distress.
Early Final
I'm going already, geeze Boots

A slightly different "GO" balloon is stored in the object graphics ROM, horizontally flipped.

(Source: Original TCRF research)

Unused Text

At 0xCFC0 is a line of text that could easily be mistaken for a word salad:

QUALIFY IS BACK UP RAM

The line "QUALIFY IS DIP SWITCH" is displayed after the game boots up. This refers to the four(!) dip switches that are used to control the game's difficulty and qualifying scores. At one point, Konami planned to have an option to have the difficulty stored in NVRAM, saving cabinet owners the trouble of having to fiddle with four different switches, but this functionality seems to have been dropped from all versions of the game.

(Source: Original TCRF research)