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I Have No Mouth, and I Must Scream

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Title Screen

I Have No Mouth, and I Must Scream

Developer: The Dreamers Guild
Publishers: Cyberdreams, Acclaim Entertainment
Platforms: DOS, Mac OS Classic
Released in US: October 31, 1995
Released in EU: 1996

RegionIcon.png This game has regional differences.

To do:
A few things.
  • Document the Prerelease content, including the infamous "Benny eating a baby" cutscene.
  • There’s a debug mode on the beta version found on the version found on Steam. It shows cutscenes and what not. Check if it has the unused scenes that were shown in the prerelease.
  • There's a demo version of the game out there--in addition to getting an original rip of the exclusive music track, see if it has any other differences.

I have no use... And I must be documented.

Based on a short story by Harlan Ellison, I Have No Mouth, and I Must Scream is a greatly expanded game where a sapient, very antagonistic supercomputer psychologically abuses five characters as they try to fight back against his torture methods.

Regional Differences

To do:
Any other differences that aren't related to Nimdok? Also, images would be very good to have for this.

The controversial nature of the game meant that it was censored in France and Germany. This, in turn, lead to some unforeseen consequences on the part of the localization team.


The most significant difference in these two versions is that Nimdok's chapter was completely removed and any reference to the character was scrubbed, including his cage in the intro sequence and his roll call at the beginning. This was likely due to the Nazi references and graphic violence throughout his chapter. Unfortunately, the game wasn't otherwise altered to account for this removal; not only was the password retrieved in his chapter left out as a result, even if the player happens to know the answer, the game still checks if the player has completed his route... and you can't, thus making it impossible to get the "best" ending normally.

Demo Version music

The Demo version of the game has a unique music track not played at all in the final game, which plays across the entire demo. It's possible it may have been composed just for the demo, but considering its more dreary and ambient feel, it's possible the music in the game changed drastically at some point development.