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Interactive Multi-Game Demo Disc October 2001

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Title Screen

Interactive Multi-Game Demo Disc October 2001

Publisher: Nintendo
Platform: GameCube
Released in US: October 2001


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.


Hmmm...
To do:
  • Document the PAL March 2002 disc and compare differences between each other, video can be found here.
  • Capture and reupload the hidden credit reel.

The Interactive Multi-Game Demo Disc October 2001 was the first in a series of kiosk discs produced by Nintendo. This particular disc contains three demos with time limits: Luigi's Mansion, Wave Race: Blue Storm, and Star Wars: Rogue Squadron II.

Oh, and essentially the entire game of Luigi's Mansion is on the disc. You can even modify a text file on the disc to give yourself infinite time and enable saving. Nothing can stop you and your vacuum cleaner now!

Unused Text

Hidden Message

Present in ________________.ird, which ended up starting a trend in later demo discs:

thank many many people!!!!!!!!

According to history.txt, this is also a dummy file whose sole purpose is to take up extra space.

history.txt

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

In history.txt, there is what appears to be a change log for the demo disc:

0927
スマブラ、ルイージ、ピクミン、ウェーブムービーアップ
ウェーブレース体験版アップ
art.txt、contents.txt改変
butoon_b.tpl
bgm48st.adp
MunuAudio系変更

0928
MenuAudioフォルダ削除 入ってたデータはルートフォルダに配置

0929
_______________.ird追加(最外周データ規制のためのダミーデータ)

0930
レイティングアイコンとスターウォーズアニメ除く最終コンテンツ収録

1001
全ての最終データ収録

1003
movie_waverace.tgc差し替え
luigiコメント3バージョン作成

Modifiable Data Files

contents.txt

In contents.txt, you can modify pretty much everything in the demo disc, as the disc uses strings of text from this file to hold data for the demo disc instead of using the code itself. This includes ESRB ratings for games, the timer until it kicks you back to the main menu, what file to use for the box art, what file to use for the demo executable, whether memory cards are enabled or not (which is completely turned off in the demo for obvious reasons), and other things that we wouldn't know how to modify without looking into the code of the disc itself. This was likely made to make creating future demo discs easier. Here is what contents.txt contains in its original, unmodified form:

# tag	        folder			tgc_filename		screenshot		memcard	timer	forcereset	rating
<GAME>		z_luigi			Luigi.tgc		package_luigi.tpl	OFF	20	ON		EVERYONE
<GAME>		zz_wave			wr0925kus.tgc		package_waverace.tpl	OFF	15	ON		EVERYONE
<GAME>		zz_starwars		Rogue2.kd.tgc		package_starwars.tpl	OFF	15	ON		TEEN
<MOVIE>		aa_movie_yluigi		movie_luigi1001.tgc	luigi_anim.tpl		OFF	1	OFF		EVERYONE
<MOVIE>		aa_movie_wave		waverace_R.tgc		waverace_anim.tpl	OFF	1	OFF		EVERYONE
<MOVIE>		aa_movie_starwars	Rogue2.kv.tgc		starwars_anim.tpl	OFF	1	OFF		TEEN
<MOVIE>		aa_movie_smash		movie_smash1001.tgc	smash_anim.tpl		OFF	1	OFF		TEEN
<MOVIE>		aa_movie_pikmin		movie_pikmin1001.tgc	pikmin_anim.tpl		OFF	1	OFF		EVERYONE
<MOVIE>		aa_movie_aNBA		bball.tgc		kobe_anim.tpl		OFF	1	OFF		EVERYONE
<MANUAL>	ON
<PURPOSE>	sales-promotion
# <TIMER>		1
<TIMER>		30
<START_TIMING>	MUSIC_END
<END>

art.txt

Similar to contents.txt, but more focused on the menu that sends you to the games. It contains data for what graphics to use for the background, coordinates for a whole bunch of things, and more. Also similarly to contents.txt, this was likely made to make creating future demo discs easier.

<WALLPAPER> bg6.tpl
<SCREENSHOT> -260 70 155 190
<LOGO> 30 120 150 50
<RATE_POS> 220 131
<MENU_POS> 0 -155
<MENU_LAYOUT> horizontal
<BANNERS_SCALE> 1.0
<BANNERS_GAP> 8
<CURSOR_ALPHA> 128
<TITLE_POS> 50 100
<TITLE_FONTSCALE> 1.0
<COMMENT> -50 57
<COMMENT_FONTSCALE> 1.0
<MAKER> 24 -140
<ANIMATIONFRAMES> 1 1 1
<ANIMATIONINTERVAL> 0
<TIMELIMIT_POS> -265 120
<TIMELIMIT_FONTSCALE> 0.9
<MANUAL> -290 150 575 306
# <MANUAL> -165 100 327 190
<PRESS_A_MSG_POS1> 60 -110
<PRESS_A_MSG_POS2> 62 -165
<PRESS_B_MSG_POS> -292 -162
<PRESS_A_MSG_FONTSCALE1> 1.0
<PRESS_A_MSG_FONTSCALE2> 1.0
<PRESS_B_MSG_FONTSCALE> 1.0
<BUTTON_A_POS1> 129 -108
# <BUTTON_A_POS1> 143 -103
<BUTTON_A_POS2> 140 -158
<BUTTON_B_POS> -200 -160
<PRESS_A_MSG_POS2> 70 -160
<PRESS_B_MSG_POS> -270 -160
<BGM_VOLUME> 95 95
<OKAI_VOLUME> -53
<CANCEL_VOLUME> -66
<SELECT_VOLUME> -55
<START_VOLUME> -59
<END>

boot.dol

Contains quite a bit of text that goes unused, intended for retail discs. It also contains a build date:

Dolphin OS $Revision: 46 $.
Kernel built : %s %s
Sep 24 2001 17:4

Hidden Credit Reel

Found in aaa_special.tgc is a credit reel put together for those who helped work on the disc. This is the only version that has this special movie.

Unused Graphics

cube.tpl

Gamecube2003 cube.png
This is the first occurrence of cube.tpl, which would end up in the rest of the game's discs.

gamecube_s.tpl

GC Oct01 gamecube s.png
A GameCube with a controller upon a white background.