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Jazz Jackrabbit (DOS)

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Title Screen

Jazz Jackrabbit

Developer: Epic MegaGames
Publisher: Epic MegaGames
Platform: DOS
Released internationally: July 30, 1994

AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer message.
Carts.png This game has revisional differences.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Dirty language written in level tiles.
To do:
This game is a goldmine in terms of misplaced tiles. Also, level titles need to be added!

Ever wondered what Sonic the Hedgehog would be like with a gun? Jazz Jackrabbit comes pretty close to that.

Hidden Tile Messages


Found in LEVEL0.050. A joke that was also carried on to Jazz Jackrabbit 2 (though actually used this time). Likely referencing Craig Lafferty, PR Manager at the company.

Jazz 000.png

It is used in a hidden area of the second level of "Holiday Hare '94" near the end, along with a few little turtles.

Jazz jackrabbit what are you doing up here.png

Seen in Turtemple stage 2 (LEVEL0.009). You can find it by going to the one-up outside of the main structure and flying left after you get the hoverboard. It's just to the left of a floating hidden cache of Launcher ammo.

Unused Levels

To do:
Get images

LEVEL7.039 contains a rather scrambled level that uses the map of Diamondus 1 with Carrotus' tile map.

LEVEL3.020 contains an early, incomplete Diamondus level. It crashes the game when forced to load it, but can be opened in JCS94.

Hidden Messages

Several levels have messages hidden outside the level boundaries... Most of which are definitely not meant to be seen by the players. Shown from where the last platform the player can reach.

Version Differences

To do:
Add differences listed here: http://www.lixgame.com/jazz/versions.html
(Source: http://www.lixgame.com/jazz/versions.html)