Jet Set Radio (iOS)
Jet Set Radio |
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Developer: Blit Software This game has uncompiled source code. |
The iOS version of Jet Set Radio is a mobile port of the 2012 re-release of a cult Dreamcast game. Compared to its console/PC brethren, it features slippery touch controls, uses swipe controls for graffiti, removes the documentary, requires an internet connection to listen to the Jet Set Radio Future songs, and uses the same icon for all its achievements. (Or so you think...)
iOS 8 broke compatibility with this game. Rather than fixing it, Sega pulled the game off both the Apple and Android app stores. It's safe to say that the unused content will stay that way.
Contents
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Uncompiled Source Code |
Oddities
Some screens, like the Radio, were left at their original Dreamcast resolution. This makes navigation of the graffiti selector and editor particularly difficult, due to the tiny icons.
The Stage Score screen shows what is presumably a button at the bottom-right of the screen, labeled "Return to the Garage". It does not function, and the usual "back" button on the bottom-left must be used to return to the menu.
Console Leftovers
The main folder, JetSetRadio.app, contains a large amount of console leftovers. For example, icons of Xbox 360 controls are present, which are used in the console/PC versions, but not on iOS due to the use of touchscreen controls. The image of the 360 controller with its functions is also in there.
The picture of DJ Professor K saying "Loading" is present, used while starting up the console and Android versions, but not used in the iOS version.
A documentary of the game's development, called Jet Set Radio: The Rude Awakening, is included in the console/PC versions and can be viewed from the Bonus menu. It does not exist in the iOS version, presumably to save space. The icon for it on the Bonus menu still exists though.
Achievement Icons
In Game Center, all of the achievements use the Jet Set Radio icon (seen on Graffiti Souls). However all of the console versions' unique achievement icons are present, just not used. Why? We will never know.
Wholly Unused
Never seen in any version.
ESRB Warning
A black screen displaying an ESRB warning exists but is never used. Curiously, the content descriptors don't match the rating for any version of the game.
iOS Touchscreen Icons
Along with the standard colored icons for jumping, centering the camera, spraying, dashing, and fleeing from a tag site, there are 5 alternate, unused versions of them, with a "_d" appended to the regular file name. Unlike the used icons, they are black and white, with different designs. The dash and jump icons show a skate instead of a triangle performing those actions. Probably scrapped due to being difficult to see in locations with low lighting like Benten-cho.
By switching file names, these early icons can be used in place of the regular ones. Curiously, switching the Spray icon causes the game to crash whenever starting a level.
DJ's Save Feature
DJ Professor K has an icon similar to the "Loading" one that instead says "Saving". This is not used in any version of the game.
Xbox Live Trial Ad
Several images named upsell.png and its language variations exist. They show an advertisement for the full version of the game, normally displayed on the Xbox 360 version after completing its free trial. The 360 version allows the player to purchase the full game from this screen.
Character Artwork
Full artwork images of several characters exist but are not used.
Development Tool
For some reason, an internal tool for game string editing is present in the game files. It is only included in the iOS version data files.
The string spreadsheet (XLSX) and other related files to it are also there (XML, STR).
StringsEditor.exe
Download StringsEditor package (exe, xlsx, xml, STR)
File: JSRiOS-StringsEditor.zip (182 KB) (info)
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howto.txt
Explains how to use the StringsEditor tool, which is for some reason only written in Spanish, and also very poorly.
Original (Spanish) | Translation |
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StringsEditor
ahi a la izquierda pones un ID
y en la derecha el texto
una vez terminado haces save xml
y luego build str+h
y el str lo copias a la carpeta data/custom
y luego en el juego haces _App->GetStr(STRING_ID)
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StringsEditor
there on the left you put an ID
and on the right the text
once finished you do save xml
and then build str+h
and you copy the str to the folder data/custom
and then in the game you do _App->GetStr(STRING_ID)
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The Jet Set Radio series
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Dreamcast | Jet Grind Radio |
Xbox | Jet Set Radio Future (Prototype) |
Game Boy Advance | Jet Grind Radio |
PlayStation 3, PlayStation Vita, Xbox 360, Windows | Jet Set Radio |
iOS | Jet Set Radio |
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