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Jet Set Radio Future
Jet Set Radio Future |
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Developer: Smilebit
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Jet Set Radio Future is the sequel to the original Jet Set Grind Radio on the Dreamcast.
To do:
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Prototype Info |
Prerelease Info |
Unused Graphics
Character Icons
Placeholders
Seven crudely drawn placeholder character icons are present in charicon.
Early Icons
Additionally, three early icons for Gum, Corn, and Yoyo are present in the same directory.
Stage Textures
These files were found in the Stage folder.
Billboards
Two placeholder billboards can be seen in this texture found in stg20_03.dat, stg22_07.dat, and stg51_00.dat.
Text | Translation |
---|---|
カブト印 コンテナ カブト印 ドラ厶缶 カブト印 パレット |
Helmet stamp - container Helmet stamp - Dorare can Helmet stamp - pallet |
産業100年革命 絶やすな炎 次世代への希望 |
Industry's 100 year revolution The fire that won't go out. The hope of ??? future generations. |
準備中 広告主募集 ムサシ不動産(株) |
Not yet open for business Now taking advertising sponsor applications. Musashi real estate (???) |
Rokkaku Ju-kou can be translated as "Hexagon Heavy Indusries", and "Kanban" translates to "billboard".
Hardware Store
This hardware store texture can be found in stg22_07.dat. The text translates as follows:
Text | Translation |
---|---|
2階 |
2nd floor |
1階テクスチャ OPEN SHOP |
1st floor texture OPEN SHOP |
Construction Signs
Two placeholders can be seen in this set of construction signs found in Stg32_00.dat and stg54_00.dat.
Sketches
This appears to be concept arts or quick sketches, they can be found in various stg files such as stg00_01.dat and stg00_04.dat.
Menu Textures
These files were found in Garage and Title.
Old Character Select Texture
An earlier variant of the English character select texture is in Garage41.dat. The spaces in some of the character's names were missing for some reason.
Old Main Menu Texture
An earlier variant of the main menu texture is in TitleS.dat. The versus mode was originally separated by the number of players present rather than having it just be one option on the menu.
Unused Models
An unused model of a sword is within Hayashi's flies, seeing as it is fully modeled it was most likely cut late into development.
An unused green spray can is present within Misc.dat. According to this video, it acts as a placeholder and doesn't add any cans to your total.
Very similar to the unused green can mentioned above, most likely just another placeholder.
Unused Sounds
DJ Professor K Dialogue
Audio | Transcription | Usage |
---|---|---|
"Whoaǃ Someone's kidnapped the goddessǃ? That's bad karma, man. Bad karma." | This audio was supposed to accompany the text that appears on Dogenzaka Hill, yet it strangely goes unused. | |
"They gotta be the ones that stole the statue at Dogenzaka Hillǃ" | A removed line from the second Professor K cutscene. | |
"The Golden Rhinos have turned 99th Street to a sea of flamesǃ Take down that pyromaniac." | The Golden Rhino fight at Highway Zero was originally going to take place at 99th Street. | |
"Buckle up kitties 'cause now everybody's favorite extreme sport, the game where everyone risks their lives for a shot at street stardom--Death Crash!" | Possibly an early name for Death Ball or an unused game mode. | |
"Hold your butts! it's time for jet set classic." | The purpose of this sound is unknown. | |
"This track ain't seen the light of day in close to thirty years." | The purpose of this sound is unknown. | |
"Once I dust it off a little, I'm gon' let her rip, so listen up!" | The purpose of this sound is unknown. |
Golden Rhino Dialogue
Audio | Transcription | Usage |
---|---|---|
"Communication center to all Golden Rhinos, the chairman has initiated Plan R. All groups head immediately to the Tokyo area. If you encounter any resistance, dispose of them immediately." | Intended to be used in one of the Golden Rhino fights. | |
"Communication center to all Golden Rhinos, resistance is more than was anticipated. The chairman has grown rather irritated. Disposal of all those who resist has been given top priority." | Intended to be used in one of the Golden Rhino fights. | |
"Communication center to all Golden Rhinos, use all necessary force to exterminate those punks." | Intended to be used in one of the Golden Rhino fights. | |
"Communication center to NT-3000, exterminate the targets as planned." | Scrapped dialogue for the NT-3000 fight. | |
"Communication center to NT-3000, use all necessary force to dispose of the targets." | Scrapped dialogue for the NT-3000 fight. | |
"Communication center to NT-3000, reinforcements are on the way. Do whatever you can to exterminate the targets." | Scrapped dialogue for the NT-3000 fight. | |
"Communication center to NT-3000, come in. Are you there? NT-3000, what is wrong?ǃ" | Scrapped dialogue for the NT-3000 fight. |
Gouji Dialogue
Audio | Transcription | Usage |
---|---|---|
"Little punks, it ain't over yet. It's time for the grand finaleǃ" | There might have been another phase to the A.KU.MU fight that got scrapped. |
Unused Music
An unused credits song, titled ending.adx, is present in the directory Z_ADX/BGM. It's basically just Sweet Soul Brother (BB Rights Remix) with some crowd cheering at the end. The credits medley in the original Jet Set Radio ended on this track with cheers as well. The theme used in this game is also a medley of various Hideki Naganuma tracks, this time ending with Concept of Love.
Unused Text
Localization Placeholders
Starting at 0x1BBBAC
and throughout the executable are some placeholder text from an incomplete localization of the game in other languages.
Play Time:(Esp) Chapter:(Esp) You wanna overwrite this file?(Esp) Wanna create a new file?(Esp) You wanna load this one?(Esp) Pick a File,already(Esp) File 3(Esp) File 2(Esp) File 1(Esp) New File(Esp) Play Time:(Ger) Chapter:(Ger) You wanna overwrite this file?(Ger) Wanna create a new file?(Ger) You wanna load this one?(Ger) Pick a File,already(Ger) File 3(Ger) File 2(Ger) File 1(Ger) New File(Ger) Play Time:(Fr) Chapter:(Fr) You wanna overwrite this file?(Fr) Wanna create a new file?(Fr) You wanna load this one?(Fr) Pick a File,already(Fr) File 3(Fr) File 2(Fr) File 1(Fr) New File(Fr) Connect Pad Port 4(Esp) Connect Pad Port 3(Esp) Connect Pad Port 2(Esp) Connect Pad Port 1(Esp) Connect Pad Port 4(Gr) Connect Pad Port 3(Gr) Connect Pad Port 2(Gr) Connect Pad Port 1(Gr) Connect Pad Port 4(Fr) Connect Pad Port 3(Fr) Connect Pad Port 2(Fr) Connect Pad Port 1(Fr) Change graffiti to use(Esp) Is this what ya want?(Esp) Change graffiti to use(Gr) Is this what ya want?(Gr) Is this what ya want?(Ger) Change graffiti to use(Fr) Is this what ya want?(Fr) Continue?(ESP Continue?(GR) Continue?(FR) Score Rank(Esp) Time Rank(Esp) Jet(Esp) Nitoro(Esp) Turbo(Esp) Engine(Esp) Motor(Esp) Pedal(Esp) Score Rank(Gr) Time Rank(Gr) Jet(Gr) Nitoro(Gr) Turbo(Gr) Engine(Gr) Motor(Gr) Pedal(Gr) Score Rank(Fr) Time Rank(Fr) Jet(Fr) Nitoro(Fr) Turbo(Fr) Engine(Fr) Motor(Fr) Pedal(Fr) Which is chosen?(Esp) Which is chosen?(Ger) Which is chosen?(Fr) Retry(Esp) RETURN TO TITLE?(Esp) Retry(Gr) RETURN TO TITLE?(Ger) Retry(Fr) RETURN TO TITLE?(Fr) item(Esp) spray can(Esp) HP(Esp) score(Esp) item(Gr) spray can(Gr) HP(Gr) score(Gr) item(Fr) spray can(Fr) HP(Fr) score(Fr) Are you ready?(Esp) Are you ready?(Gr) Are you ready?(Fr) ROTATE MAP(Esp) CHANGE MAP(Esp) RETURN TO GAME(Esp) READ GG-notebook(Esp) SAVE(Esp) CHANGE CHARACTERS(Esp) ROTATE MAP(Ger) CHANGE MAP(Ger) RETURN TO GAME(Ger) READ GG-notebook(Ger) SAVE(Ger) CHANGE CHARACTERS(Ger) ROTATE MAP(Fr) CHANGE MAP(Fr) RETURN TO GAME(Fr) READ GG-notebook(Fr) SAVE(Fr) START OVER(Esp) START OVER(Ger) START OVER(Fr) Press the B Button to go back.(Esp) Press the B Button to go back.(Ger) Press the B Button to go back.(Fr) You wanna go for a test run?(Esp) Change your Garage BGM here.(Esp) All things graffiti, right here.(Esp) I'll teach ya the basics.(Esp) You can pick any character!(Esp) Save your game and stuff here.(Esp) You wanna go for a test run?(Ger) Change your Garage BGM here.(Ger) All things graffiti, right here.(Ger) I'll teach ya the basics.(Ger) You can pick any character!(Ger) Save your game and stuff here.(Ger) You wanna go for a test run?(Fr) Change your Garage BGM here.(Fr) All things graffiti, right here.(Fr) I'll teach ya the basics.(Fr) You can pick any character!(Fr) Save your game and stuff here.(Fr) Jet Flag(Esp) Jet Dash(Esp) Jet Tech(Esp) Jet Graffiti(Esp) Jet Flag(Ger) Jet Dash(Ger) Jet Tech(Ger) Jet Graffiti(Ger) Jet Flag(Fr) Jet Dash(Fr) Jet Tech(Fr) Jet Graffiti(Fr) SE Volume(Ger) BGM Volume(Ger) Vibration(Ger) SE Volume(Fr) BGM Volume(Fr) Vibration(Fr) Select a Media for Data Loading(Esp) Select a Media for Data Saving(Esp) Select a Media for Data Loading(Ger) Select a Media for Data Saving(Ger) Select a Media for Data Loading(Fr) Select a Media for Data Saving(Fr) Change Settings(Esp) Save game data(Esp) Change Settings(Ger) Save game data(Ger) Change Settings(Fr) Save game data(Fr) Back(Esp) Back(Gr) Back(Fr) 2P Only(Esp) One or Two Players(Esp) 2P Only(Gr) One or Two Players(Gr) 2P Only(Fr) One or Two Players(Fr) City Rush(Gr) Tagger's Tag(Fr) Graffiti Wars(Fr) Flag(Fr) Ball Hog(Fr) City Rush(Fr) Plactice mode(Esp) Battle mode(Esp) Plactice mode(Gr) Battle mode(Gr) Plactice mode(Fr) Battle mode(Fr) Connect Pad.(Esp) No Pad Connect.(Esp) Connect Pad.(Gr) No Pad Connect.(Gr) Connect Pad.(Fr) No Pad Connect.(Fr)
Build Dates
Beginning at 0x1CF075
in the executable are build dates for several game components.
ADXT/XB Ver.7.49 Build:Dec 10 2001 17:51:33 ADXXB Ver.1.14 Build:Dec 10 2001 17:51:30 CVFS/XB Ver.2.23 Build:Dec 10 2001 17:51:34 RNA Ver.3.14 Build:Dec 10 2001 17:51:38 SJ Ver.6.02 Build:Dec 10 2001 17:51:36 WXCI/XB Ver.1.15 Build:Dec 10 2001 17:51:36 MFCI/XB Ver.1.02 Build:Dec 10 2001 17:51:35 RNADS Ver.3.05 Build:Dec 10 2001 17:51:38 SVM/XB Ver.1.06 Build:Dec 10 2001 17:51:36 LSC Ver 2.04 Build:Dec 10 2001 17:51:35 ADXF/XB Ver.6.21 Build:Dec 10 2001 17:51:30 RNADMY Ver.3.01 Build:Dec 10 2001 17:51:38
The Jet Set Radio series
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Dreamcast | Jet Grind Radio |
Xbox | Jet Set Radio Future (Prototype) |
Game Boy Advance | Jet Grind Radio |
iOS | Jet Set Radio |
- Pages missing developer references
- Games developed by Smilebit
- Pages missing publisher references
- Games published by Sega
- Xbox games
- Pages missing date references
- Games released in 2002
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused sounds
- Games with unused text
- To do
- Jet Set Radio series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Smilebit
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2002
Games > Games by series > Jet Set Radio series