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KKND2: Krossfire

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Title Screen

KKND2: Krossfire

Developer: Beam Software
Publisher: Melbourne House
Platform: Windows
Released in US: 1998


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


ProtoIcon.png This game has a prototype article

KKND2: Krossfire is the sequel to the 1997 game KKND. It's mostly known for its humor and the high difficulty of its campaign.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Expansion Pack

While the pre-release versions up to April 1998 have their unit tables tightly packed, later releases have them spliced with several placeholders, indicating work on an expansion pack.

Unused Graphics

There are a few unused graphics in the retail version of the game, most notably a Series 9 detention center and a bunny rabbit.

Series 9 Detention Center

KKND2 Series 9 Detention Center.png

There are no missions where this building is used, unlike its Survivors counterpart. Evolved equivalent building is totally absent in the game, unless it is the Altar of the Scourge (the only building with no equivalents). If it is, these buildings may have been intended to be used like it: Sacrificing units for a special bonus unit. The unused sound for a Series 9 "hybrid generated" seems to confirm this.

Critter

KKND2 Bunny.png

Unused bunny critter, presumably KKND2 was supposed to have neutral animals.

Smiley

KKND2 Smiley.png

An interesting smiley sprite can be found in sprite sheet along with smoke, fire or debris particles.

Scourge Demon death

KKND2 Scourge Demon Death.gif

It appears Scourge Demon has also its own death animation which is unused. In the retail game, when the demon dies, it instantly disappears. This might actually be a game bug.

Unused Sounds



Survivors
Evolved
Series9

Sound Description
Unused Evolved veteran sound for order of attack.
Another unused Evolved veteran sound for order of attack.
Another unused Evolved veteran sound for order of attack.
The purpose of this sound is unknown.
Alternative sound for alterting the player about units being under attack.
Another alternative sound for alerting the player about units being under attack. However it is worth noting that this particular sound is used in the PlayStation version of KKND2.
Another alternative sound for alterting the player about units being under attack.
This sound was probably meant to be heard when the enemy was in the unit's range.
Alternative veteran sound for alterting the player about units being under attack.
Alternative sound for alterting the player about units being under attack.
Alternative warning announcer voice for a building being attacked.
Unused sound which could've indicated a fallen unit.
Alternative sound for alerting the player about units being under attack.

Buggy Graphics

One of the damaged frames of the Evolved Altar of the Scourge has broken graphics.