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Kaeru no Tame ni Kane wa Naru

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Title Screen

Kaeru no Tame ni Kane wa Naru

Developers: Nintendo R&D1, Intelligent Systems
Publisher: Nintendo
Platform: Game Boy
Released in JP: September 14, 1992


AreasIcon.png This game has unused areas.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Kaeru no Tame ni Kane wa Naru is a Japan-only Game Boy game about the prince of the Sablé Kingdom and his adventure in the Mille-Feuille Kingdom, who is rivalled to Prince Richard. He sets out to rescue Princess Tiramisu from King Delarin, an evil serpent. During the quest, he gains the ability to transform into both a frog (using an apple) and a snake (using an egg), each with their own abilities and weaknesses.

The game would later influence The Legend of Zelda: Link's Awakening, which had an appearance by Prince Richard and several frogs as well as a remix of one of the songs from this game.

Totaka's Song

Hmmm...
To do:
Add a ripped OGG.

Kazumi Totaka added a short signature melody to many of the games he worked on as music composer. In this game, it can be heard by going into a building next to a ship in the third town (the building itself only appears after clearing the castle) and waiting for a few minutes.

(Source: Matthew Broussard (according to NinDB))

Placeholder Delarin Room

Hmmm...
To do:
Add a screenshot and GameShark method.

A placeholder room can be accessed with a frame-precise bug which involves the Sablé Prince jumping, using an apple but immediately jumping again, allowing the player to cause serious memory corruption by going out of bounds of the room, or sequence breaks from going to rooms when the player is not supposed to.

The room appears to substitute the final Delarin battle. Instead of the actual boss room, it appears as a basic rectangular room surrounded by blocks and a large "D" in the middle, as well as ladders at the bottom back down.

(Source: Ryuto138's bug compilation video)