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Kid Icarus: Of Myths and Monsters

From The Cutting Room Floor
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Title Screen

Kid Icarus: Of Myths and Monsters

Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Game Boy
Released in JP: February 8, 2012 (Virtual Console)
Released in US: November 1, 1991
Released in EU: May 21, 1992


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Kid Icarus: Of Myths and Monsters is the sequel that nobody seems to remember. It held a place as one of the few first-party Nintendo games to not be released in Japan until 2012, when it was released on the 3DS Virtual Console.

Debug Functions

Setting ROM address 0x00003 to a non-zero value (or using Game Genie code 010-03F) enables a number of debugging functions.

Normal Play

Select + Up: Warp to the next stage. The game stops at World 3-4—World 4 cannot be accessed this way.
Select + Down: Warp back to the previous stage.

Paused

KidIcarusGBVRAM.png
Press the A or B buttons while "PAUSE" is flashing to bring up a rudimentary VRAM viewer. Pressing A or B again swaps the first 8 rows of tiles at the top with the default object graphics.

Pressing A or B a third time exits the viewer.

Status Menu

KidIcarusGBInvDebug.png
Two rows of numbers are added below the Strength meter. The first row is the player's total "secret" score, which is used to determine whether or not Pit gets a strength upgrade in one of the Sacred Chambers. This is different from the end-of-level score, for some reason. The second row is the number of points the player has earned in the current level.

There are four additional functions on this screen that are activated with the A button and D-Pad:

A + Up: Toggles the three Sacred Treasures used in World 4.
A + Right: Maxes out Pit's strength, health, hammers, and keys, and gives the player one of every other item / weapon, including dungeon-only items.
A + Down: Game now runs at double speed...in theory. This only seems to work when no enemies are on screen, otherwise the game runs normally.
A + Left: Makes Pit invulnerable to all damage. He can still get turned into an eggplant, though. Stupid jerk wizards.
(Source: Original TCRF research)

Unused Rooms

Three dungeon room layouts are unused. These layouts are used in the first game, but not here.

(Source: Original TCRF research)

Unused Graphics

Forgot your goat? Left out like a lion.
A relatively normal goat and lion, found with the rest of the boss graphics.

(Source: Flying Omelette)

Nope, none for you!
A partial katakana character set. These are never used, not even in the 2012 Japanese Virtual Console release.

(Source: GoldS)

Ice ice baby!
This unused platform is found in World 3's tileset.


(Source: GoldS)