Kid Icarus: Of Myths and Monsters
|Kid Icarus: Of Myths and Monsters|
Kid Icarus: Of Myths and Monsters is the sequel that nobody seems to remember. It held a place as one of the few first-party Nintendo games to not be released in Japan until 2012, when it was released on the 3DS Virtual Console.
Setting ROM address 0x00003 to a non-zero value (or using Game Genie code 010-03F) enables a number of debugging functions.
Select + Up: Warp to the next stage. The game stops at World 3-4—World 4 cannot be accessed this way.
Select + Down: Warp back to the previous stage.
Pressing A or B a third time exits the viewer.
Two rows of numbers are added below the Strength meter. The first row is the player's total "secret" score, which is used to determine whether or not Pit gets a strength upgrade in one of the Sacred Chambers. This is different from the end-of-level score, for some reason. The second row is the number of points the player has earned in the current level.
There are four additional functions on this screen that are activated with the A button and D-Pad:
- A + Up: Toggles the three Sacred Treasures used in World 4.
- A + Right: Maxes out Pit's strength, health, hammers, and keys, and gives the player one of every other item / weapon, including dungeon-only items.
- A + Down: Game now runs at double speed...in theory. This only seems to work when no enemies are on screen, otherwise the game runs normally.
- A + Left: Makes Pit invulnerable to all damage. He can still get turned into an eggplant, though. Stupid jerk wizards.
Three dungeon room layouts are unused. These layouts are used in the first game, but not here.
|The Kid Icarus series|
|Game Boy||Kid Icarus: Of Myths and Monsters|
|Nintendo 3DS||Kid Icarus: Uprising|