We just reached 20,000 articles on this wiki!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Koko Adventure

From The Cutting Room Floor
Jump to navigation Jump to search
Other languages:

Title Screen

Koko Adventure/en

Also known as: Buzz & Waldog (Prototype)
Developer: Open Corp.
Publisher: Daou Infosys
Platform: Unlicensed NES
Released in KR: 1993

CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.

ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Koko Adventure (코코 어드벤쳐) is an unlicensed game released in Korea. A US release under the name of Buzz & Waldog was planned, but cancelled. The game is pretty similar to Toto World 3, another game from Open Corp. for the Sega Master System. It also has a lot of content stolen from other games, including background graphics from Super Mario World and the sound engine from Tiny Toon Adventures.

Region Switch

To do:
Does this effects the Easter Egg too?

The US Proto version with Korean title The Korean version with garbled English title

Offset $C000 in CPU address space ($1C010 in the iNES file) is a region switch, which changes how the title screen is rendered. In the Korean version it is set to $FF, and in the US prototype it is set to $00. Changing the switch in the US prototype will display the Korean title, albeit with an incorrect palette. In the Korean version, however, this will display a tilemap that doesn't match up with either the "Spinner" or "Waldog" variants of the US title, although it does load the appropriate graphics bank. Judging from the layout of the tiles, it's possible the original US title was simply "Ko Ko Adventure".

Easter Egg

Korea US

Both versions of the game contain a rather interesting Easter egg. If you rack up 50 minutes of actual gameplay, the screen will go black and display the word "REST" in Korean or English, prompting you to take a short break. While you can skip this screen and reset the timer by pressing Start, if you actually take the game's advice and rest for at least 5 minutes, you'll be rewarded with an extra life!

The timer is paused between stages, on the game over/continue screens, and while the game is paused, and is reset if you ever return to the title screen and start a new game. A less tedious way to see this screen outside of emulation is to use the Game Genie code PEOKOGZL, which reduces the wait to one minute.

Unused Graphics

To do:
There's more.

Who is "Spinner?"

An unused English title screen logo featuring "Spinner" instead of Waldog, as well as letters that would have spelled out "Inovation Tech." [sic], the would-be US publisher. It seems an overseas release was planned from the beginning.

Waldog sprites

Oh! THIS is Spinner!

Interestingly, three early frames for Waldog can be found amongst Koko's graphics. These are also present in the US prototype.

I don't know why this exists...

An early Open Corp. logo, which can also be found on the doors in-game. Its presence is a mystery, as there are other early Open Corp. games which use the final logo, including Toto World 3. This is also present in the US prototype.


what's that eyes and arrows and that something?

While the "REST" graphics at the top of this bank are used for the aforementioned Easter egg, the remainder are not. They seem to be artist's notes or doodles of some kind.

Unused Music

Track ID $74 (track 6 in the NSF) is unused in both versions of the game. To hear it at the title screen, use the Game Genie code GNNATOEA.