If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Tiny Toon Adventures

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Tiny Toon Adventures

Developer: Konami
Publisher: Konami
Platform: NES
Released in JP: December 20, 1991
Released in US: December 1991
Released in EU: October 22, 1992


DevTextIcon.png This game has hidden development-related text.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


PrereleaseIcon.png This game has a prerelease article
DCIcon.png This game has a Data Crystal page

Tiny Toon Adventures is a platformer based on the cartoon of the same name, with gameplay literally taken from Super Mario Bros. 3.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Stage Select and Invulnerability

You heard the man. Sufferin' Succotash! No wait, that was the other one...

All versions of the game feature a simple stage select cheat, accessed by pressing A (×3), B (×3), Select (×3), A, Start at the title screen. Choose a level by pressing Up or Down, then press Start.

The Japanese version features a second cheat (Up, Right, Down, Left, Up, Right, Down, Left, B, A, Select, Select, Select, Start) which displays a version of the screen with an additional "Player No Damage" option, which can be toggled by pressing Select. This latter option is disabled in the US and European versions, but can be enabled with Game Genie code OESGKTPA (US) or OAXKVYPA (Europe).

Build Dates

Present at the end of the PRG ROM:

MAST910809

MAST means it's the "master" version, and the numbers represent the date (which is the same in all versions) - in this case, August 9, 1991.

Unused Graphics

Parachute.png

What appears to be a set of teeth, found in the same sprite bank as the chandeliers of Stage 6. These were likely meant for a trap similar to one in the final stage of the sequel.

TTA unknownenemy.png

What's left of an unknown enemy. The sprites can be found in the background graphics bank of Stage 4-3. The graphics bank of this enemy was probably repurposed into a background graphics bank.

Unknowblocks.png

Two unknown blocks, found in the graphics bank of Stage 1-3.

Unknownpillars.png

Unknown pillar graphics, found in the graphics bank of Stage 1-3.

TTA canonbank.png

Present in the graphics bank for the backgrounds of Stage 2-3 (pirate ship) are tiles for a cannon.

TTA canon.png

A reconstruction of the cannon. May not be 100% accurate.

TTA unknownbackground.png

Unused background graphics for Stage 5. Probably a reference to "The Persistence of Memory" by Salvador Dali, as the clock(?) seems to be hanging from a tree branch.

TTA Unused Slopes.png

Unused slope tiles found in Stage 5's graphics bank. They look like early or alternate graphics for the ramps in the second section of the stage.

Anti-Piracy

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The US version doesn't seem to have the anti-piracy routine, which (unfortunately) becomes the base of the many pirated versions.

As with most games Konami published after 1990, the Japanese version of this game features a copy-protection routine.

At the start of the game, the partial CHR ROM checksum is calculated to ensure its consistency (for CHR banks $38-$3B, sum total of four 256-byte blocks at $0000, $0500, $0B80, and $0D00, which contain the graphics for the Konami logo and fonts for the copyright string), and a flag is clear if there's a consistency failure.

If the flag is clear, completing Level 3-3 will cause the game to loop back to the first level. However, if the flag is still set at the time of the final check (CHR test has passed or skipped), there is an additional summing of the first protection routine code in the PRG ROM. If this test is passed as well, then the program will continue its normal operation or else do a loop back to the first level as well.

Regional Differences

US Europe
Tiny Toon Adventures (U) -!--0.png TinyToonsNES-Title-EU.png

The Konami logo was redrawn for the European release.

US Japan/Europe
TinyToonsNES-PluckyEnd-US.png TinyToonsNES-PluckyEnd-JP.png

Plucky appears miscolored in the ending if you defeat the final boss as him. His sprite was edited (removing the outline) and recolored to fix this for the Japanese and European releases.