LSD: Dream Emulator
|LSD: Dream Emulator|
This game has a prerelease article
This game has a notes page
LSD: Dream Emulator is an eccentric exploration game based on a dream journal. The person who created the game was also responsible for the equally-strange Eastern Mind: The Lost Souls of Tong-Nou.
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Models
- 4 Unseen Geometry
- 5 Unused Cinematics
- 6 Unused Music
- 7 Obscure Button Functions
- 8 Dummy Files
Asmik Ace Entertainment Logo
A Japanese variation of Asmik Ace's logo stored with the intro/main menu assets. The text says "Asmik". There is code to load it right before the OSD logo.
Alternate BMC Door
A door for Bright Moon Cottage that has a completely different style than the used one.
Blank BMC door
A blank door for Bright Moon Cottage, when the only door in the level has text on it. This is the texture the 3D door uses.
A bathtub for Bright Moon Cottage. Probably would have been seen behind the WC door.
Curtains for Bright Moon Cottage. The demo movie shows these would have gone next to the windows.
HAPPYTOWN blank pixels
This used texture in HAPPYTOWN has 4 accidentally erased pixels in the top left corner, except in its Downer variant. The blank pixels can just barely be seen in-game.
Lions in Bright Moon Cottage
|Bright Moon Cottage (Unused)|
|The Natural World (Used)|
Textures for a lion in Bright Moon Cottage, when lions only exist in The Natural World. The texture variants match Bright Moon Cottage's style instead of The Natural World.
Overwritten TV graphic
The TV is set to display this pale green color before the ghost image overlays it.
A model of a 3D door is in the files of Bright Moon Cottage. In addition to the 1997 Demo Movie, this model provides further evidence that the player could open doors in earlier versions.
Get a good render of the turning and walking animations.
SYMDOG.MOM is a model of a dark gray dog, created 4 months after the Gray Man. The Gray Man is in SYMSPY.MOM, so this dog might have played a similar role. It has two animations: one is for walking forward, while the other seems to be for turning. The model was later reused in Tokyo Wakusei Planetokio, another game by the same developers.
These tree models appear at the end of every major level file for The Natural World, even if they're not used in a particular section.
Sumo Ring Roof
This green roof above the sumo ring in Flesh Tunnels is fully detailed, even though the player can't stand high enough to see it.
A room exists behind the always-closed WC door in Bright Moon Cottage. The side of the room has a small extrusion, around which there are no walls. This room is likely where the bathtub would have been.
Event 6 (probably)
Event 5 and 6 are the same cutscene, except for a different internal chunk header. One of them is unused, but since both videos are totally identical we'll never know.
Broken Clockwork Machines song
The C track for Clockwork Machines doesn't play because the tempo is set to 0. Unlike tracks that are supposed to be silent, this is a genuine mistake and the file has song data in it. Below are renderings with the tempo set to 120.
Obscure Button Functions
The circle button can be used to interact with various entities, despite the instruction booklet claiming it doesn't do anything. Functions include riding the train and ferris wheel in HAPPYTOWN as well as killing the wolf that attacks the player in Temple Dojo.
Can something else be activated in a similar way?
While the game is paused, hold Select and △ to reset all data related to the current playthrough. This puts you at Day 1 with no graph data.
ZDUMMY.STR, located in a folder also named ZDUMMY, is a 60mb garbage video file that is most likely intended to move data to the outer region of the disc. Most video players will reject the file as corrupt, but if forced to play a single frame will appear. Besides the garbage data, text that appears to read "2101/SOLAR S" with some more illegible text beneath it is present, a graphic from the opening cutscene of the 1995 PlayStation game Jupiter Strike.