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Lufia: The Ruins of Lore (Game Boy Advance)

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Title Screen

Lufia: The Ruins of Lore

Also known as: Estpolis Gaiden: Ruins of Silence (JP)
Developer: Taito
Publishers: Taito (JP), Atlus (US)
Platform: Game Boy Advance
Released in JP: March 8, 2002
Released in US: May 6, 2003


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Lufia: The Ruins of Lore is a follow-up on the events after Lufia II: Rise of the Sinistrals. The game takes place 25 years later, in the town of Parcelyte.

Debug Menus

This game, like Lufia II, has a handful of debug functions, all of which are in Japanese, with the exception of most character and item names. There are two main menus: a map, character, and inventory editor menu, and a menu that might have been used by the developers for bugtesting.

Hmmm...
To do:
Actually describe what these functions do.

First Menu

The first menu is the one with the editors. It is activated with Codebreaker codes 7300597E FF00 + 83001A2C 0020 (US) or 730059AE FF00 + 83001A5C 0020 (Japan).

(Source: mastersord (GameFAQs user, Wayback Archive link))
(JP version code ports: xdaniel)

Second Menu

The other menu is believed to be a set of tools used by the developers for bugtesting. Accessible with the Codebreaker codes 74000130 01FF + 83005978 FDE5 + 74000130 01FF + 8300597A 0805, it includes a battle selector (choose a background and an enemy set, then press A to start a battle), a sprite viewer and sound test, three area-changing tools (one with all areas and no events completed, one with all areas and all events completed, and one with currently unlocked areas and currently completed events), a (buggy) cinematic viewer, another teleporter, and debug shops.

This one also won't easily let you exit it without bugging up the game. If you use the third area changer, however, you can leave the menu without bugs.

Unused Sprites

There are various unused sprites, most notably Dekar's swimming and sleeping sprites. Since the player cannot switch to Dekar, and there are no cutscenes where Dekar is asleep, none of these are used.

Lufia RoL Dekar.png Lufia RoL Dekarbed.png

Unused Items

Two items called "Aspirin" and "Goddess Statue" (items 359 and 360 in the Inventory Editor, respectively) are in the game's memory. "Goddess Statue" is a battle-only item with no apparent use, while Aspirin cannot be used at all. These items may possibly be related to events that were never implemented.