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Madagascar (PlayStation 2, GameCube, Xbox, Windows)

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Title Screen

Madagascar

Developer: Toys for Bob
Publisher: Activision
Platforms: GameCube, PlayStation 2, Xbox, Windows
Released in JP: August 11, 2005
Released in US: May 24, 2005
Released in EU: June 30, 2005


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Madagascar is a game based on the animated film of the same name. It is a linear 3D platformer with a variety of challenges and minigames.

Unused Music

A slightly compressed version of Frank Sinatra's "Summer Wind" can be found in files for Shuffleboard. Likely a placeholder track for the pool board.

A shortened version of Pigbag's "Orangutango" can be found in the files for Marty to the Rescue. The song was later used in the game's sequel.

Early version of the Power Card jingle found in Marty's Escape.

Unused Voice Clips

King of New York

RWS / STREAM Filenames Audio Dialogue Comments
marty_general_pen2 /
KNY_MiscLines_2_MARTY
Marty: Good thing these doors are here. Otherwise, I'd have 5-year-olds all up in my face. Ambient dialogue for Marty's Pen.
marty_general_pen3 /
KNY_MiscLines_3_MARTY
Marty: I know a shortcut right through here.
marty_trash00 /
KNY_Ambient_7_MARTY
Marty: What is all this stuff? Marty dialogue for kicking trash around.
marty_trash01 /
KNY_Ambient_8_MARTY
Marty: None of this junk seems very useful.
marty_trash02 /
KNY_Ambient_9_MARTY
Marty: Sometimes it's just nice to kick something!
marty_tm_howhightimer1 /
KNY_TreadmillLines_16_MARTY
Marty: The timer's max is ten minutes, FYI. Dialogue for running on Marty's treadmill, supposedly for running on it for over ten minutes.
marty_tm_howhightimer2 /
KNY_TreadmillLines_21_MARTY
Marty: Okay, I lied! The timer goes higher than ten minutes, now let's get off this thing!
powerstone_marty_thrid /
KNY_PowerCards_4_MARTY
Marty: Alright! Something's keying in, so to speak. Dialogue for collecting Marty's third Power Card. RWS name suggests that Power Cards were once called Power Stones.
marty_coin1 /
KNY_MonkeyMoneyHint_1_MARTY
Marty: If I collect enough of these coins, I may be able to buy something at the Zoovenir Shop! Hint for Monkey Money. In the final game, a textbox is used instead.
alex_general_pen06 /
KNY_Ambient_39_ALEX
Alex: Sure earning my steak tonight! Dialogue for running around in Alex's Cage.
marty_jumpthruringsskipped /
KNY_AlexShow_8_MARTY
Marty: Jump through the rings. There's no skippable tutorial for jumping through rings, so this reminder goes unused.
alex thanksforpsyching /
KNY_MartyLeavesAlex_2_ALEX
Alex: Yep, I'm about to go on. Thanks for psyching me up! Cut dialogue from the Alex Outro cutscene. Meant to go between the two used lines.
marty anytimealextakeiteasy /
KNY_MartyLeavesAlex_3_MARTY
Marty: Anytime, Alex. Take it easy.
marty_janitor /
KNY_MiscScenewithJanitor_1_MARTY
Marty: There's that goofy janitor again. He must get bored sweeping the same cages over and over. Ambient dialogue for Melman's Ward.
melman_don't sweep /
KNY_MiscScenewithJanitor_2_MELMAN
Melman: Hey! Don't just sweep your dirt into my cage! I got your badge number, pal!
ostirch_race_02 /
KNY_RaceComments_3_OSTRICH#1
Ostrich: I'm on your tail! Ostrich dialogue during Gloria's race.
ostirch_race_03 /
KNY_RaceComments_4_OSTRICH#1
Ostrich: The age of ostriches has begun!
ostirch_race_13 /
KNY_RaceComments_14_OSTRICH#1
Ostrich: No!
ostirch_race_14 /
KNY_RaceComments_15_OSTRICH#1
Ostrich: Whenever you're ready, hippo.
ostirch_race_15 /
KNY_RaceComments_16_OSTRICH#1
Ostrich: Use your feet!
marty_racestuff01 /
KNY_Ambient_22_MARTY
Marty: Looking good, Gloria, as always. Gloria's race is likely too short to trigger this dialogue.
marty_racestuff03 /
KNY_RaceComments_18_MARTY
Marty: You can catch 'em! Keep going!
fishing_instructionsskipped /
KNY_PenguinFishing_8_SKIPPER
Skipper: Catch the fish with the Action button. Doesn't get triggered by skipping the fishing tutorial.
fishing_getyellow /
KNY_PenguinFishing_10_SKIPPER
Skipper: Well done, soldier. For an additional challenge, let's move on to the yellowtail fish. Hint for fishing for Yellow Fish. There are no yellow fish.
fishing_getkeys /
KNY_PenguinFishing_15_SKIPPER
Skipper: That's the kind of smarts we're looking for. Now see if you can get the keys. Hint for fishing for Keys. There are no keys.
fishing_ambient_bullykid02 /
KNY_Ambient_68_BULLYKID
Little Boy: Look at those stupid penguins! They have mental problems! Ambient dialogue meant to have played during the fishing game.
melman_garbagegame_00 /
KNY_Melman-Misc_6_MELMAN
Melman: Ick! Ugh! Major ick! The Garbage minigame is too short to trigger this dialogue.
melman_garbagegame_03 /
KNY_Melman-Misc_10_MELMAN
Melman: Is there a doctor in the zoo?
melman_garbagegame_04 /
KNY_Melman-Misc_11_MELMAN
Melman: This is just totally gross.
melman_garbagegame_05 /
KNY_Melman-Misc_13_MELMAN
Melman: This is seriously vile!
melman_garbagegame_06 /
KNY_Melman-Misc_19_MELMAN
Melman: You disgust me!
melman_garbagegame_09 /
KNY_Melman-Misc_25_MELMAN
Melman: So dirty! So so dirty!
pigeons_poopingonhim /
KNY_Pigeons_poopingonhim
Not Pigeon 1: Well I was thinking we would start by poopin' on him. We talked about this. Placeholder pigeon cutscene dialogue.
pigeons_howarewegoingto /
KNY_Pigeons_howarewegoingto
Not Pigeon 2: How are we gonna go about doing that, Boss?
marty_roar /
NY_Marty_zoo_use_roar_alex
Not Marty: Use your roar, Alex. Get rid of those pigeons! Placeholder hint for roaring in Alex's Cage.
ostrich_its_a_simple_task /
NY_Ostrich_StartTheRace
Not Ostrich: Uh… as in, tell us when to start the race. Placeholder Ostrich cutscene dialogue.
fishing_cs_penguin01 /
NY_Skipper_NiceToSeeYou
Not Skipper: Nice to see you again, Marty! Placeholder fishing cutscene dialogue of scrapped Skipper line.
fishing_sodacan /
NY_Skipper_SodaCan
Not Skipper: Now a soda can! Placeholder hint for fishing a Soda Can. Likely replaced by the bucket.
marty_endlevel /
NY_Marty_ZooDoesFunnyThingsToUs
Not Marty: Either the air is too thin up there to hit his brain, or Melman's just out of control. But the zoo does funny things to us. That's why I wonder what life would be like in the wild! Placeholder ending cutscene Marty dialogue.
marty_zoohunter_intro /
NY_Marty_ZooHunter
Not Marty: Ugh, the Zoo Hunter! I don't like the cut of his jib. And if he sees me walking around like this, he'll probably freak! Placeholder Marty dialogue for introducing the Zoo Hunter.
marty_zoohunter_is_whacked /
NY_Marty_ThatDudeIsWack
Not Marty: Woah! That dude is whack!

Marty's Escape

RWS / STREAM Filenames Audio Dialogue Comments
penguin_02_explaination_04 /
ME_Hints_4_SKIPPER
Skipper: The first gate we need to open is Gate Hippo. The Hippo Key is located in the Janitor's shed, but the only way in there is a small crawl space. Meant for the Escape Plan cutscene. Implies Gate Hippo (Gloria) was considered for the level. The final game partially uses this line, and "ostrich" is awkwardly edited in.
penguin_02_explaination_06 /
ME_Hints_6_SKIPPER
Skipper: Once you open the main gate, you'll be able to make a break for freedom in the wild! Meant to be the final line before the end of the Escape Plan cutscene.
cs_elephant_tiki_01 /
ME_ZoneLion‑FirstPowerCardIntro_1_SKIPPER
Skipper: Before we can go any further, we're gonna have to bring your stealth skills up to par. Some of our undercover agents should be able to help you. Dialogue meant for the beginning of the Darnel cutscene.
cs_elephant_tiki_02 /
ME_ZoneLion‑FirstPowerCardIntro_3_MARTY
Marty: You mean Darnel? The elephant?
unskippable_1stpowercard /
ME_ZoneLion‑FirstPowerCardIntro_2_SKIPPER
Skipper: Get the Power Card from the elephant. It's impossible to talk to Skipper prior to talking to Darnel for this to trigger.
01_delbert_overhere00 /
ME_Ambient_49_DARNELL
Darnel: Over here uh… Marty! Darnel calling out to Marty. RWS filename implies that Darnel was once called Delbert.
01_delbert_overhere01 /
ME_Ambient_50_DARNELL
Darnel: Come talk to me! Duh…
01_kowalski_seecamel_01 /
ME_Ambient_27_SKIPPER
Skipper: There's another Power Card waiting for you in that camel cage. Find him, and let's get going. Camel Power Card reminder.
01_kowalski_seerhino_00 /
ME_Ambient_30_SKIPPER
Skipper: Find our rhino operative for the third and final Power Card necessary to acquire the Stealth ability. Rhino Power Card Reminder. Implies that the Crawl ability was once called the Stealth ability.
cs_rhino_tiki_05 /
ME_ZoneLion‑ThirdPowerCard_5_MARTY
Marty: Thanks, man! I really do appreciate the help. Meant to be said at the end of the Rhino cutscene.
01_marty_becareful_01 /
ME_Ambient_7_MARTY
Marty: Those guards really can't see me unless I'm in their beam. Huh, guess I'm one of those animals with night vision! Marty comments about guards. One clip explains why the guards seem so blind.
01_marty_becareful_02 /
ME_Ambient_8_MARTY
Marty: Better stay away from those guards unless I want to get tasered, and I don't want to.
01_marty_becareful_03 /
ME_Ambient_9_MARTY
Marty: This place is crawling with rent‑a‑cops!
01_marty_becareful_04 /
ME_Ambient_10_MARTY
Marty: These guards sure are dumb! If they catch me, I don't deserve to see the wild!
penguin_09_guardsthencloset /
ME_Hints_12_SKIPPER
Skipper: Fine work! You've earned the Crawl ability. Skipper only tells you to "crawl through this hole" upon earning the Crawl ability.
unskippable_gogetkeycard /
ME_ZoneLion‑1stKeycard_2_SKIPPER
Skipper: Press the Action button to crawl.
01_kowalski_hassneakgoshed /
ME_Ambient_23_SKIPPER
Skipper: Marty! Get yourself over to the rondevu point ASAP! Skipper calling out to Marty.
unskippable_getthekeycard /
ME_ZoneLion‑1stKeycard_4_SKIPPER
Skipper: Get the Key Card. Reminder to get a key. Clip implies keys were once some sort of card.
01_kowalski_positive_02 /
ME_Ambient_41_SKIPPER
Skipper: That is an excellent display of skill! Skipper praising Marty.
01_kowalski_positive_03 /
ME_Ambient_40_SKIPPER
Skipper: Top notch work, soldier!
01_kowalski_positive_04 /
ME_Ambient_39_SKIPPER
Skipper: Good job, Marty!
01_kowalski_positive_05 /
ME_Ambient_38_SKIPPER
Skipper: Outstanding work!
unskippable_skip_goostriches /
ME_ZoneOstrich‑Intro_2_SKIPPER
Skipper: Talk to the ostriches. Ostrich reminder.
01_kowalski_guardnowatbird /
ME_Ambient_37_SKIPPER
Skipper: We've learned that the guard is now patrolling the area near the gate to Zone Bird. We're going to either need to get rid of the guard or sneak past him when it is safe to do so. Tutorial for the Patrolling Guard.
01_guards_koguard_01 /
ME_Ambient_75_GUARD
Patrolling Guard: C'mon, Taylor! How many times I gotta tell ya? No more naps by the sound poles! Dialogue for the Patrolling Guard.
01_guards_koguard_02 /
ME_Ambient_74_GUARD
Patrolling Guard: I told you to stop working those double shifts, Jimmy. Just seems to tire you out!
01_guards_koguard_03 /
ME_Ambient_73_GUARD
Patrolling Guard: Johnny? Johnny? Oh no! It's happenin' again!
01_guards_koguard_04 /
ME_Ambient_72_GUARD
Patrolling Guard: Wake up, Johnson. Nap break isn't for another hour or so.
01_guards_koguard_05 /
ME_Ambient_71_GUARD
Patrolling Guard: Hey! No sleeping on the job anymore! Didn't you get the memo?
01_guards_koguard_06 /
ME_Ambient_70_GUARD
Patrolling Guard: Huh, looks like Henry's narcolepsy is acting back up.
01_kowalski_trashcans /
ME_Hints_15_SKIPPER
Skipper: The ostriches said something about being able to use the trash cans to knock out the guards. Give it a try! Skipper reminder about trash cans.
cs_ostrich_02_01 /
ME_ZoneOstrich‑OstrichEncounter2_1_OSTRICH1
Ostrich: And if you plan on getting caught, just don't do it in our zone. This place will be crawling with security guards, and then I won't be able to get any sleep. Conversation with Ostrich about getting caught.
cs_ostrich_02_02 /
ME_ZoneOstrich‑OstrichEncounter2_2_MARTY
Marty: Yeah… and that would be a real shame.
01_kowalski_talktotoucan /
ME_Ambient_34_SKIPPER
Skipper: You're in Zone Bird, Stripes. Next objective is to gather intelligence from our toucan agent located at the opposite side of this aviary. Meant for entering Zone Bird.
unskippable_cart /
ME_ZoneBird‑CartHint_2_SKIPPER
Skipper: Kick the carts. Cart reminder.
01_kowalski_janitorhaskey /
ME_Ambient_35_SKIPPER
Skipper: According to our reconnaissance, the Janitor has the key to Zone Monkey. Recover it from him. Janitor reminders to get the Monkey Key.
unskippable_getjanitor /
ME_ZoneBird‑JanitorsKeycard_2_SKIPPER
Skipper: Kick the Janitor.
01_kowalski_kojanitor_01 /
ME_Ambient_46_SKIPPER
Skipper: That Janitor is not just gonna give you his key card. You've got to take him down. Alternate version of the Janitor tutorial. The Janitor originally had the key to the security system.
01_kowalski_kojanitor_02 /
ME_Ambient_45_SKIPPER
Skipper: Glad to see you're still with us, Marty. I've got it on very good authority that the Janitor nearby is holding a key card to the main gate's security system.
cs_zonebird_k_janitor_02 /
ME_ZoneBird‑JanitorsKeycard_4_SKIPPER
Skipper: Bingo! He's dropped the key. Grab it! Let's go back through the Ostrich Zone and into Zone Monkey! Skipper dialogue for defeating the Janitor.
01_kowalski_keygoostrich /
ME_Hints_20_SKIPPER
Skipper: Now that you've got the Monkey Key, what we've gotta do is open the Monkey Gate back in the Ostrich Zone. Dialogue for Zone Ostrich going to Zone Monkey.
01_kowalski_monkey_01 /
ME_ZoneMonkey‑Intro_1_SKIPPER
Skipper: We're in Zone Monkey. I should tell you that it does not smell pretty here. Follow me over to the pipe next to the Zoovenir Gift Shop. Longer version of Skipper's Zone Monkey intro dialogue.
01_kowalski_hintsmonkey /
ME_Hints_24_SKIPPER
Skipper: Remember what you've already learned, sneak behind the hedges to avoid being seen and kick the carts to take out guards. Skipper reminder of things learned so far.
01_kowalski_janitorbear /
ME_Hints_26_SKIPPER
Skipper: That janitor over there must have the key to Zone Bear. Go get it. Skipper never tells Marty to get the Bear Key, but Mason does.
monkey_comehere_mason /
ME_Ambient_58_MONKEY
Mason: I couldn't help but notice you seem to be wondering about. Don't forget about us. Mason calling out to Marty.
cs_afterpenguinend_marty /
ME_Ambient_13_MARTY
Marty: Looks like I won't be gettin' any more help from Skipper for a while. Maybe some of these other animals around here will have my back. Meant to be said after the Balloon cutscene.
zoohunter_trytoescapenow /
PM_General_66_ZOOHUNTER
Zoo Hunter: I'd like to see one of them critters try something now! (laughs) Zoo Hunter comments.
zoohunter_knowyourplace /
PM_General_64_ZOOHUNTER
Zoo Hunter: Dang varmint! Know their place!
cs_elephant_tiki_03 /
ME_Kowalski_ElephantsAdeptInSubterfuge
Not Skipper: Elephants can be quite adept in the art of subterfuge. No one ever suspects them, except for the weasel. Lousy rodents. Placeholder from the Darnel cutscene.
penguin_01_elephant /
ME_KOWALSKI_ELEPHANT_01
Not Skipper: Alright. The elephant's got the first Power Tiki, so talk to him. Placeholder dialogue for the Power Card sequence. They're called Power Tikis at this point in development.
penguin_02_explaination /
ME_KOWALSKI_OVERHERE_02
Not Skipper: Over here, Marty.
penguin_03_followme /
ME_KOWALSKI_FOLLOWME_01
Not Skipper: Alright, Marty. Follow me.
penguin_04_camel /
ME_KOWALSKI_CAMEL_03
Not Skipper: Our camel friend over here is in possession of the second Power Tiki. Go and talk to him.
penguin_07_gotorhino /
ME_KOWALSKI_KICKTORHINO_05
Not Skipper: That was a good kick. Now follow me. We need to go visit the rhino.
penguin_08_gotorhinoridofguards /
ME_KOWALSKI_GUARDSRHINO_06
Not Skipper: It's about as far as I can go with all the guards in the area. Figure a way to get rid of them. But in the meantime, go and visit the rhino for the third Power Tiki.
01_kowalski_guardswarning /
ME_MiscKowalski‑GuardsWarning_1_Kowalski
Not Skipper: There are guards up ahead. Stay out of the view code and they won't see ya. If you can, sneak up behind 'em and give 'em a good kick. Placeholder Skipper hints for knocking out guards to progress. Filenames suggest that Kowalski was meant to escort Marty or that the developers got the two names mixed up.
01_kowalski_guardsgoshed /
ME_MiscKowalski‑EarnedCrawlAbility_1_Kowalski
Not Skipper: Good, you have earned the crawl ability. There's still a guard in the way though. I can't get us over to the shed without being spotted until you knock him out.
01_kowalski_positive_01 /
ME_PositiveFeedback_Kowalski1
Not Skipper: With this kind of efficiency, we'll be outta here in no time! Placeholder Skipper dialogue praising Marty for something.
penguin_talktoostrichmakewaybird /
me_01_kowalski_talkostrichmakewayopposite
Not Skipper: So talk to the ostriches and see what they know. Then make your way to the opposite end of this zone and meet me by Gate Bird. Placeholder dialogue for Zone Ostrich going to Zone Bird.
penguin_guard_into_zone_bird /
ME_01_KOWALSKI_GUARDTOZONEBIRD
Not Skipper: Deal with that guard, and we'll be able to go into Zone Bird.
penguin_followme_otherside_bird /
ME_01_KOWALSKI_MEETMEOTHERSIDEBIRD
Not Skipper: Alright. Follow me, and meet me on the other side.
cs_ostrich_01_01 /
ME_Ostrich1_WhatAreYouDoingOutOfYourPen
Not Ostrich 1: What are you doing out of your pen, zebra? You think you're too good for this zoo or something? Placeholder dialogue for the Ostrich cutscene. The ostriches weren't so willing to help Marty originally.
cs_ostrich_01_02 /
ME_Ostrich2_PullingThisMopeyAct
Not Ostrich 2: Of course he does! He's been pulling this whole mopey, midlife crisis, "what does it all mean?" act for weeks now. Now he wants to leave in search of "truth". How pedestrian!
cs_ostrich_01_03 /
ME_Marty_HadAQuestionForYouTwoGuys
Not Marty: Um, hey. I actually had a question for you two guys, but now I'm thinking you wouldn't know the answer.
cs_ostrich_01_04 /
ME_Ostrich2_ReversePsychology
Not Ostrich 2: Oh look! He's trying to use reverse psychology in an attempt to goat us into helping him. (laughs)
penguin_gotbluekeykickgate /
ME_01_KOWALSKI_GOTBLUEKEYKICKGATE
Not Skipper: Good job. You got the key, but there's still a gate in our way. Kick that open. Placeholder dialogue for Zone Bird (version 1).
penguin_zb_goodkickgate /
ME_01_KOWALSKI_GOODKICKGATE
Not Skipper: That's my boy, now let's go. Kick that gate.
peng01__kick_the_gate /
ME_Stage_one_of_op
Not Skipper: Stage one of this op requires you to pull your back hooves on that there gate. Press the Square button to kick forward. Placeholder dialogue for Zone Bird (version 2).
peng02__well_need_to_get_key /
ME_Just_grab_that_key
Not Skipper: Just grab the key and kick open those doors.
penguin_gotobluegate /
ME_01_KOWALSKI_GOTOBLUEGATE
Not Skipper: Now that you got the key, all we gotta do is make our way over to the blue gate. Placeholder dialogue for Zone Ostrich going to Zone Monkey. (version 1)
penguin_bluegateguards /
ME_01_KOWALSKI_BLUEGATEGUARDS
Not Skipper: Ah, so close. There are guards in the way, but I'm sure those sound poles in the area must be of some good use.
penguin_zb_newguardatbird /
me_01_kowalski_newguardatzonebird
Not Skipper: That one's new. That guard must be here to investigate why the other guards are all… asleep. Go take care of him so we can move on and get on to Gate Monkey.
peng10__blue_gate_is_locked /
ME_Now_open_monkey_gate
Not Skipper: Nice job. Now open the gate to Zone Monkey. Placeholder dialogue for Zone Ostrich going to Zone Monkey. (version 2)
01_kowalski_askostrich_blue /
ME_Hint_AskOstrichForHelp_Kowalski1
Not Skipper: Key terminal that controls the blue gate is just ahead, but that guard's not going to just let us walk through. We might need a little extra help here. See if the ostriches nearby happen to know anything.
peng14__courtyard_too_crowded /
ME_Recon_no_good
Not Skipper: My forward recon of the main courtyard is not good. The entire area is crawling with guards. Therefore, I need you to create a diversion. As undisciplined as those monkeys are, I feel they are right for this mission. Find a way to insert them from their current position in the Mess Hall into the main courtyard. I recommend you enter the gift shop through the side door and go from there into the Mess Hall.
peng12__shortcut /
me_01_kowalski_madeittozonemonkey
Not Skipper: And we're in. We made it to Zone Monkey, so come and follow me. Placeholder dialogue for entering Zone Monkey.
penguin_zb_kickgateguards /
me_01_kowalski_kickgate
Not Skipper: These guards are blocking the way into the next section, but I see a cart on the other side, so you might be able to get rid of them that way. Why don't ya sneak around the monkey cage and see if you can get over there? Good luck.
01_kowalski_monkey_02 /
ME_Kowalski_NextStepIsToCrawlThroughPipe
Not Skipper: Alright, so the next step is for both of us to crawl through this pipe and into the next section. I hope you don't have any fear of enclosed spaces. Placeholder dialogue for the Pipe cutscene.
cs_monkey_marty_01 /
ME_Marty_NoWayICanFitThroughPipe
Not Marty: Enclosed spaces? There's no way I can fit through that pipe! This is your master plan?
01_kowalski_monkey_03 /
ME_Kowalski_MisjudgedKeyParameters_01
Not Skipper: I seem to have misjudged some key parameters, but at no point did I claim to be an expert on pipes.
01_kowalski_monkey_05 /
ME_Kowalski_Unpleasantness2
Not Skipper: I'll go through this pipe and see you on the other side.
rwmonkeys1 /
rwmonkeys1
Not Mason: I say, is this a jailbreak? If you let us out, we'll get the green key for you! The controls to open the cage are in the security booth. You'll need to find a way to get that guard out of there. Placeholder dialogue of Mason telling you to help him unlock his cage so he can get the next key for you. In the final game, Mason tells you to get the Zone Bear Key from the Janitor instead.
rwmonkeys2 /
rwmonkeys2
Not Mason: Great job. The guard is out of the booth. Get in there and open our cage before he gets back.
rwmonkeys3 /
rwmonkeys3
Not Mason: Try again.
monkeys1__is_this_a_jail_break /
ME_Is_this_a_jail_break
Not Mason: I say, old boy. Is this a jailbreak? Well count us in! We heard what your friend said about climbing through that Zoovenir skylight, and we're just the chaps for the job! I'm afraid that at the moment we're a bit indisposed in this enclosure. The controls to open our door are in the security booth, but the door is locked and there's a guard in there. You'll have to find some way to get the guard out of the booth! Perhaps there's something in that shed that will help. Placeholder Mason dialogue (version 2).
monkeys2__guard_out_booth /
ME_Guard_leaving_booth
Not Mason: Good job, old boy! The guard is leaving the security booth and heading your way. Don't let him see you. While he's distracted, go open our cage.
monkeys4__the_cage_is_open /
ME_Fine_work_Marty
Not Mason: Oh! Fine work, Marty! Our door is open! Now get the dickens out of there!
monkeys5__wrong_skylight /
ME_Sorry_chum
Not Mason: Sorry about that, old chum, but it appears we went in the wrong skylight. We won't be able to give you the key to the gift shop, but under a jar of marmalade in here, we did happen to find a key to open the bear area gate. Cheers!
cs_bear_06 /
ME_BearIntro_Bear4
Not Polar Bear: Yeah. Anyway, for the guards up ahead you're gonna need to use more than one sound pole to get them into a position where you can take 'em out. Finding the right order is all you need to do, dude. Placeholder dialogue for a scrapped line from the Polar Bear cutscene.
cs_penguin_end_05 /
ME_Marty_IReallyDoAppreciatetheHelp
Not Marty: Thanks, man! I really do appreciate the help. Placeholder dialogue for the Balloon cutscene.
zoo_janitor_feetsdontfailmenow /
ZOO_janitor_feetsdontfailme
Not Janitor: Feets, don't fail me now! Placeholder Janitor dialogue.
guard_comebackhere /
Guard_ComeBackHere
Not Guard: Come back here! Placeholder dialogue for the Guards. The name, DG_howd_you_get_out, reveals that this placeholder was recorded by designer Daniel Gerstein.
guard_falsealarm /
Guard_GuessItWasAFalseAlarm
Not Guard: Guess it was just a false alarm.
guard_howdyougetout /
DG_howd_you_get_out
Not Guard: How'd you get out of your crate?
guard_ibettergetback /
Guard_IBetterGetBack'
Not Guard: I better get back to my post.
guard_igotcha /
Guard_IGotcha
Not Guard: I gotcha!
guard_what'sgoingon /
Guard_What'sGoingOn
Not Guard: What's going on?!
guard_where'dhego /
Guard_Where'dHeGo
Not Guard: Where'd he go?
melman_heli /
Melman_Toss_BigWords
Not Melman: Oh. Phew… Big words like that usually mean something terrible! Placeholder dialogue of Melman for an unknown scenario.

N.Y. Street Chase

RWS / STREAM Filenames Audio Dialogue Comments
comment_alex_2 /
MSC_MiscLines-Native_4_ALEX
Alex: Maybe I should flag a taxi. Alex line for running around. MSC from the STREAM name stands for Manhattan Street Chase, which was the original name of the level.
alex_copgameintro_200 /
MSC_CopMiniGame-Intro_3_ALEX
Alex: Hmm, tough crowd. Alex line meant for the end of the Cop Intro Cutscene.
mel_attackbutton_xbox /
MSC_MelmanPowerCardHint_2_MELMAN_XBOX
Melman: Hit the Jump button twice to use my Helicopter Spin. I can glide! Heli-spin tutorial likely for getting all of Melman's Power Cards.
steam_vent07 /
MSC_Misc-KnockedByZooster_36_DRUNKBUM
Drunk Bum: Y'know, I'd have those spots looked at. Drunk Bum comment for seeing Melman gliding over steam vents on 42nd Street. The line is likely muted due to a bug as there's an awkward silence during the comment cycle.
theres marty /
MSC_MelmanSeesMarty_1_MELMAN
Melman: Hey, unless another zebra is loose in New York and wandered down to Grand Central Station, I think I found Marty! Melman's reaction to seeing Marty.

Penguin Mutiny

RWS / STREAM Filenames Audio Dialogue Comments
hint_9_this looks safe /
PM_HidingHint_1_Skipper
Skipper: This looks like a safe hiding spot! I don't think anyone can see me in here. Hint about hiding inside of crate openings.
hint_15- these guards /
PM_ShootingGallery-Intro_1_SKIPPER
Skipper: These guards aren't the sharpest pencils in the box. I can sneak by them when they aren't looking my way! Hint about guards. Meant to be said prior to hinting about the cardboard box to sneak by them.
hint_16_wonder wht /
PM_BathroomMayhem-Intro_1_SKIPPER
Skipper: Hmm… I wonder what this does. Dialogue meant for the "bathroom" button.
hint_23_crane2 /
PM_Crane2-Intro_4_PRIVATE
Private: Good work, boys! It looks like we need to put this crane to some use. Dialogue about using the cargo crane.
hint_28_zoohunter /
PM_ZooHuntersRoom-Intro_1_SKIPPER
Skipper: Oh no! It's that thug from the zoo that captured us! I've got to find a way to get that key over there without him noticing. Hint about getting the key in the Zoo Hunter room.
sailor 1 sees 00 /
PM_General_3_SAILOR1
Sailor 1: How do you get out of your crate?! Sailor 1 noticing Skipper.
sailor 1 catches 00 /
PM_General_2_SAILOR1
Sailor 1: I gotcha! Sailor 1 capturing Skipper.
sailor 3 sees 01 /
PM_General_30_SAILOR3
Sailor 3: What's that? Who brought their cattle on!? Sailor 3 noticing Skipper.
sailor 6 ambient 05 /
PM_General_59_SAILOR5
Sailor 6: I wonder what would happen if these animals were to escape. Nah… Sailor 6 idle dialogue.
zoo_15_hunter_i'mhit /
PM_Bridge-General_15_ZOOHUNTER
Zoo Hunter: I'm hit?! Well I'll be durned! Dialogue for tranquilizing the Zoo Hunter.
cheer /
cheer_2
(room of people cheering and whistling) Cheering sound effect likely for the ending cutscene or for use as ambience.
no door key /
PM_First_Callup
Not Skipper: Everything's going according to plan. I've reached the first call-out point. Now I'll need to press the Circle button to call up the troops. Placeholder dialogue for the Trumpet tutorial.
hint_12_those cameras /
PM_Those_security_cameras
Not Skipper: Those security cameras could be a problem. I'll need to turn them off with that button over there. Then I can slide through that hole in the crates at the far side. Placeholder hint about security cameras. Cameras aren't in the final game.
hint_14_boxes might be useful /
PM_Boxes_might_be_useful
Not Skipper: These cardboard boxes might be useful for sneaking past the cameras. Placeholder hint about cardboard boxes.
hint_29_almost /
PM_Almost_to_the_key
Not Skipper: Almost to the key. Placeholder dialogue for getting closer to the Zoo Hunter's key.
hint door /
ship-penguinmisc_circlebuttondoor
Not Skipper: Press the Circle button to open the door. Placeholder door tutorial.
cinemaic 1 /
PM_Cinema_lower_crew_area
This cinematic puts you in the lower crew area. Placeholder audio for cutscene transitions.
cinema 2 /
PM_This_cinema_puts_you_back_on_deck
This cinematic puts you back up on deck.
cinema 3 /
PM_Cinema_puts_you_in_crew_quarters
This cinematic puts you in the crew quarters.

Mysterious Jungle

RWS / STREAM Filenames Audio Dialogue Comments
bat_not the best job /
MJ_MushroomBandits‑Success_1_BAT
Bat: Good work, my friend! Now, hold still and try not to make any sudden movements. Dialogue for the end of the Mushroom minigame. In the final game, the bats silently carry Alex to the swamp.
marty_alex /
MJ_FinalCinematic_3_MARTY
Marty: Alex! During the final cinematic, this was meant to be said before Gloria's callout for Alex.
alex_melmanumceiling /
MJ_FinalCinematic_9_ALEX
Alex: Melman, umm… I think the ceiling touched your head. Line of Alex responding to Melman's head touching something, and it would've been before Marty said "You are kinda tall, y'know".
alex_super-roar 02 /
MJ_Alex_SuperRoarLastsALittleWhile
Not Alex: Hmm. I guess my Super Roar only lasts a little while. Better not waste it. Placeholder audio for the Super Roar Plant tutorial. A text box with similar wording is used instead.
csroach_wow /
CS_Roach_WOW
Not Alex: Wow, that's a huge cockroach! Placeholder of Alex commenting on the size of the Mushroom Patch cockroaches.
melman_butimdirty /
Melman_jungle_butimdirty
Not Melman: I'm happy for you all, but you have to help me! I'm dirty! Placeholder dialogue of Melman during the final cinematic.

Jungle Banquet

RWS / STREAM Filenames Audio Dialogue Comments
unskippable‑introcinematic /
JB_IntroCinematic_12_JULIAN
Julien: Collect the fruit and vegetables. Reminder for skipping the Intro cutscene. Might not play due to the Totem Pole tutorial interrupting it.
unskippable‑slidelimesintro /
JB_MudSlides‑Intro_2_MAURICE
Maurice: Collect the fruit. Reminder for skipping the Mudslide tutorial. Doesn't play because the tutorial isn't a cutscene.
cherry_alexpowerstone /
Cherry_AlexNeedsStones
Not Maurice: Alex, you won't be able to begin this goal until you collect your three Power Stones to get your Throw ability activated. Placeholder Power Card reminder. Also suggests that Alex's Throw move was meant to be unlocked for the Onion minigame instead of in Mysterious Jungle.
cherrylose /
JB_CollectCaveOnions‑FirstFailure_1_JULIAN
Not Julien: Now we shall have no Marvelous Savory Fried Blossom Spectacular… Placeholder dialogue for losing the Onion minigame. Also suggests that the onions were once cherries during development.
simon_nowyougo /
Simon_NowYouGo
Not Julien: Now you go. Placeholder dialogue for the Repeat the Tune minigame.
simon_no /
Simon_NO
Not Julien: No.
melons_cs_intro /
JB_Warthog_MelonIntro
Not Wilbur: Uh… I heard you were looking for some fruit! Well this field here is just full of a special species of huge juicy melons! I love huge juicy melons, and when I think of them, I can't help but start thinking about pie, melon pie! Help me smash these melons as they ripen, and we'll have some tasty melon pie for the Grand Jubilee! Oh yeah, but we have to be quick because they spoil fast! Placeholder dialogue for the Melon Intro cutscene.
jump_round1 /
Jump_spot_round1
Not Frog: So, you wish to challenge me to a jumping contest. You dare challenge The Lord of the Toads? Champion of Jump? Prince of "Patata"? King of "Kwang"? Uh… very well, but you will not best me in this contest of leap! See if you can jump this far! Placeholder dialogue for the Frog Intro cutscene.

Back to the Beach

RWS / STREAM Filenames Audio Dialogue Comments
hintmarty_peppercharge /
BB_PepperHint_1_MARTY
Marty: Hey Gloria! See if you can figure out a way to destroy those boulders! Marty hints for Gloria and Melman. Marty doesn't gives hints to other characters in this level.
hintmarty_melmanglide /
BB_HelicopterHint_1_MARTY
Marty: Melman! Don't forget that you can use those gangly limbs to glide around like a helicopter!
hint_melman_lemurthrow /
Hint_MelmanLemurThrow
Not Wilbur: If you can track down Maurice, I think he and his friends can help you secure an important piece of the beacon. Placeholder hints for various characters.
They were likely spoken by Wilbur unlike the Marty hints seen above. There's hints directed towards Marty, Gloria, and Melman using the same voice. One hint even mentions Maurice, so the hints are likely by Wilbur.
hint_marty_platformjump /
Hint_Marty_PlatformJump
Not Wilbur: Try Long-jumping from platform to platform to grab that one!
hint_gloria_bouldersmash /
Hint_Gloria_BoulderSmash
Not Wilbur: You'll help your friends track down important pieces if you look for boulders to smash. Grab a hot pepper and get to it!
hint_gloria_boulderrun /
Hint_Gloria_BoulderRun
Not Wilbur: Don't forget how those hot peppers make you crazy! If you blast through those boulders, you'll be able to grab that piece!

Marty to the Rescue

RWS / STREAM Filenames Audio Dialogue Comments
mort_gettohigherground /
MR_Mort_GetToHigherGround
Not Mort: Oh no! You've fallen under the spider's web! Get to higher ground quick or those spiders will eat you right up! Placeholder Mort dialogue likely meant for Tarantula Town.
mort_fallingdurian /
MR_Mort_FallingDurian
Not Mort: Be careful in here, Marty! It looks like there's durian fruits falling from above! Don't let those disgusting things hit you!
marty_vine /
MR_Marty_Vines
Not Marty: Looks like these are the unmovable kind of vines. Better just slide under them. Placeholder vine tutorial.

Final Battle

RWS / STREAM Filenames Audio Dialogue Comments
cs_arena_bat_wellbringtikis /
Battle_CS_Bat_WellBringTikis
Not Bat: Oh don't you worry, Alex. We'll ferry in some these uh… thingamajiggers! Placeholder bat dialogue for the Intro cutscene suggesting that the bat was planned to speak in this level.

Tiki Minigolf

RWS / STREAM Filenames Audio Dialogue Comments
instruct_10 /
MTG_Instruct_IntroCS_10_MORT
Mort: Plus I’ve enlisted the help of some of my native… During the Instructions, this dialogue is skipped. It was meant to be used after Mort talks about the gizmos he installed.
instruct_11 /
MTG_Instruct_IntroCS_11_MORT
Mort: …friends to spice up the play a bit.

Shuffleboard

RWS / STREAM Filenames Audio Dialogue Comments
blueisthevictor /
BLUEisthevictor
Announcer: Blue is the victor. Placeholder announcer for winning a game.
redisthevictory /
REDisthevictor
Announcer: Red is the victor.
launchahh /
Mouth_HolyAhh
Announcer: Ahh… Placeholder likely meant for launching a puck.
allcoinscollected /
Victory
(imitates sound) The developers likely never removed this placeholder because Shuffleboard doesn't have the player collect coins.

Development Messages

Hmmm...
To do:
Check for any more noteworthy/amusing messages.

Many of the scripts in this game have developer comments with them to specify what code has what function. While there's way too much to document here, here are some of the interesting bits.

Comment(s) Level Notes
ED DG - If I have a mango in my hand, I better damn well get rid of it! Any level where you can throw Mangoes This message is above the code where Alex throws the mangoes (and thus gets rid of them). "DG" likely refers to designer Daniel Gerstein, and "ED" remains unidentified.
GF - We need to turn these suckers on before we can calculate their widths None (general files) "Suckers" seems to be referring to button prompts. It's currently unknown who "GF" is.
HERE IS THE PROBLEM! None (general files) Found within code for "Generic Slider Menu Sprites".
I AM TOBY'S UNCOMMENTED MASS OF DEFINITIONS None (general files) Likely referring to Toby Schadt, the lead designer.
DG - You can't trust anyone nowadays

Someone stole dishwashing detergent from my car
I mean, come on

Marty's Escape Those darn kids.
okay, enough of this crap - ATTACK! Save the Lemurs! Referring to the Foosas. This was snuck in after correcting errors in the "hurt" values.
Player beat first segment - this is a sucky way to do it but oh well. Final Battle The way the cutscene was animated didn't seem to satisfy the animator.
THE BPM CHANGES HERE... AW SHIT Lemur Rave This message is above the code which increases the song's BPM and when the button commands come in faster.
HOLY SHIT - JUICY SWEET JUICY SWEET JUICY SWEET Lemur Rave "Juicy Sweet" is a point bonus you can receive during the level if 100% "Perfect" is achieved.
(FRED STOPPED MY MUSICAL TRAIN OF THOUGHT) Lemur Rave Possibly referring to Fred Ford, the technical director.

Cutscene Identifiers

For the game's cutscenes, each separate camera shot is given an identifier to specify what it is. While most are simple descriptions, some of them are quite amusing.

Melman - we're fucked

This is for Melman's last line of dialogue for the ending cutscene in N.Y. Street Chase . He actually says "Guys, hey, uh, I hope those needles have been sterilized."

longer shot of marty looking at his ass

This is used in the ending after Marty lands on the Foosa boss...just before he talks to the latter's rear end. It should be noted that there are two versions of the animation for this cutscene, both with this same identifier.

melman my immune system blah blah I'm a wuss

Used for the ending when Melman says "My immune system is started to get used to the indigenous bacteria in all of your fur!"

skipper antarctica SUCKS

This is used for the game's ending when Skipper says "Antarctica; nothing but a bunch of ice!" It definitely gets the point across.