Marathon 2 (Mac OS Classic)
| Marathon 2 |
|---|
|
Developer: Bungie
|
To do:
|
The second entry of the Marathon series. The story is a continuation of the first game's, the engine was tweaked a little bit, and the game lacks any music aside from the opening screens.
Contents
Unused Text
General
The copy expiration message is still from Marathon.
Messages for Cheaters
Three terminals in the game display messages that can only be seen in-game through the use of third-party cheating utilities. All three terminals display normal messages when accessed without cheating.
<CMND THRESHOLD 92%> You cheater. Quit cheating and play for real! <CMND THRESHOLD 92%>
This is the second message of the second terminal in the level "What About Bob?"
Atc &33c.3ckl2 That's cool how you just walked through that door, but I still won't let you leave.
The first message displays this on the second terminal in "Curiouser and Curiouser..."
<Trn 36 ap&1cz:: 9cm2> Cheaters don't really win, and winners don't really cheat, Unless you're talking politics.
The fourth terminal in "Eat It, Vid Boi!" displays this as its first message.
Developer Message
A developer message exists in Marathon 2 for those using ResEdit. However, it is also shorter than the one from Marathon.
Here we are again, guys. Nobody here has slept very much recently or eaten anything besides pizza or burritos in a few weeks, but we hope you like what we ended up with. I don't have much to say, and I won't be fool enough to give away my email address again, but I figured everyone would be disappointed if there wasn't some inane little message here. So. Keep your heads up and your fingers off the Caps Lock key. See you at MacWorld. Jason, Ryan, Greg, Mark and Rob
Map Messages
Several levels contain hidden messages in the map geometry that cannot be seen without using a level editor. One level has multiple hidden messages. The original capitalization of the text has been preserved.
Hidden Soundtrack
Track 2 on the disc is an arrangement of "Jingle Bells" using Bob death screams, followed by 26 seconds of silence. Later revisions of the game such as The Trilogy do not contain this track.
Uncompiled Source Code
Two terminals in the game display pieces of its source code along with some dialogue. Although the source code has since been officially released, these messages were displayed in-game before then.
li5%!_data(*li!$ne_in
ary, "endpoint &%d not in polygon &%d (fro
&%d)", endpoint_index, polygon_iing
the shipd.
ndex, polyg't believe
everython_index));nS_TRANSPARENT(line))
{polygon= get_polygon_data(*polygon_index);
case _clockwise_bias
Tycho is infiltrating the ship.
Don't believe everything you read.
/* loif (*polygon_indor (index=0;index<
polygon->vertex_count && p
polygon_index, polygTycho is
infiltrat3on_index));nS_TRANSPARENT(line))
{polygon= get_polygon_data(*polygon_index);
*line_E_I>endpoint_
indexes[index]!=endpoint_
index;+'index);vasse tyc!=cool
polygon->vertex_courcate our endpo
n->adjacent_polygon_indexesuct line_data *
line;struct wor
ld_point2d *vertex;long
cross_product;olygon-t, csprintf(tempo
switch (bias){
You were inadvertently transported to an
abandoned and unimportant section of the
ship, but the Pfhor followed you anyway.
Someone's after you, personally. One word;
two syllables; rhymes with Psycho.
dex!=NONE){strex];
/* loif (*polygon_indor (index=0;
index<polygon->vertex_count && p
*polygon_index= polygo
The humans sustained heavy losses while you
were gone and our defenses are falling
apart, but the evacuation is not yet
complete.
li5%!_data(*li!$ne_in
The second terminal in the level "Sorry Don't Make It So" displays this message.
Yt-c469d02l;12
ary, "endpoint &%d not in polygon &%d (from
&%d)", endpoint_index, polygon_iing the
shipd.
ndex, polyg't believe
everython_index));nS_TRANSPARENT(line))
{polygon= get_polygon_data(*polygon_index);
case _clockwise_bias
Finish me. I won't be like Leela.
Get out of here and find the human leader,
Blake.
/* loif (*polygon_indor (index=0;index<
polygon->vertex_count && p
polygon_index, polygTycho is
infiltrat3on_index));nS_TRANSPARENT(line))
{polygon= get_polygon_data(*polygon_index)
Yt-c469d02l;12
This message is displayed by the first terminal in "Begging For Mercy Makes Me Angry!"
struct line_data *line;
struct world_point2d *vertex;
long cross_product;
*line_index= polygon->line_indexes[index];
*side_index= polygon->side_indexes[index];
*polygon_index= polygon->adjacent_polygon_indexes[index];
line= get_line_data(*line_index);
if (*polygon_index!=NONE && LINE_IS_TRANSPARENT(line))
{
polygon= get_polygon_data(*polygon_index);
/* locate our endpoint in this polygon */
for (index=0;indexvertex_count && polygon->endpoint_indexes[index]!=endpoint_index;++index);
vassert(index!=polygon->vertex_count, csprintf(temporary, "endpoint #%d not in polygon #%d (from #%d)", endpoint_index,
polygon_index, polygon_index));
switch (bias)
{
case _clockwise_bias: index= WRAP_HIGH(index, polygon->vertex_count-1); break;
case _counterclockwise_bias: index= WRAP_LOW(index, polygon->vertex_count-1); break;
Compare the previous two messages with this section of "render.c" from the game's source code.
The Marathon series
| |
|---|---|
| Mac OS Classic | Marathon (Prototype) • Marathon 2 • Marathon Infinity • Marathon Trilogy Box Set |
- Pages missing developer references
- Games developed by Bungie
- Pages missing publisher references
- Games published by Bungie
- Mac OS Classic games
- Pages missing date references
- Games released in 1995
- Games with uncompiled source code
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused music
- Games with unused text
- To do
- Marathon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Bungie
Games > Games by platform > Mac OS Classic games
Games > Games by publisher > Games published by Bungie
Games > Games by release date > Games released in 1995
Games > Games by series > Marathon series