Mass Effect
Mass Effect |
---|
Developers: BioWare (360),
Demiurge Studios (PC & Pinnacle Station DLC),
Edge of Reality (PS3) This game has unused graphics. |
Mass Effect is the first game in BioWare's famous space opera action-RPG trilogy. Started off as an Xbox 360 exclusive in 2007 before getting an optimized PC version the next year. While the second and third games were released for the PlayStation 3, the first game didn't get on the console until Mass Effect Trilogy in 2012.
To do: Finish putting stats in for items, and put in images.
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Contents
Debug Menu
To do: Find how to enable the menu in-game (has been done by others before - sadly no instructions were provided). |
The PC version still includes code for a limited debug menu, though a lot of the functionality seems to be removed.
Fortunately the data for the level select portion is still included - commented/removed parts and all - offering a small glimpse at what was cut from the game.
Listed below are maps mentioned in this level select data that aren't included in the game's files at all, besides some texture/mesh files that are probably shared with other maps.
Planet/UNC (uncharted) Maps
To do: Find the developer's post, it included even more info about cut content IIRC. |
As stated by a former ME developer on reddit, Mass Effect had a lot more planet maps created for it to be driven around in the Mako, the level-select data seems to agree with a huge amount of commented-out maps included:
Map file name | Map title |
---|---|
BIOA_UNC12 | Snow - Uncharted World |
BIOA_UNC14-16 | Snow - Uncharted World |
BIOA_UNC18-19 | N/A (not listed on level select) |
BIOA_UNC22 | Firebase Alpha: Sand |
BIOA_UNC23 | Firebase Theta: Sand |
BIOA_UNC26-29 | N/A |
BIOA_UNC32 | Uncharted World |
BIOA_UNC33 | Rock - Firebase Theta (SP106) |
BIOA_UNC34-39 | N/A |
BIOA_UNC40-41 | Uncharted World |
BIOA_UNC43-44 | Uncharted World |
BIOA_UNC45-49 | N/A |
BIOA_UNC50 | Uncharted World |
BIOA_UNC56-59 | N/A |
BIOA_UNC60 | Uncharted World |
BIOA_UNC63 | SaltFlat - Hive World (RAK02) |
BIOA_UNC64-69 | N/A |
BIOA_UNC70 | Uncharted World |
BIOA_UNC72 | Uncharted World |
BIOA_UNC74-79 | N/A |
BIOA_UNC85 | Uncharted World |
BIOA_UNC86-89 | N/A |
BIOA_UNC91 | Uncharted World |
Template Maps
Similarly, some template maps for the FRE (Freighter?) & MIN (Mine) map types are mentioned in the level-select:
Map file name | Map title |
---|---|
BIOA_FRE13 | Light content: Freighter Template 04 |
BIOA_FRE14 | Light content: Freighter Template 05 |
BIOA_FRE15 | Light content: Freighter Template 06 |
BIOA_FRE16 | Light content: Freighter Template 07 |
BIOA_FRE17 | Light content: Freighter Template 08 |
BIOA_FRE18 | Light content: Freighter Template 09 |
BIOA_FRE19 | Light content: Freighter Template 10 |
BIOA_MIN00 | MIN_00 - Light Content: mining Template 01 |
BIOA_MIN01 | MIN_01 - Light Content: mining Template 02 |
BIOA_MIN02 | MIN_02 - Light Content: mining Template 03 |
Development / Test Maps
Map file name | Map title |
---|---|
TEST_BuildCheck1 | |
TEST_BuildCheck2 | |
TEST_MUSEUM_CHAR | |
zGB_CharGallery | Character & Placeable Gallery |
BIOA_CoverDemo | |
BIOA_zCOM10 | |
BIOA_zCOM20 | |
BIOA_CombatTest100 | |
BIOA_CombatTest200 | |
BIOA_zVEH10 | |
BIOA_zCHR10 | |
BIOA_zCHR20 | |
zGB_CombatStressTest | Combat Stress Test |
characterprep_00 | |
test_into_nor00 |
Early Names
The level-select data also includes some earlier names/descriptions for maps, listed below (changed names in bold):
Internal name | Final name | Early name |
---|---|---|
ICE | Noveria | Noveria |
JUG | Virmire | Virmire |
LAV | Therum | Caleston |
LOS | Ilos | Ilos |
STA | Citadel | Oculon |
STA30 | C-Sec | Marshall's Training Grounds |
WAR | Feros | Feros |
WAR50 | ExoGeni Base | Imperator Camp |
UNC10 | Klensal | Snow - Shepard Unchained (SP105) |
UNC11 | Xawin | Snow - Privateer Revenge (SP101) |
UNC13 | Mavigon | Snow - Hostile Takeover 1 (SP109) |
UNC17 | Antibaar | Snow - Purging the Veil 1 (SP114) |
UNC20 | Trebin | Sand -Lost Research Team (SP100) |
UNC21 | Rayingri | Sand - Purging the Veil 2 (SP114) |
UNC24 | Altahe | Sand - Firebase Theta (SP106) |
UNC25 | Edolus | Sand - Cerberus: The Test (SP122) |
UNC30 | Chohe | Rock - Insanity (SP125) |
UNC31 | Amaranthine | Rock - Hostile Takeover 2 (SP109) |
UNC42 | Nonuel | Lava - Shepard Unchained (SP126) |
UNC51 | Luna | Rock - The Damned (SP110) |
UNC52 | Asteroid X57 | Rock - Bring Down the Sky (SP113) |
UNC53 | Agebinium | Rock - Spectre of the Past (SP121) |
UNC54 | Presrop | Rock - Apocalypse Now (SP119) |
UNC55 | Solcrum | Rock - Geth Base (SP115) |
UNC61 | Tuntau | SaltFlat - Rachni Rebirth (SP107) |
UNC62 | Nepheron | SaltFlat - Cerberus: Finale (SP124) |
UNC71 | Metgos | Lava - Bait and Switch (SP118) |
UNC73 | Nepmos | Lava - Firebase Alpha (SP105) |
UNC80 | Nodacrux | Moss - Ghost in Machine (SP103) |
UNC81 | Chasca | Moss - Zombie Killfest (SP117) |
UNC82 | Ontarom | Moss - Survivor Revenge (SP120) |
UNC83 | Casbin | Moss - Purging the Veil 3 (SP114) |
UNC84 | Eletania | Moss - Simean Fun (SP102) |
UNC90 | Sharjila | Lichen - Slaver Queen (SP108) |
UNC92 | Binthu | Lichen - Cerberus: Research Labs (SP123) |
UNC93 | Maji | Lichen - Purging the Veil 4 (SP114) |
FRE31 | Tarrus IV Freighter | Freighter of Doom (SP116) |
FRE32 | MSV Ontario Freighter | Hostage Situation (SP111) |
FRE33 | MSV Worthington Freighter | CSI (SP104) |
FRE34 | MSV Fedele Freighter | Garrus' Subplot (SP201) |
FRE35 | Gorgon System Depot Freighter | Depot Sigma-23 (SP107) |
PRC | Pinnacle Station | ? |
Audio Leftovers
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
To do: Embed some interesting audio files. The extracted unused audio from the PS3 version can be found here: http://bit.ly/ME1Audio |
The PC version includes two files that don't seem to be used by the game: x06_player_final.isb & x06_garrus_final.isb.
These filenames indicate they were probably for the demo presented at X06, which featured an entirely different face model for male-Shepard, different VA for Ashley, controllable squad-mates, and a ton of other small changes (remember, this was more than a year before release!)
Sadly those two files only consist of some combat sounds, but luckily 5 years after release Bioware finally ported ME1 to the PS3, where they forgot to remove a lot of the unused audio that was previously stripped from the PC/X360 versions!
Included in the PS3 port are not just the sounds & dialogue audio used in the X06 demo (including audio from the different Ashley VA), but also audio from some areas/missions that never made it into the released game!
Some of this audio is described below, note that there's still a ton more audio still yet to be mentioned here:
X06
Almost all the audio for the X06 demo is here, from music to dialogue to sound effects, even audio which was never heard on the released demo videos.
LAVxx
LAV is the codename for Therum (aka the planet you find Liara on), but during the X06 demo the same planet (then known as Caleston) was showcased in a mission where some miners had to be rescued instead.
The audio files here include dialogue for those miners - even though this dialogue was never actually shown during the demo!
In addition to the miners, there's also dialogue with a group of assassins that were hired by Saren, which it seems would be encountered here in a triggered event.
NORxx
Some Normandy-related audio that went unused, was probably meant for the prologue since Pvt. Jenkins is mentioned.
Kaidan has some dialogue about showing his biotic abilities off, maybe this would serve as a kind of tutorial to help teach the player about those abilities too.
ME designers have mentioned in the past that the starting section on the Normandy was originally longer - presumably this was the audio for it.
PROxx
More unused audio related to the prologue, seems the second section of Eden Prime after boarding the train was originally a lot longer too.
Instead of just needing to defuse charges you could also set up Combine Harvesters to try taking down Geth soldiers first? Sounds a little wacky but seems that's the case.
Jenkins might have originally been a Captain (maybe Normandy's Captain?), since the audio file related to his death is named "pro10_trigger_04_captain_dead".
Apparently this second part was trimmed down due to memory limitations.
ICExx
Audio for some removed sections on Noveria.
The ICE25 files seem to be for a removed part of the map entirely, sounds like it uses different voice actors to the final game too, likely meaning this area was cut early on.
The rest of the ICExx files seem to be for dialogue triggers that were removed, probably late in development as these files use the final voice acting.
GBLxx
There's a bunch of audio files with a ton of dialogue that all start with "GBL" e.g. gbl01_lysander, gbl01_vasilis, gbl03_lystheni_technician...
GBL seems to be the codename for a series of missions (GBL01 through GBL03) that were cut from the game, likely near the end of development as the audio uses the same VAs as the final game.
Seems some of the concepts mentioned in the dialogue here were recycled in alternate ME media too.
- The Lystheni are introduced in a ME comic, but this audio implies they could have originally been met in-game.
- Joker might have been involved with these missions, maybe uses a different VA for him too.
- A place called "Nexus" is mentioned, which has someone called Lucan working for it (many years later Mass Effect Andromeda would be released that takes place aboard the Nexus, which also has a Chief Lucan aboard, funny coincidence!)
bar1
Audio for a bar scene, has audio tagged as krogans/salarians/turians/asari which sound nothing like they do in the final game.
This might have been used for the E3 2006 demo which has some dialogue inside a bar - sadly the dialogue for that demo doesn't seem to be included.
battlecry
Features some lone Bioware developer saying a series of different battle-related dialogue, e.g. "engaging target", "they've got me pinned down", "aha! take that!", etc...
Likely used during early stages of development.
Hidden Manufacturers
There are several item manufacturers in the game whose items can only be accessed by using console commands to equip their weapons/armor.
Batarian State Arms
In-game description: "Batarian State Arms is a military-controlled hardware manufacturing company. The batarian government does not trust private industry to create their military hardware. BSA is a vast nationalized institution infamous for its waste and corruption. It produces effective, if unethical, chemical weapons and a line of Nuclear, Chemical, and Biological (NBC) protective armor."
Note: This is the only one of the hidden manufacturers with an item that can (rarely) be seen without console commands; the Terminator rifle can sometimes be found during the Bring Down the Sky DLC in the PC version.
Weapons
Batarian State Arms' weapons don't seem to have any specific theme naming going on, except perhaps just being generally ominous.
Terminator Assault Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 150 | 37.5 | 1 |
II | 160 | 39 | 3 |
III | 170 | 40.5 | 5 |
IV | 180 | 42.3 | 7 |
V | 190 | 44.1 | 10 |
VI | 200 | 46.2 | 13 |
VII | 210 | 48.5 | 15 |
VIII | 220 | 50.9 | 17 |
IX | 230 | 53.7 | 20 |
X | 240 | 56.8 | 23 |
Executioner Shotgun
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 128 | 3.4 | 60 |
II | 140 | 3.5 | 61 |
III | 152 | 3.6 | 62 |
IV | 164 | 3.7 | 63 |
V | 176 | 3.8 | 64 |
VI | 188 | 3.9 | 65 |
VII | 200 | 4 | 66 |
VIII | 212 | 4.1 | 67 |
IX | 224 | 4.2 | 68 |
X | 236 | 4.3 | 69 |
Judgement Pistol
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 112 | 14.4 | 52 |
II | 120 | 15 | 53 |
III | 128 | 15.5 | 54 |
IV | 136 | 16.2 | 55 |
V | 144 | 16.9 | 56 |
VI | 152 | 17.6 | 57 |
VII | 160 | 18.5 | 58 |
VIII | 168 | 19.4 | 59 |
IX | 176 | 20.4 | 60 |
X | 184 | 21.5 | 61 |
Lightning Strike Sniper Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 102 | 1.3 | 41 |
II | 114 | 1.3 | 42 |
III | 126 | 1.3 | 44 |
IV | 138 | 1.3 | 45 |
V | 150 | 1.3 | 46 |
VI | 162 | 1.4 | 47 |
VII | 174 | 1.4 | 48 |
VIII | 186 | 1.4 | 50 |
IX | 198 | 1.4 | 51 |
X | 210 | 1.4 | 52 |
Armor
Batarian State Arms' Partisan and Skirmish armors are available in human, turian (light/medium only), and krogan (medium/heavy only) variants. The two sets of armor have the same stats and models, with the heavy armor model being used for all three armor weights.
Light Partisan/Skirmish Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 12 | 77 | 20 |
II | 14 | 99 | 22 |
III | 16 | 121 | 24 |
IV | 18 | 143 | 26 |
V | 20 | 165 | 28 |
VI | 24 | 187 | 30 |
VII | 26 | 209 | 32 |
VIII | 28 | 231 | 34 |
IX | 30 | 253 | 36 |
X | 32 | 275 | 38 |
Medium Partisan/Skirmish Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 24 | 99 | 10 |
II | 26 | 121 | 12 |
III | 28 | 143 | 14 |
IV | 30 | 165 | 16 |
V | 32 | 187 | 18 |
VI | 34 | 209 | 20 |
VII | 36 | 231 | 22 |
VIII | 48 | 253 | 24 |
IX | 50 | 275 | 26 |
X | 52 | 297 | 28 |
Heavy Partisan/Skirmish Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 40 | 132 | 0 |
II | 42 | 154 | 2 |
III | 44 | 176 | 4 |
IV | 46 | 198 | 6 |
V | 48 | 220 | 8 |
VI | 50 | 242 | 10 |
VII | 52 | 264 | 12 |
VIII | 54 | 286 | 14 |
IX | 56 | 308 | 16 |
X | 58 | 330 | 18 |
Cerberus Skunkworks
In-game description: "The operatives of Cerberus produce their own specialist hardware for black ops wetwork. Their weapons are advanced particle beams with excellent shield penetration, damage, and accuracy. Their field hardsuits feature advanced protective measures and sophisticated anti-hacking measures."
Weapons
All of Cerberus Skunkworks' weapons are named after monsters in Greek mythology.
Gorgon Assault Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 210 | 37.5 | 70 |
II | 224 | 39 | 71 |
III | 238 | 40.5 | 72 |
IV | 252 | 42.3 | 72 |
V | 266 | 44.1 | 73 |
VI | 280 | 46.2 | 74 |
VII | 294 | 48.5 | 75 |
VIII | 308 | 50.9 | 75 |
IX | 322 | 53.7 | 76 |
X | 336 | 56.8 | 77 |
Hydra Shotgun
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 179 | 3.4 | 88 |
II | 196 | 3.5 | 88 |
III | 213 | 3.6 | 89 |
IV | 230 | 3.7 | 89 |
V | 246 | 3.7 | 89 |
VI | 263 | 3.8 | 90 |
VII | 280 | 3.9 | 90 |
VIII | 297 | 4 | 90 |
IX | 314 | 4.1 | 90 |
X | 330 | 4.2 | 91 |
Harpy Pistol
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 157 | 14.4 | 86 |
II | 168 | 15 | 86 |
III | 179 | 15.5 | 86 |
IV | 190 | 16.2 | 87 |
V | 202 | 16.9 | 87 |
VI | 213 | 17.6 | 87 |
VII | 224 | 18.5 | 87 |
VIII | 235 | 19.4 | 88 |
IX | 246 | 20.4 | 88 |
X | 258 | 21.5 | 88 |
Titan Sniper Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 143 | 1.3 | 82 |
II | 160 | 1.3 | 83 |
III | 176 | 1.3 | 83 |
IV | 193 | 1.3 | 83 |
V | 210 | 1.3 | 84 |
VI | 227 | 1.4 | 85 |
VII | 244 | 1.4 | 85 |
VIII | 260 | 1.4 | 85 |
IX | 277 | 1.4 | 85 |
X | 294 | 1.4 | 86 |
Armor
Light Freedom/Hoplite Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 38 | 91 | 60 |
II | 40 | 117 | 61 |
III | 41 | 143 | 62 |
IV | 43 | 169 | 63 |
V | 44 | 195 | 64 |
VI | 45 | 221 | 65 |
VII | 47 | 247 | 66 |
VIII | 48 | 273 | 67 |
IX | 50 | 299 | 68 |
X | 51 | 325 | 69 |
Medium Freedom/Hoplite Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 47 | 117 | 55 |
II | 48 | 143 | 56 |
III | 50 | 169 | 57 |
IV | 51 | 195 | 58 |
V | 52 | 221 | 59 |
VI | 54 | 247 | 60 |
VII | 55 | 273 | 61 |
VIII | 57 | 299 | 62 |
IX | 58 | 325 | 63 |
X | 59 | 351 | 64 |
Heavy Freedom/Hoplite Armor
Armor Level | Damage Protection | Shields | Tech/Biotic Protection |
---|---|---|---|
I | 58 | 156 | 50 |
II | 59 | 182 | 51 |
III | 61 | 208 | 52 |
IV | 62 | 234 | 53 |
V | 64 | 260 | 54 |
VI | 65 | 286 | 55 |
VII | 66 | 312 | 56 |
VIII | 68 | 338 | 57 |
IX | 69 | 364 | 58 |
X | 71 | 390 | 59 |
To do: Finish tabulating data. |
Hahne-Kedar Shadow Works
In-game description: "Founded a decade ago, this Hahne-Kedar subsidiary is a place for younger employees to "think outside the box". HKSW supplies weapons and armor to Alliance special forces units. In keeping with the parent company's philosophy, products are rugged, reliable, and require less maintenance than competitors."
Weapons
All of Hahne-Kedar Shadow Works' weapons are named after types of snakes.
Diamond Back Assault Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 165 | 39.8 | 10 |
II | 176 | 41.4 | 12 |
III | 187 | 43.2 | 15 |
IV | 198 | 45.2 | 17 |
V | 209 | 47.4 | 19 |
VI | 220 | 49.7 | 21 |
VII | 231 | 52.4 | 24 |
VIII | 242 | 55.3 | 26 |
IX | 253 | 58.6 | 28 |
X | 264 | 62.3 | 30 |
Viper Shotgun
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 141 | 3.7 | 64 |
II | 154 | 3.8 | 65 |
III | 167 | 3.9 | 66 |
IV | 180 | 4 | 67 |
V | 194 | 4.2 | 68 |
VI | 207 | 4.3 | 69 |
VII | 220 | 4.4 | 69 |
VIII | 233 | 4.6 | 70 |
IX | 246 | 4.8 | 71 |
X | 260 | 5 | 72 |
Cobra Pistol
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 123 | 15.3 | 57 |
II | 132 | 15.9 | 58 |
III | 141 | 16.6 | 59 |
IV | 150 | 17.3 | 60 |
V | 158 | 18.1 | 60 |
VI | 167 | 19 | 61 |
VII | 176 | 19.9 | 62 |
VIII | 185 | 21 | 63 |
IX | 194 | 22.3 | 64 |
X | 202 | 23.6 | 65 |
Python Sniper Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 112 | 1.4 | 47 |
II | 125 | 1.4 | 48 |
III | 139 | 1.4 | 49 |
IV | 152 | 1.4 | 50 |
V | 165 | 1.4 | 51 |
VI | 178 | 1.5 | 52 |
VII | 191 | 1.5 | 54 |
VIII | 205 | 1.5 | 55 |
IX | 218 | 1.6 | 56 |
X | 231 | 1.6 | 57 |
Jormangund Technology
In-game description: "A rising star of post-contact human industry, Jormangund returns consistent profits through aggressive integration of alien technologies. Mainly known for advanced optical computers and AI "blueboxes", the company has recently developed a "micro gravitic" personal weapon that effectively fires small disruptor torpedoes."
Weapons
Jormangund Technology's weapons do not have any theme naming.
Torrent Assault Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 180 | 46.4 | 50 |
II | 192 | 48.7 | 51 |
III | 204 | 51.2 | 52 |
IV | 216 | 54 | 54 |
V | 228 | 57.1 | 55 |
VI | 240 | 60.6 | 56 |
VII | 252 | 64.6 | 58 |
VIII | 264 | 69.6 | 59 |
IX | 276 | 74.4 | 60 |
X | 288 | 80.5 | 61 |
Savage Shotgun
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 154 | 4.6 | 80 |
II | 168 | 4.8 | 81 |
III | 182 | 5 | 81 |
IV | 197 | 5.2 | 82 |
V | 211 | 5.5 | 82 |
VI | 226 | 5.7 | 83 |
VII | 240 | 6.1 | 83 |
VIII | 254 | 6.5 | 83 |
IX | 269 | 6.9 | 84 |
X | 283 | 7.5 | 85 |
Pinnacle Pistol
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 134 | 17.9 | 76 |
II | 144 | 18.7 | 77 |
III | 154 | 19.6 | 77 |
IV | 163 | 20.7 | 78 |
V | 173 | 21.8 | 78 |
VI | 182 | 23.1 | 79 |
VII | 193 | 24.6 | 79 |
VIII | 202 | 26.3 | 80 |
IX | 211 | 28.3 | 80 |
X | 221 | 30.5 | 81 |
Helix Sniper Rifle
Weapon Level | Damage | Shots Before Overheat | Accuracy Rating |
---|---|---|---|
I | 128 | 1.6 | 71 |
II | 137 | 1.6 | 71 |
III | 151 | 1.7 | 72 |
IV | 166 | 1.7 | 72 |
V | 180 | 1.7 | 72 |
VI | 194 | 1.8 | 74 |
VII | 209 | 1.8 | 74 |
VIII | 223 | 1.9 | 75 |
IX | 238 | 2 | 75 |
X | 252 | 2 | 76 |
The Mass Effect series
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---|---|
Various | Mass Effect • Mass Effect 2 • Mass Effect 3 |
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