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Mass Effect 2

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Title Screen

Mass Effect 2

Developer: BioWare
Publisher: EA Games
Platforms: Windows, Xbox 360, PlayStation 3
Released in JP: January 13, 2011 (Windows/360), June 23, 2011 (PS3)
Released in US: January 26, 2010 (Windows/360), January 18, 2011 (PS3)
Released in EU: January 29, 2010 (Windows/360), January 21, 2011 (PS3)
Released in AU: January 28, 2010 (Windows/360), January 27, 2011 (PS3)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Hmmm...
To do:
There is some cut materials.

Put a team together for a suicide mission to take down the Collectors and be an asshole or an angel while doing it. Of course, you and your team may or may not die trying. Originally released for the PC and Xbox 360 in 2010, it got a PlayStation 3 port in 2011 and was later remastered along with the rest of the original trilogy as part of the Legendary Edition in 2021.

Sub-Pages

SoundIcon.png
Unused Audio
There's a lot of it.
TextIcon.png
Unused Text
Remnants of dialogue, journal entries, and miscellaneous stuff.

Cut Achievement/Trophy

ME2 Sky High.png

An achievement called Sky High, which required you to lift 25 enemies with biotic powers off the ground, was in the game before eventually being removed from the final release for unknown reasons. It was eventually reused for Mass Effect 3 with different requirements (the difference being the number of enemies) and a different achievement image.

(Source: Mass Effect Wiki)

Cut Features/Gameplay Elements

Mass Effect 2 originally had a combat mode similar to Mass Effect, where guns had unlimited ammo and you had to wait a few seconds before firing again if they overheated, but could reload if you needed a cooldown that very second. In the finished product, guns work as if they do not have unlimited ammo, and for all intents and purposes, the thermal clips the player can pick up serve as ammo clips, much like a standard FPS.

However, the code left over from when the combat system was similar to Mass Effect still exists in the game, and modifications to the Coalesced.ini can re-implement the code to a degree in the PC version.

This enables some guns (not all) to "regenerate" ammo, though picking up thermal clips will still work as intended for the most part.

Revisional Differences

The Steam release of the 2010 version of the game was updated (or more to put it more accurately, rereleased) in order to include all previously released DLC (which previously required you to buy them on the EA launcher, then manually download and transfer them to the Steam version), and the game was moved to the EA App, designed to replace the defunct Origin platform to reportedly less-than-stellar results. The update was free for all previous owners of the 2010 version.