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Are you a bad enough dude to
After the cliffhanger ending of Chill Manor, you'd think that the third and final Action Learning game would be another part of the "Meen series". But instead, Animation Magic decided to make it about an Earth spaceship getting attacked by evil geometry-themed aliens, and the player solving math problems in order to repair the ship and save the crew. Yep.
Welcome... to Math Invaders.
The nag screen from Math Invaders' demo sampler remains in the final's data, unused.
Interestingly, the title code/VDN numbers aren't unique to this game - they first appeared (by mistake, most likely) in an unused graphic in Chill Manor's sampler demo.
Located at 9386C in the main executable are strings relating to a debug mode:
Add Key Add Weapon Add Strength, Shield Add Everything ON OFF Problem Debug Mode
And located at 949F6 and 94EEC are various bits of text belonging to the game's editor:
*** EDITOR MODE ***
Game Editor All Behaviors Behavior: Hard Normal Easy All Difficulty Level: Room: Type: ResetP PackAll Pack L Pack G Close Settings New Load Save Delete Insert Restart Reset Play %sGame.pak pak Packing %s... Packing Game...
Are you sure you want to delete %d item%s? s? No items selected for deleting. 3D Game Editor Game Settings %sLevels\GameData.dat %sLevels\%s.lev Can't open texture list '%s' %s\texutres\%s.lst No name or model specified! Switch Editor - %s Door Editor - %s Type Editor - %s Instance Editor - %s Object Editor - %s Ammo Editor - Index %s Weapon Editor - Index %s Room Editor - %s All Types All Rooms
It's unknown if either of these modes can be accessed in-game.
The Action Learning series
|DOS||I.M. Meen • Chill Manor (Demo)|