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Mickey Mania 7

From The Cutting Room Floor
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Title Screen

Mickey Mania 7

Also known as: China Rabbit Baby
Developer: Ei-How Yang
Publisher: JY Company
Platform: Unlicensed NES
Released in TW: 1996

CopyrightIcon.png This game has hidden developer credits.
LevelSelectIcon.png This game has a hidden level select.

To do:
  • Unused graphics.
  • Two unfinished levels with no music or collision data.
  • The CHR bank with the JY logo contains another unknown logo with no associated tilemaps.
  • A tilemap with no associated CHR data.
  • A standalone level viewer, which can be re-enabled via hacking.

Mickey Mania 7 is another one of those annoying, cheap unlicensed NES ports that takes a game's name and adds a random number (like Sonic & Knuckles 5).


Pressing Up, Up, Up, Up, Down, Down, Down, Down, Left, Left, Right, Right on the title screen will trigger a hidden JY logo screen. This version of the logo can also be found in Contra Spirits. The animation of Mickey and Pluto will continue to play over the logo. The only way out of it is to reset the game.

(Source: BootlegGames Wiki)

Level Select


Pressing A + B + Select on the title screen will trigger a level select. Up and Down change the level and Start enters it.

(Source: BootlegGames Wiki])

Unused Graphics

An unused sprite of Steamboat Willie Mickey for the pencil transition.

SteamboatWillie Mickey.png

Rather than using this for Steamboat Willie level, all the rest of the levels only uses The Mad Doctor Mickey sprite as a transition.

Version Differences

China Rabbit Baby-title.png

Many games released by JY Company were available in at least two different versions, either hardcoded or selectable via internal DIP switches. Mickey Mania 7 has an alternate hardcoded version called China Rabbit Baby, which changes the title screen and main character sprites, as well as the cutscene animations, to that of a poorly-recolored Buster Bunny.

Code/Data Leftovers

Please elaborate.
Having more detail is always a good thing.
Specifically: What kinds of code/data?

Although the debug menu seen in a few of Ei-How Yang's other games is not present here, there is a lot of leftover code/data from earlier in the development process, along with some early ROM banks from Contra Spirits, for some odd reason.