We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Mickey Mania: The Timeless Adventures of Mickey Mouse (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mickey Mania: The Timeless Adventures of Mickey Mouse

Developer: Traveller's Tales
Publishers: Capcom (JP), Sony Imagesoft (US/EU)
Platform: SNES
Released in JP: March 31, 1995
Released in US: October 1994
Released in EU: April 1, 1995

MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article

Mickey Mania: The Timeless Adventures of Mickey Mouse is a platform game where you control Mickey through over 20 levels based on seven Mickey cartoons from 1928-90, while throwing marbles at enemies and stuff. It's fairly watered-down compared to all other versions of the game, lacking "The Band Concert" among other things. One of the weirder quirks of this particular version is the fact that it has loading times, a rarity for a cartridge-based game, partially because of the game's DMA-intensive nature.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Songs

Oddly, the SNES version does not use three songs from the Genesis version despite being present in the game's data.

Used while Mickey is trying to avoid fire to reach Pete; the SNES version uses a different song.

The level intro of the Genesis version. Conspicuously, there is no level intro music in the SNES one.

The Game Over theme of the Genesis version; the title fanfare plays instead in the SNES one.

Level Select

Mickey Mania SNES Level Select.png

Similar to the Genesis version, go to the sound test and select "Beanstalk1" for music, "Extra Try" for SFX and highlight the "Exit" option holding L for more than 5 seconds. Start the game as normal, and the level select screen will appear.

Cleverly-Disguised Crash Handler

To do:
It seems the timing behind this is a bit more involved. Investigate?

This game has a fairly difficult to trigger "Level Warp" that appears to be displayed when the game crashes, similarly to Sonic 3D Blast from the same developer. It has you test your luck to select one of two options, "Forward" and "Backward", warping you to the following/preceding sub-stage, or to the beginning of the same stage in the case of selecting "Backwards" when in Steamboat Willie.

You can trigger it in the following places, among others:

  • Steamboat Willie: Go to the first stage and jump on the cat when he is walking to the far left and drop on the spot triggering Steamboat Willie Mickey freakout just before a drop of rain touches something. This video and the pictures below demonstrate the exact timing required.

Wait! Jump on the cat at this moment. Congratulations! But beating the level would probably be easier...

  • Mad Doctor: In the trolley stage, after the first few jumps, throw a marble at the row of buzz-saws as pictured below.

MickeyManiaCrash4.png MickeyManiaCrash5.png MickeyManiaCrash6.png

  • The Prince and the Pauper: It has been reported that in some of the final sprite-intensive sub-stages, the crash handler can be accidentally triggered, but specific details are unknown.