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Fantasia (Genesis)

From The Cutting Room Floor
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Title Screen

Fantasia

Developer: Infogrames
Publisher: Sega
Platform: Genesis
Released internationally: November 1991


MusicIcon.png This game has unused music.


Released as a follow-up to Castle of Illusion (before its actual sequel), Fantasia became infamous not just for its terrible gameplay, but also because it wasn't even developed with the permission of Disney. Following a lawsuit, Sega wasn't allowed to produce any more than the initial 1000, and it's considered a main reason for Disney Interactive being founded.

Unused Music

Sound Test #7

This strange tune is never heard during normal gameplay. It can be played in the main menu under Sound Test #7. Upon checking the game code, however, it can be observed that this music is supposed to be played instead of the death sound effect in one specific case, in a function handling getting hit by enemies:

  • After getting hit by an enemy and 0 hearts are remaining, if remaining Dreams (lives) == 0 then play the unused song #7, else play the death sound effect.

However, the remaining Dream count is decreased only after this check, so at the time of the check the Dream count is always at least 1. Therefore, this sound cannot ever be played, but it can be inferred that it was supposed to be the death chime after all Dreams have been depleted.