Legend of Illusion Starring Mickey Mouse
|Legend of Illusion Starring Mickey Mouse|
This game has a prototype article
Legend of Illusion Starring Mickey Mouse is another Mickey Mouse platformer, with "puzzles" that were probably meant to be a bit more challenging than they ended up being.
A level select, which was disabled in the final build, can be accessed by setting RAM address C300 to 03. The round is changed by pressing 2 + Up or 2 + Down, and the stage is changed by pressing 1 + Up or 1 + Down.
Unfortunately, it's a bit broken as the stage and round numbers displayed on the screen don't change, though they do change internally. If the Level Select is accessed on the Continue screen, the numbers do change.
Setting the RAM address C300 to 0A turns the screen to a 'DEMO' mode. Pressing B loads up a random level from the game.
Loaded in the VRAM for the Forest levels are two sticks. The first of these is actually used in several prototypes as a non-obtainable drop from defeating the shadow enemies.
This cage doesn't load in the VRAM at any point, but it's sandwiched between the Gardens of Illusion levels, suggesting that it was once part of one or both of the levels. It's unknown what purpose it would have served.
Full Rainbow Jingle
The jingle heard during the rainbow scene is cut off by the 'level complete' tune. There's a little bit extra that never gets heard by the player.
In the second part of the Gardens of Illusion, it's possible to leap over the Tree of Life and stop the end of level flag from activating. Although Mickey is stopped by a wall, it's possible to see a small section just beyond it. Hacking over the wall reveals a small area of land just past the end of the level.
At 0xC0 in the ROM:
gg sonic & tails2 < ver1.01 > 1993/09/07 @sega/aspect co.,ltd
Given the internal name, this is likely a leftover from Sonic Triple Trouble.