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NFL Blitz 2001 (Nintendo 64)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by developer > Games developed by Point of View
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 12
Games > Games by series > NFL series
NFL Blitz 2001 |
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Developers: Midway Games,
Point of View This game has hidden development-related text. |
Development Text
Present at 0x1970 in the ROM.
NO OBJECT FREEPROC NO TEXTURE INODE: Bank %d: %x dir_size %d %d file %d game_code %d page %x c_code %d sum %d End of Dump repaired %x random %x serial_mid %llu serial_low %llu deviceid %x banks %x version %x checksum %x inverted_checksum %x ASSERTION FAULT: %s, %d: "%s"
Present at 0x26F0 in the ROM.
osViExtendVStart: value not in range [0-48] %d osViExtendVStart: VI Manager not yet begun by osCreateViManager _loadOutputBuffer: Modulated delay greater than total delay by %d samples osAiSetNextBuffer: DMA buffer location may cause audio clicks (0x%x) alSeqNextEvent: Read past end of sequence alCSPVoiceHandler: Stopping sequence but voice not free chan %d, key %d alCSeqGetTrackEvent: Note on velocity of zero on track %d alCSeqGetTrackEvent: Running status of zero on track %d alHeapCheck: Heap corrupt - first block is bad alHeapCheck: Heap corrupt alHeapAlloc: Can't allocate %d bytes alEvtqPostEvent: Out of free events _unmapVoice: Couldn't unmap voice 0x%x _handleMIDIMsg: Unknown midi message 0x%x _handleMIDIMsg: Invalid program change to %d, max instruments %d alSeqNextEvent: Unsupported midi meta event 0x%x alSeqNextEvent: Unsupported system exclusive alSeqNew: Error parsing file 0x%x (no track header) alSeqNew: SMPTE delta times not supported alSeqNew: 0x%x has more than 1 track alSeqNew: 0x%x is not a type 0 midi file alSeqNew: 0x%x is not a midi file alBnkfNew: bank file out of date alSndpSet Parameter: target (%d) out of range (0 - %d) alSndpSetPriority: sound id (%d) out of range (0 - %d) alSndpSetSound: sound id (%d) out of range (0 - %d) alSndpPlay: attempt to play a sound which is playing alSndpDelete: attempt to delete player with playing sounds alSndPDeallocate: attempt to deallocate a sound which is playing Synthesizer: no free updates _handleEvent: no free voices _handleMIDIMsg: poly pressure - couldn't find voice _handleMIDIMsg: note off - couldn't find voice _handleMIDIMsg: couldn't map voice _handleMIDIMsg: no free voices _handleMIDIMsg: no sound mapped osStopTimer: VI manager not yet begun by osCreateViManager osSetTimer: VI manager not yet begun by osCreateViManager osSetTime: VI manager not yet begun by osCreateViManager osGetTime: VI manager not yet begun by osCreateViManager osWriteHost: size either 0 or not aligned to 4 bytes (0x%x) osWriteHost: address not aligned to 8 bytes (0x%x) osReadHost: size either 0 or not aligned to 4 bytes (0x%x) osReadHost: address not aligned to 8 bytes (0x%x) osProfileStop: no profile timer to stop osProfileStop: profiling has already been stopped osProfileStart: profiling has already been started osProfileStart: microseconds is < PROF_MIN_INTERVAL (%d) osProfileInit: histo_size is an illegal size (%d) osProfileInit: text_start (%x) >= text_end (%x) osProfileInit: histo_base pointer must be 32-bit aligned (%x) osProfileInit: profcnt is %d osProfileInit: profile counter is running, call osProfileStop before init osSpTaskLoad: yield_data_ptr not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff_size not aligned to 16 bytes (0x%x) osSpTaskLoad: output_buff not aligned to 16 bytes (0x%x) osSpTaskLoad: dram_stack not aligned to 16 bytes (0x%x) osGetRegionBufSize: invalid or corrupt region (0x%x) osGetRegionBufCount: invalid or corrupt region (0x%x) osFree: invalid address (0x%x) or. corrupt region (0x%x) osFree: invalid or corrupt region (0x%x) osMalloc: invalid or corrupt region (0x%x) osCreateRegion: length (%d) too small for buffer size (%d) osCreateRegion: not a known alignment (%d) osCreateViManager: priority not in range [0-255] (%d) osViSwapBuffer: VI Manager not yet begun osViSwapBuffer: frame buffer not aligned to 64 bytes (0x%x) osViSetEvent: VI Manager not yet begun by osCreateViManager osViSetMode: VI Manager not yet begun by osCreateViManager osViSetSpecialFeatures: VI Manager not yet begun osViSetSpecialFeatures: not a known feature value (%d) osViSetYScale: VI Manager not yet begun by osCreateViManager osViSetYScale: value not in range [0.05,1.0] (%f) osViSetXScale: VI Manager not yet begun by osCreateViManager osViSetXScale: value not in range [0.25,1.0] (%f) osViGetNextFramebuffer: VI Manager not yet begun osViGetCurrentFramebuffer: VI Manager not yet begun osViGetCurrentMode: VI Manager not yet begun osCreatePiManager: priority not in range [0-255] (%d) osPiStartDma: size not in range [0,16777216] (%d) osPiStartDma: size not aligned to 2 bytes (%d) osPiStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiStartDma: device address not aligned to 2 bytes (0x%x) osPiStartDma: direction not OS_READ or OS_WRITE (%d) osPiStartDma: priority not OS_MESG_PRI_[NORMAL|HIGH] (%d) osPiStartDma: PI Manager not yet begun by osCreatePiManager osPiWriteIo: address not aligned to 4 bytes (0x%x) osPiReadIo: address not aligned to 4 bytes (0x%x) osPiRawStartDma: size not in range [0,16777216] (%d) osPiRawStartDma: size not aligned to 2 bytes (%d) osPiRawStartDma: DRAM address not aligned to 8 bytes (0x%x) osPiRawStartDma: device address not aligned to 2 bytes (0x%x) osPiRawStartDma: direction not OS_READ or OS_WRITE (%d) osPiRawWriteIo: address not aligned to 4 bytes (0x%x) osPiRawReadIo: address not aligned to 4 bytes (0x%x) osDpSetNextBuffer: size not aligned to 8 bytes (0x%x) osDpSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetNextBuffer: size not aligned to 8 bytes (0x%x) osAiSetNextBuffer: address not aligned to 8 bytes (0x%x) osAiSetFrequency: freq not in range [%d-%d] (%d) osSetTLBASID: asid not in range [0-255] (%d) osUnmapTLB: index not in range [0-30] (%d) osMapTLB: asid argument not -1 or in range [0-255] (%d) osMapTLB: index not in range [0-30] (%d) osSetEventMesg: unknown event type (%d) osRecvMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osJamMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osSendMesg: flag not OS_MESG_NOBLOCK or OS_MESG_BLOCK (%d) osCreateMesgQueue: message count not > 0 (%d) osSetThreadPri: priority not in range [0-255] (%d) osStartThread: thread has bad state (running/runnable/other) osCreateThread: priority not in range [0-255] (%d) osCreateThread: stack pointer not aligned to 8 bytes (0x%x)
(Source: Ferrox)
NFL Blitz Special Edition
2001 | Special Edition |
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In late 2001, the game was re-released as NFL Blitz Special Edition which was merely an update to the player rosters.
The NFL series
| |
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NFL Blitz | |
Game Boy (Color) | NFL Blitz 2000 • NFL Blitz 2001 |
Nintendo 64 | NFL Blitz • NFL Blitz 2000 • NFL Blitz 2001 |
PlayStation 2 | NFL Blitz 20-03 |
NFL Quarterback Club | |
SNES | NFL Quarterback Club • NFL Quarterback Club 96 |
Genesis | NFL Quarterback Club |
32X | NFL Quarterback Club |
Game Boy (Color) | NFL Quarterback Club II • NFL Quarterback Club 96 |
Nintendo 64 | NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 |
Other | |
SNES | NFL Football (Konami) • NFL Football (Sculptured Software) • Troy Aikman NFL Football |
Arcade | Hard Yardage |
CD-i | NFL Football Trivia Challenge • NFL Instant Replay |
Xbox | NFL Fever 2003 |
Wii | EA Sports Active: NFL Training Camp |
See Also | |
Madden series |
Categories:
- Pages missing developer references
- Games developed by Midway Games
- Games developed by Point of View
- Pages missing publisher references
- Games published by Midway Games
- Nintendo 64 games
- Pages missing date references
- Games released in 2000
- Games released in August
- Games released on August 12
- Games with hidden development-related text
- Games with revisional differences
- NFL series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by developer > Games developed by Point of View
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 12
Games > Games by series > NFL series