If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ninjala

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ninjala

Developer: GungHo Online Entertainment
Publishers: GungHo Online Entertainment, Nintendo
Platform: Nintendo Switch
Released internationally: June 24, 2020


ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Revision differences, there's probably a lot given it's a live service game.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: If anyone can open these files on Unreal Engine 4 or is able to modify the game's code (main file) to enable the debug menu and camera please contact me on Discord (Ro#3717) or my YouTube (youtube.com/RoGamer97).

Ninjala is a free-to-play multiplayer action game that received lukewarm reviews, with many praising the multiplayer, gameplay, and art style, but criticized the story mode. The game was widely compared to Splatoon due to its style and primarily online gameplay.

Unused Tokyo Olympics Models

During the 1st season of the game models and textures with the Olympics logo and "TOKYO 2020" written on it were added. These models/textures would have been used for a Tokyo 2020 Olympics event, but given the Olympics didn't happen this year they were never used.

Debug Content

In the game's files, you can find folders under the names of Debug, DebugInput, DebugFlow, DebugMenu and other debug stuff found in input files.

Game > Asset > Common > Maps > Debug
Game > Asset > Common > Maps > DebugInput
Game > Asset > Common > UI > DebugFlow
Game > Asset > Common > UI > DebugMenu (This only exists for the 1st season of the game.)
Game > Asset > Common > Maps > Debug
NinjalaDebug(folder).png
Game > Asset > Common > Maps > DebugInput
NinjalaDebugInput(folder).png
Game > Asset > Common > UI > DebugFlow
NinjalaDebugFlow(folder).png
Game > Asset > Common > UI > DebugMenu
NinjalaDebugMenu(folder).png

Debug Menus

Judging by the folder name and content inside of it it is confirmed that Ninjala has a debug menu however the folder only exists on Season 1 therefore it seems that the debug menu was removed in later versions. Inside of the folder there is a lot of content about the pieces of the game so we can assume the debug menu is huge and can do a lot of stuff.

Some stuff about the debug menu can be found in another file, probably related to the inputs of the debug menu.

Game > Asset > Common > UI > DebugMenu
NinjalaDebugMenu(folder).png
Possible debug menu inputs
NinjalaDebugCamera&Menu(inputs).png

Debug Camera

There is a folder related to inputs and their actions, in a few of them you can see stuff about the Debug Menu and Debug Camera. The Debug Camera is probably some sort of camera that can fly around in your control or related to objects/characters.

Debug Camera inputs and proof of existence
NinjalaDebugCamera&Menu(inputs).png