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Panzer Front (Dreamcast)

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Title Screen

Panzer Front

Developer: Shangri-La
Publisher: ASCII
Platform: Dreamcast
Released in JP: December 22, 1999


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Panzer Front is a World War II tank simulation game. Panzer Vor!

Debug Mode

Use the following code, after that set page number to RAM address 0x8C1F504C to display a debug feature.

8C071042 0009
8C071044 0009
8C071046 0009
8C071048 0009
8C071062 D001
8C071064 402B
8C071066 0009
8C071068 1348
8C07106A 8C07
(Source: Original TCRF research)

NINDOWS

Panzer Front DC Debug (1).png

Page number: 0x00

Press Left or Right to switch ON/OFF, but this menu is unknown.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This game has more text related to "NINDOWS".

Flag Viewer

Panzer Front DC Debug (2).png

Page number: 0x01

Some flags viewer.

FOG

Panzer Front DC Debug (3).png

Page number: 0x02

Changes Fog setting.

Game System Value

Panzer Front DC Debug (4).png

Page number: 0x03

Display game system values.

Rendering Data

Panzer Front DC Debug (5).png

Page number: 0x04

Display some rendering data.

Memory Management Information

Panzer Front DC Debug (6).png

Page number: 0x05

Display memory management information.

Light

Panzer Front DC Debug (7).PNG

Page number: 0x06

Changes directional light parameter.

VEC

Panzer Front DC Debug (8).PNG

Page number: 0x07

Display unknown VEC parameter.

Fog Color

Panzer Front DC Debug (9).PNG

Page number: 0x08

Changes fog color.

Smoke Effect Debug

Panzer Front DC Debug (10).PNG

Page number: 0x09

Changes smoke effect parameter.

Tank Viewer

Panzer Front DC Debug (11).PNG

Page number: 0x0A

Press Up or Down to change view tank.

Tank Collider

Panzer Front DC Debug (12).PNG

Page number: 0x0B

Display tank collider line.

Tank Coordinate

Panzer Front DC Debug (13).PNG

Page number: 0x0C

Display tank coordinates. Pressing Up or Down does nothing however.

Effect Test

Panzer Front DC Debug (14).PNG

Page number: 0x0D

Press L or R to change the effect number. Press Left, Right, Up, Down to change blend method. Press B to emit effect. Press A to delete all effects.

Map Attribute

Panzer Front DC Debug (15).PNG

Page number: 0x0E

Map attribute viewer.

Display Model Check

Panzer Front DC Debug (16).PNG

Page number: 0x0F

View displayed model information and polygon count.

Polygon Divide

Panzer Front DC Debug (17).PNG

Page number: 0x10

Some polygon dividing parameters(?).

Color

Panzer Front DC Debug (18).PNG

Page number: 0x11

Unknown.

Unknown

Panzer Front DC Debug (19).PNG

Page number: 0x12

Unknown.

SPEED DIVID

Panzer Front DC Debug (20).PNG

Page number: 0x13

Unknown.

Gun Position

Panzer Front DC Debug (21).PNG

Page number: 0x14

Changes machine gun position.

Check Parts

Panzer Front DC Debug (22).PNG

Page number: 0x15

Unknown.

Unused Images

Staff Names

Panzer Front DC T1.png

This image has unused staff names. Main programmer's name write "佐藤 ?" and Sub programmer's name write "高島 ?".

Mission Briefing

Panzer Front DC MX.png

This image is probably a placeholder for mission briefing. This is written: "テスト"(Test).

Battle Scenes

Panzer Front DC EF0.png

Font graphic has unused "FREE" area.

Remain From Demonstration Version

The following images are leftovers from a demo version of the game and are still in the final game.

Panzer Front DC GS TITHP.png

These images are a title screen and a warning screen.

Text Translation
射撃時の注意 Attention on firing.
敵は500mにいる! The enemy is 500 meters away!
[Y]で照準器を500mに合わせろ! Use [Y] to set sight to 500 meters!

Panzer Front DC GS CSEL.png

This image is used for select control method screen.

Panzer Front DC GS MIS12.pngPanzer Front DC GS MIS34.png

These images are used for mission briefing.

Panzer Front DC GS TSEL.png

This image is used for tank (mission) select scene.

Text Translation
T-34/41 年型 T-34/41
IV号戦車 H型 Pz.kpfw.IV Ausf.H
M4A1/76 M4A1/76

Unused Tanks

Set vehicle number at RAM address 0x0C166BEF.

Tanks

Germany

Pz IV G

Panzer Front DC 1B.PNG

vehicle number: 1B

It is a Pz.kpfw.IV Ausf.G.

USA

M3 Lee

Panzer Front DC 50.PNG

vehicle number: 50

M4A3E2

Panzer Front DC 53.PNG

vehicle number: 53

M10

Panzer Front DC 54.PNG

vehicle number: 54

This is a M10 Tank Destroyer.

M10

Panzer Front DC 5B.PNG

vehicle number: 5B

This tank displays the name "M10", but the Model is actually Tiger II, texture is M10.

Anti-Aircraft Vehicles

Germany

Sd.Kfz.161/4 Wirbelwind

Panzer Front DC 0E.PNGPanzer Front DC 0E Fire.PNG

vehicle number: 0E

It has a 2cm Flak 38, but this machine gun can't hurt a Jagdbomber in-game.

Sd.kfz.7/1

Panzer Front DC 1D.PNGPanzer Front DC 1D Fire.PNG

vehicle number: 1D

It has a 2 cm Flakvierling 38, but this machine gun can't hurt a Jagdbomber in-game.

Rocket Launchers

Germany

Nebelwerfer

Panzer Front DC 0F.PNG

vehicle number: 0F

It can't launch rockets.

Soviet

Katyusha

Panzer Front DC 3C.PNG

vehicle number: 3C

It can't launch rockets.

Howitzer

USA

105MM

Panzer Front DC 56.PNG

vehicle number: 56

It is a M101 howitzer.

Armored Trains

Soviet

БП43

Panzer Front DC 41.PNG

vehicle number: 41

It seems to use the Tiger II's texture.

Trucks

Germany

Kubelwagen

Panzer Front DC 12.PNG

vehicle number: 12

Soviet

ПКL-25

Panzer Front DC 42.PNG

vehicle number: 42

This is not transparency black area.

USA

GMC Truck

Panzer Front DC 5A.PNG

vehicle number: 5A

WILLYS MB

Panzer Front DC 57.PNG

vehicle number: 57

Fake Tiger II

Panzer Front DC Fake Tiger II.PNG

These look like Tiger II that is not equipment continuous tracks.

Vehicle Number Name
15 xxxxxxxxxx
16 xxxxxxxxxx
28 M3 Honey
31 xxxxxxxxxx
3C xxxxxxxxxx
3D xxxxxxxxxx
43 БП43 Loc
44 БП43 Ten
45 БП43Wagon
49 xxxxxxxxxx
4A xxxxxxxxxx
4B xxxxxxxxxx
4C xxxxxxxxxx
4D xxxxxxxxxx
4E xxxxxxxxxx
4F xxxxxxxxxx
55 M16AA
59 xxxxxxxxxx
5B M10
5D xxxxxxxxxx
5E xxxxxxxxxx
5F xxxxxxxxxx
60 xxxxxxxxxx
61 xxxxxxxxxx
62 xxxxxxxxxx
63 xxxxxxxxxx
7D xxxxxxxxxx
7F xxxxxxxxxx
80 xxxxxxxxxx
81 xxxxxxxxxx
88 S Lighting

Development Text

Some debug text in the file 1ST_READ.BIN.

Address Text Transcription Translation
0x9D83C hikouki deru basyo ga nai 飛行機出る場所がない Not enough space to put airplane
0x9D858 atzme_kieta! %d 後詰消えた!%d Lost the later place tanks! %d
0x9D86C sonnna atozume nainjya!!!!!!!!!!! そんな後詰ないんじゃ!!!!!!!!!!! These later place tanks do not exist!!!!!!!!!!!
0x9D890 atzme_touzyou %d 後詰登場 Placed the tanks.
0x9D8A4 not change gd tank
0x9D8D0 read err ntd: err code %d
0x9D8FC Not Read MiniTank Texture
0x9DA38 OVER FRF ALLOC
0x9DA78 EFFECT_NO:%d EFFECT_KIND:%d
0x9DA94 SET_EFFECT:B DEL_EFFECT:A
0x9DAB0 SOURCE = %2d = %s
0x9DAC8 L_KEY = DOUN R_KEY = UP
0x9DAE4 DESTINATION = %2d = %s
0x9DAFC U_KEY = DOUN D_KEY = UP
0x9DB18 NOW ATTRIBUTE = %d
0x9DB2C DUST SIZE = %2d
0x9DB40 Left = DOUN Right = UP
0x9DB5C DUST COLOR = %2d
0x9DB70 Up = DOUN DOWN = UP
0x9DBA4 USED POLYGON : %d
0x9DBB8 Gun Position
0x9DBC8 X Pos:%d
0x9DBD4 Y Pos:%d
0x9DBE0 Z Pos:%d
0x9DBEC TANK ABS_X:%d ABS_Z:%d
0x9DC04 URAA ABS_X:%d ABS_Z:%d
0x9DC1C Push Up or Down Key
0x9DC30 BOTHINVALPHA
0x9DC40 BOTHSRCALPHA
0x9DC50 DESTALPHA
0x9DC5C DESTCOLOR
0x9DC68 INVDESTAL
0x9DC74 INVDESTCO
0x9DC80 INVSRCALP
0x9DC8C INVSRCCOL
0x9DC98 SRCALPHA
0x9DCA4 SRCCOLOR
0x9DCB0 ONE
0x9DCB4 ZERO
0x9DCBC NO
0x9DCC0 USE
0x9DCC4 SP
0x9DD4C PX=%f:PY=%f:PZ=%f
0x9DD60 VX=%f:VY=%f:VZ=%f
0x9DD74 ROLL=%f:Ang=%f
0x9DD84 NCLIP=%f:FCLIP=%f
0x9DD98 X x=%f:y=%f:z=%f
0x9DDAC Y x=%f:y=%f:z=%f
0x9DDC0 Yang = %f
0x9DDCC YangR = %f
0x9DE00 Not Change Dir Tank
0x9DE58 ont read err
0x9DE68 NEW YAHO- THECKING NOW
0x9DE88 tenrin_poly over!
0x9DE9C cata poly over
0x9DF1C Not Change Dir Tank in Tank.c
0x9DF3C Not Change Dir MAP DIR : %s
0x9E604 NativeLimit [%d]
0x9E618 Current [%d]
0x9E62C Peak [%d]
0x9E640 OP Vertex [%d]
0x9E654 OM [%d]
0x9E668 TP [%d]
0x9E67C TM [%d]
0x9E690 PT [%d]
0x9E6A4 OP Vertex Max [%d]
0x9E6B8 TA Time [%d]
0x9E6CC Render Time [%d]
0x9E6E0 [%f:%f:%f:%f]
0x9E6F0 Main Time [%d]
0x6E700 Game Time [%d]
0x9E710 wld vec [%d:%d:%d]
0x9E724 wld ang [%d:%d:%d]
0x9E738 wld sc [%d:%d]
0x9E748 wld dc [%f:%f:%f]
0x9E75C tank [%d:%d:%d]
0x9E770 abs [%d:%d:%d]
0x9E784 abs ps [%d:%d:%d]
0x9E798 abs dc [%d:%d:%d]
0x9E7AC abs rv [%d:%d:%d]
0x9E7C0 tyibi:tyumo [%d:%d]
0x9E7D4 mov:muki_bak [%d:%d]
0x9E7EC taka:hoko:tate [%d:%d:%d]
0x9E808 m_sin:m_cos [%d:%d]
0x9E81C gvec [%d:%d:%d]
0x9E82C cam xyz [%f:%f:%f]
0x9E840 sco xyz [%f:%f:%f]
0x9E854 scope [%d]
0x9E860 vive [%d] b [%d] c [%d]
0x9E878 map_pos [%d:%d] [%d:%d] [%d:%d]
0x9E898 spd [%d] Tuibi[%d]
0x9E8AC GR [%d]
0x9E8B4 CUR:[%d:%d]
0x9E8C0 flag_2d [%d] mode [%d] P2[%d]
0x9E8E0 [%d]
0x9E8E8 %d ANG[%d:%d:%d] SH_STAT [%d]
0x9E908 MZP3[%d:%d:%d]
0x9E918 %d ANG[%d:%d:%d]
0x9E92C [--]
0x9E934 Remainber Memory [%d]
0x9E94C Max Get Memory [%d]
0x9E998 FOG NORMAL
0x9E9A4 FOG SCAPE
0x9E9B0 NINDOWS OFF
0x9E9BC NINDOWS ON
0x9E9C8 VEC [%f:%f:%f]
0x9E9D8 SVEC [%f:%f:%f]
0x9E9F4 %s [%d]
0x9EA2C %s [OFF]
0x9EA38 %s [ON]
0x9EA44 TANK NO:%d
0x9EA50 %d
0x9EA54 ANA [X=%d:Y=%d]
0x9EA68 COUNT [%d]
0x9EA74 DIV [%d]
0x9EA80 ASOBI [%d] 遊び [%d]
0x9EA8C WAIT [%d]
0x9EA98 JYOSUU [%d] 除数 [%d] Divisor [%d]
0x9EAA4 SMOOTH [%d]
0x9EAB0 COLOR [%d]
0x9EACC count [%d]
0x9EAD8 SPEED DIVID [%f]
0x9EAEC CHECK PARTS [%d]
0x9EB00 Nindows
0x9EB08 Tank Info
0x9EB14 Fog Check
0x9EB20 Siten
0x9EB28 System
0x9EB30 Memory
0x9EB38 Light
0x9EB40 Ground
0x9EB48 Fog Color
0x9EB54 Smoke Conv
0x9EB60 Siten Change
0x9EB70 Tank Hit Check
0x9EB80 Ura-----! This is probably "Ураааааааа".
0x9EB8C Effect Check-Blend
0x9EBA0 Effect Dust
0x9EBAC Effect Mem Check
0x9EBC0 Analog Prepare
0x9EBD0 Modifire Prepare
0x9EBE4 Vib Check
0x9EBF0 Tank Speed Prepare
0x9EC04 Kijyu Prepare
0x9EC14 Tank Parts
0x9EC20 Exit Prog
0x9EC4C NEAR
0x9EC54 FAR
0x9EC64 SPEED
0x9EC70 MAX
0x9EC7C SMOKE_NO
0x9EC88 VIEW
0x9EC94 X_ANG
0x9ECA0 Y_ANG
0x9ECAC X_VEC
0x9ECB8 Y_VEC
0x9ECC4 Z_VECSML
0x9ECD0 Z_VECBIG
0x9ECDC COLOR
0x9ECE4 POW
0x9ECE8 INC
0x9ECEC FREQ
0x9EDBC read err ntd
0x9EDD8 Not Read Font Texture
0x9EE10 Not Change MK DIR : %s
0x9EE28 Not Read : %s
0x9EE78 HOHE KIND ERROR no %d
0x9EEC0 supply foot not entry! ptn:%d
0x9EEE0 supply foot delete! ptn:%d
0x9EEFC foot full!
0x9EF08 pattern%d is nothing!
0x9EF20 %d <- %d:
0x9EF2C MAP.TBL
0x9EF34 table no:%d cc0 value:%d
0x9EF50 no ptn tank!
0x9EF60 tank_ptn=%d
0x9EF70 no ptn foot!
0x9EF80 lose-----------------------------game is over!
0x9EFB0 win------------------------------game is over!
0x9EFE0 table no:%d fc0 value:%x
0x9EFFC table no:%d fc_no:%d
0x9F064 weather apoint is wrong!
0x9F080 now shining
0x9F090 nvvf fire!
0x9F09C OVER FRF ALLOC
0x9F0AC 2D EVENT FILE NAME = [EV_%02d.EVT]
0x9F0DC Not Read Event Texture
0x9F0F4 表示しない Does not display.
0x9F110 SHELL TEX ERROR KIKUCHI!!! SHELL TEXT ERROR 菊池!!!
0xA0AA8 save suru basyo nasi!! セーブする場所なし!! There is not save space.
0xA3C7C pitch error!!!
0xA3C8C pan error!!!
0xA3C9C vol error!!!