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Panzer Front (Dreamcast)
Panzer Front |
---|
Developer: Shangri-La This game has hidden development-related text. |
Panzer Front is a World War II tank simulation game. Panzer Vor!
Contents
- 1 Debug Mode
- 1.1 NINDOWS
- 1.2 Flag Viewer
- 1.3 FOG
- 1.4 Game System Value
- 1.5 Rendering Data
- 1.6 Memory Management Information
- 1.7 Light
- 1.8 VEC
- 1.9 Fog Color
- 1.10 Smoke Effect Debug
- 1.11 Tank Viewer
- 1.12 Tank Collider
- 1.13 Tank Coordinate
- 1.14 Effect Test
- 1.15 Map Attribute
- 1.16 Display Model Check
- 1.17 Polygon Divide
- 1.18 Color
- 1.19 Unknown
- 1.20 SPEED DIVID
- 1.21 Gun Position
- 1.22 Check Parts
- 2 Unused Images
- 3 Unused Tanks
- 4 Development Text
Debug Mode
Use the following code, after that set page number to RAM address 0x8C1F504C to display a debug feature.
8C071042 0009 8C071044 0009 8C071046 0009 8C071048 0009 8C071062 D001 8C071064 402B 8C071066 0009 8C071068 1348 8C07106A 8C07
NINDOWS
Page number: 0x00
Press Left or Right to switch ON/OFF, but this menu is unknown.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This game has more text related to "NINDOWS". |
Flag Viewer
Page number: 0x01
Some flags viewer.
FOG
Page number: 0x02
Changes Fog setting.
Game System Value
Page number: 0x03
Display game system values.
Rendering Data
Page number: 0x04
Display some rendering data.
Memory Management Information
Page number: 0x05
Display memory management information.
Light
Page number: 0x06
Changes directional light parameter.
VEC
Page number: 0x07
Display unknown VEC parameter.
Fog Color
Page number: 0x08
Changes fog color.
Smoke Effect Debug
Page number: 0x09
Changes smoke effect parameter.
Tank Viewer
Page number: 0x0A
Press Up or Down to change view tank.
Tank Collider
Page number: 0x0B
Display tank collider line.
Tank Coordinate
Page number: 0x0C
Display tank coordinates. Pressing Up or Down does nothing however.
Effect Test
Page number: 0x0D
Press L or R to change the effect number. Press Left, Right, Up, Down to change blend method. Press B to emit effect. Press A to delete all effects.
Map Attribute
Page number: 0x0E
Map attribute viewer.
Display Model Check
Page number: 0x0F
View displayed model information and polygon count.
Polygon Divide
Page number: 0x10
Some polygon dividing parameters(?).
Color
Page number: 0x11
Unknown.
Unknown
Page number: 0x12
Unknown.
SPEED DIVID
Page number: 0x13
Unknown.
Gun Position
Page number: 0x14
Changes machine gun position.
Check Parts
Page number: 0x15
Unknown.
Unused Images
Staff Names
This image has unused staff names. Main programmer's name write "佐藤 ?" and Sub programmer's name write "高島 ?".
Mission Briefing
This image is probably a placeholder for mission briefing. This is written: "テスト"(Test).
Battle Scenes
Font graphic has unused "FREE" area.
Remain From Demonstration Version
The following images are leftovers from a demo version of the game and are still in the final game.
These images are a title screen and a warning screen.
Text | Translation |
---|---|
射撃時の注意 | Attention on firing. |
敵は500mにいる! | The enemy is 500 meters away! |
[Y]で照準器を500mに合わせろ! | Use [Y] to set sight to 500 meters! |
This image is used for select control method screen.
These images are used for mission briefing.
This image is used for tank (mission) select scene.
Text | Translation |
---|---|
T-34/41 年型 | T-34/41 |
IV号戦車 H型 | Pz.kpfw.IV Ausf.H |
M4A1/76 | M4A1/76 |
Unused Tanks
Set vehicle number at RAM address 0x0C166BEF.
Tanks
Germany
Pz IV G
vehicle number: 1B
It is a Pz.kpfw.IV Ausf.G.
USA
M3 Lee
vehicle number: 50
M4A3E2
vehicle number: 53
M10
vehicle number: 54
This is a M10 Tank Destroyer.
M10
vehicle number: 5B
This tank displays the name "M10", but the Model is actually Tiger II, texture is M10.
Anti-Aircraft Vehicles
Germany
Sd.Kfz.161/4 Wirbelwind
vehicle number: 0E
It has a 2cm Flak 38, but this machine gun can't hurt a Jagdbomber in-game.
Sd.kfz.7/1
vehicle number: 1D
It has a 2 cm Flakvierling 38, but this machine gun can't hurt a Jagdbomber in-game.
Rocket Launchers
Germany
Nebelwerfer
vehicle number: 0F
It can't launch rockets.
Soviet
Katyusha
vehicle number: 3C
It can't launch rockets.
Howitzer
USA
105MM
vehicle number: 56
It is a M101 howitzer.
Armored Trains
Soviet
БП43
vehicle number: 41
It seems to use the Tiger II's texture.
Trucks
Germany
Kubelwagen
vehicle number: 12
Soviet
ПКL-25
vehicle number: 42
This is not transparency black area.
USA
GMC Truck
vehicle number: 5A
WILLYS MB
vehicle number: 57
Fake Tiger II
These look like Tiger II that is not equipment continuous tracks.
Vehicle Number | Name |
---|---|
15 | xxxxxxxxxx |
16 | xxxxxxxxxx |
28 | M3 Honey |
31 | xxxxxxxxxx |
3C | xxxxxxxxxx |
3D | xxxxxxxxxx |
43 | БП43 Loc |
44 | БП43 Ten |
45 | БП43Wagon |
49 | xxxxxxxxxx |
4A | xxxxxxxxxx |
4B | xxxxxxxxxx |
4C | xxxxxxxxxx |
4D | xxxxxxxxxx |
4E | xxxxxxxxxx |
4F | xxxxxxxxxx |
55 | M16AA |
59 | xxxxxxxxxx |
5B | M10 |
5D | xxxxxxxxxx |
5E | xxxxxxxxxx |
5F | xxxxxxxxxx |
60 | xxxxxxxxxx |
61 | xxxxxxxxxx |
62 | xxxxxxxxxx |
63 | xxxxxxxxxx |
7D | xxxxxxxxxx |
7F | xxxxxxxxxx |
80 | xxxxxxxxxx |
81 | xxxxxxxxxx |
88 | S Lighting |
Development Text
Some debug text in the file 1ST_READ.BIN.
Address | Text | Transcription | Translation |
---|---|---|---|
0x9D83C | hikouki deru basyo ga nai | 飛行機出る場所がない | Not enough space to put airplane |
0x9D858 | atzme_kieta! %d | 後詰消えた!%d | Lost the later place tanks! %d |
0x9D86C | sonnna atozume nainjya!!!!!!!!!!! | そんな後詰ないんじゃ!!!!!!!!!!! | These later place tanks do not exist!!!!!!!!!!! |
0x9D890 | atzme_touzyou %d | 後詰登場 | Placed the tanks. |
0x9D8A4 | not change gd tank | ||
0x9D8D0 | read err ntd: err code %d | ||
0x9D8FC | Not Read MiniTank Texture | ||
0x9DA38 | OVER FRF ALLOC | ||
0x9DA78 | EFFECT_NO:%d EFFECT_KIND:%d | ||
0x9DA94 | SET_EFFECT:B DEL_EFFECT:A | ||
0x9DAB0 | SOURCE = %2d = %s | ||
0x9DAC8 | L_KEY = DOUN R_KEY = UP | ||
0x9DAE4 | DESTINATION = %2d = %s | ||
0x9DAFC | U_KEY = DOUN D_KEY = UP | ||
0x9DB18 | NOW ATTRIBUTE = %d | ||
0x9DB2C | DUST SIZE = %2d | ||
0x9DB40 | Left = DOUN Right = UP | ||
0x9DB5C | DUST COLOR = %2d | ||
0x9DB70 | Up = DOUN DOWN = UP | ||
0x9DBA4 | USED POLYGON : %d | ||
0x9DBB8 | Gun Position | ||
0x9DBC8 | X Pos:%d | ||
0x9DBD4 | Y Pos:%d | ||
0x9DBE0 | Z Pos:%d | ||
0x9DBEC | TANK ABS_X:%d ABS_Z:%d | ||
0x9DC04 | URAA ABS_X:%d ABS_Z:%d | ||
0x9DC1C | Push Up or Down Key | ||
0x9DC30 | BOTHINVALPHA | ||
0x9DC40 | BOTHSRCALPHA | ||
0x9DC50 | DESTALPHA | ||
0x9DC5C | DESTCOLOR | ||
0x9DC68 | INVDESTAL | ||
0x9DC74 | INVDESTCO | ||
0x9DC80 | INVSRCALP | ||
0x9DC8C | INVSRCCOL | ||
0x9DC98 | SRCALPHA | ||
0x9DCA4 | SRCCOLOR | ||
0x9DCB0 | ONE | ||
0x9DCB4 | ZERO | ||
0x9DCBC | NO | ||
0x9DCC0 | USE | ||
0x9DCC4 | SP | ||
0x9DD4C | PX=%f:PY=%f:PZ=%f | ||
0x9DD60 | VX=%f:VY=%f:VZ=%f | ||
0x9DD74 | ROLL=%f:Ang=%f | ||
0x9DD84 | NCLIP=%f:FCLIP=%f | ||
0x9DD98 | X x=%f:y=%f:z=%f | ||
0x9DDAC | Y x=%f:y=%f:z=%f | ||
0x9DDC0 | Yang = %f | ||
0x9DDCC | YangR = %f | ||
0x9DE00 | Not Change Dir Tank | ||
0x9DE58 | ont read err | ||
0x9DE68 | NEW YAHO- THECKING NOW | ||
0x9DE88 | tenrin_poly over! | ||
0x9DE9C | cata poly over | ||
0x9DF1C | Not Change Dir Tank in Tank.c | ||
0x9DF3C | Not Change Dir MAP DIR : %s | ||
0x9E604 | NativeLimit [%d] | ||
0x9E618 | Current [%d] | ||
0x9E62C | Peak [%d] | ||
0x9E640 | OP Vertex [%d] | ||
0x9E654 | OM [%d] | ||
0x9E668 | TP [%d] | ||
0x9E67C | TM [%d] | ||
0x9E690 | PT [%d] | ||
0x9E6A4 | OP Vertex Max [%d] | ||
0x9E6B8 | TA Time [%d] | ||
0x9E6CC | Render Time [%d] | ||
0x9E6E0 | [%f:%f:%f:%f] | ||
0x9E6F0 | Main Time [%d] | ||
0x6E700 | Game Time [%d] | ||
0x9E710 | wld vec [%d:%d:%d] | ||
0x9E724 | wld ang [%d:%d:%d] | ||
0x9E738 | wld sc [%d:%d] | ||
0x9E748 | wld dc [%f:%f:%f] | ||
0x9E75C | tank [%d:%d:%d] | ||
0x9E770 | abs [%d:%d:%d] | ||
0x9E784 | abs ps [%d:%d:%d] | ||
0x9E798 | abs dc [%d:%d:%d] | ||
0x9E7AC | abs rv [%d:%d:%d] | ||
0x9E7C0 | tyibi:tyumo [%d:%d] | ||
0x9E7D4 | mov:muki_bak [%d:%d] | ||
0x9E7EC | taka:hoko:tate [%d:%d:%d] | ||
0x9E808 | m_sin:m_cos [%d:%d] | ||
0x9E81C | gvec [%d:%d:%d] | ||
0x9E82C | cam xyz [%f:%f:%f] | ||
0x9E840 | sco xyz [%f:%f:%f] | ||
0x9E854 | scope [%d] | ||
0x9E860 | vive [%d] b [%d] c [%d] | ||
0x9E878 | map_pos [%d:%d] [%d:%d] [%d:%d] | ||
0x9E898 | spd [%d] Tuibi[%d] | ||
0x9E8AC | GR [%d] | ||
0x9E8B4 | CUR:[%d:%d] | ||
0x9E8C0 | flag_2d [%d] mode [%d] P2[%d] | ||
0x9E8E0 | [%d] | ||
0x9E8E8 | %d ANG[%d:%d:%d] SH_STAT [%d] | ||
0x9E908 | MZP3[%d:%d:%d] | ||
0x9E918 | %d ANG[%d:%d:%d] | ||
0x9E92C | [--] | ||
0x9E934 | Remainber Memory [%d] | ||
0x9E94C | Max Get Memory [%d] | ||
0x9E998 | FOG NORMAL | ||
0x9E9A4 | FOG SCAPE | ||
0x9E9B0 | NINDOWS OFF | ||
0x9E9BC | NINDOWS ON | ||
0x9E9C8 | VEC [%f:%f:%f] | ||
0x9E9D8 | SVEC [%f:%f:%f] | ||
0x9E9F4 | %s [%d] | ||
0x9EA2C | %s [OFF] | ||
0x9EA38 | %s [ON] | ||
0x9EA44 | TANK NO:%d | ||
0x9EA50 | %d | ||
0x9EA54 | ANA [X=%d:Y=%d] | ||
0x9EA68 | COUNT [%d] | ||
0x9EA74 | DIV [%d] | ||
0x9EA80 | ASOBI [%d] | 遊び [%d] | |
0x9EA8C | WAIT [%d] | ||
0x9EA98 | JYOSUU [%d] | 除数 [%d] | Divisor [%d] |
0x9EAA4 | SMOOTH [%d] | ||
0x9EAB0 | COLOR [%d] | ||
0x9EACC | count [%d] | ||
0x9EAD8 | SPEED DIVID [%f] | ||
0x9EAEC | CHECK PARTS [%d] | ||
0x9EB00 | Nindows | ||
0x9EB08 | Tank Info | ||
0x9EB14 | Fog Check | ||
0x9EB20 | Siten | ||
0x9EB28 | System | ||
0x9EB30 | Memory | ||
0x9EB38 | Light | ||
0x9EB40 | Ground | ||
0x9EB48 | Fog Color | ||
0x9EB54 | Smoke Conv | ||
0x9EB60 | Siten Change | ||
0x9EB70 | Tank Hit Check | ||
0x9EB80 | Ura-----! | This is probably "Ураааааааа". | |
0x9EB8C | Effect Check-Blend | ||
0x9EBA0 | Effect Dust | ||
0x9EBAC | Effect Mem Check | ||
0x9EBC0 | Analog Prepare | ||
0x9EBD0 | Modifire Prepare | ||
0x9EBE4 | Vib Check | ||
0x9EBF0 | Tank Speed Prepare | ||
0x9EC04 | Kijyu Prepare | ||
0x9EC14 | Tank Parts | ||
0x9EC20 | Exit Prog | ||
0x9EC4C | NEAR | ||
0x9EC54 | FAR | ||
0x9EC64 | SPEED | ||
0x9EC70 | MAX | ||
0x9EC7C | SMOKE_NO | ||
0x9EC88 | VIEW | ||
0x9EC94 | X_ANG | ||
0x9ECA0 | Y_ANG | ||
0x9ECAC | X_VEC | ||
0x9ECB8 | Y_VEC | ||
0x9ECC4 | Z_VECSML | ||
0x9ECD0 | Z_VECBIG | ||
0x9ECDC | COLOR | ||
0x9ECE4 | POW | ||
0x9ECE8 | INC | ||
0x9ECEC | FREQ | ||
0x9EDBC | read err ntd | ||
0x9EDD8 | Not Read Font Texture | ||
0x9EE10 | Not Change MK DIR : %s | ||
0x9EE28 | Not Read : %s | ||
0x9EE78 | HOHE KIND ERROR no %d | ||
0x9EEC0 | supply foot not entry! ptn:%d | ||
0x9EEE0 | supply foot delete! ptn:%d | ||
0x9EEFC | foot full! | ||
0x9EF08 | pattern%d is nothing! | ||
0x9EF20 | %d <- %d: | ||
0x9EF2C | MAP.TBL | ||
0x9EF34 | table no:%d cc0 value:%d | ||
0x9EF50 | no ptn tank! | ||
0x9EF60 | tank_ptn=%d | ||
0x9EF70 | no ptn foot! | ||
0x9EF80 | lose-----------------------------game is over! | ||
0x9EFB0 | win------------------------------game is over! | ||
0x9EFE0 | table no:%d fc0 value:%x | ||
0x9EFFC | table no:%d fc_no:%d | ||
0x9F064 | weather apoint is wrong! | ||
0x9F080 | now shining | ||
0x9F090 | nvvf fire! | ||
0x9F09C | OVER FRF ALLOC | ||
0x9F0AC | 2D EVENT FILE NAME = [EV_%02d.EVT] | ||
0x9F0DC | Not Read Event Texture | ||
0x9F0F4 | 表示しない | Does not display. | |
0x9F110 | SHELL TEX ERROR KIKUCHI!!! | SHELL TEXT ERROR 菊池!!! | |
0xA0AA8 | save suru basyo nasi!! | セーブする場所なし!! | There is not save space. |
0xA3C7C | pitch error!!! | ||
0xA3C8C | pan error!!! | ||
0xA3C9C | vol error!!! |
The Panzer Front series
| |
---|---|
PlayStation | Panzer Front (Prototype) • Panzer Front bis. |
Dreamcast | Panzer Front |
PlayStation 2 | Panzer Front Ausf.B (Prototype) |
- Pages missing developer references
- Games developed by Shangri-La
- Pages missing publisher references
- Games published by ASCII
- Dreamcast games
- Pages missing date references
- Games released in 1999
- Games released in December
- Games released on December 22
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with debugging functions
- To investigate
- Panzer Front series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Shangri-La
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Kadokawa > Games published by ASCII Media Works > Games published by ASCII
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 22
Games > Games by series > Panzer Front series