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Paratopic

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Title Screen

Paratopic

Developer: Arbitrary Metric
Publishers: Arbitrary Metric (PC), Baltoro Games (Switch)
Platforms: Windows, Mac OS X, Linux, Nintendo Switch
Released internationally: March 14, 2018 (Windows original), April 4, 2018 (Mac original), September 6, 2018 (Definitive Cut), August 21, 2020 (Switch)


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.


Paratopic was initially an itch.io title, but soon received a Definitive Cut release both there and on Steam (getting a Linux port in the process). A Switch port came two years later.

Internal Name

The monster in the last scene is internally referred to as "Violator".

(Source: Original TCRF research)

Unused Texture

Paratopic-bloody TV head panel.png

The mutated interrogator guy's "TV head" has a texture for what seems to be a bloodstained back panel, but it isn't used, or at least cannot be seen due to the player's restricted movement in this scene.

(Source: Original TCRF research)

Unused Scenes

Hmmm...
To do:
Are GasStationItem and GasStationB used?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to start these.

Only the dialogue from the scenes are presented here, as the rest isn't really decipherable without understanding how the game is coded.

DinerPlaceholder

This scene has no dialogue.

(Source: Original TCRF research)

Charlie

"pd_0_com_0text":"Chill out, man!",
"pd_0_com_1text":"What? What is this place?",
"pd_1_com_0text":"You shouldn't be here either\t",
"pd_1_com_1text":"I spawned here!",
"pd_1_com_2text":"Yes I should.",
"pd_2_com_0text":"(Ha- right....)",
"pd_2_com_1text":"[Leave]",
"pd_3_com_0text":"Chiiiill.... ",
"pd_3_com_1text":"Ugh... bye.",
"pd_4_com_0text":"Woah WOAH",
"pd_4_com_1text":"N-no.. wait!",
"pd_4_com_2text":"...",
"pd_5_com_0text":"You're not getting out of here alive!",
"pd_6_com_0text":"No, what? You shouldn't be here.",
"pd_7_com_0text":"That's it! Keep your intrusive mouth shut!",
"pd_8_com_0text":"You do that!",
"pd_8_com_1text":"I'm sick of these caps spawning wherever they please.",
"pd_8_com_2text":"Begone!",
"pd_9_com_0text":"No, you don't. That's but a filthy lie. Go away, kid.",
"pd_10_com_0text":"I did as well! But I didn't go around bothering caps!",
"pd_11_com_0text":"...excuse me?",
"pd_11_com_1text":"Did I just hear a whisper?",
"pd_11_com_2text":"Look, kid...",
"pd_11_com_3text":"GO",
"pd_11_com_4text":"AWAY.",
"pd_12_com_0text":"Did you just-",
"pd_13_com_0text":"Huh?",
"pd_13_com_1text":"I OWN this place.",
"pd_14_com_0text":"Waddayawant?",
"pd_15_com_0text":"chill...?",
"pd_15_com_1text":"CHIIILL?!?!?!?!??!?!?",
"pd_16_com_0text":"What now-",
"pd_16_com_1text":"What do you think you are doing with that [WEAPON]?!",
"pd_16_com_2text":"Get that thing away from me!",
"pd_17_com_0text":"GO AWAY!",
(Source: Original TCRF research)

MannequinTest

"pd_0_com_0text":"Hey, you. Come here...",
"pd_1_com_0text":"Hello.",
"pd_1_com_1text":"...",
"pd_2_com_0text":"I'm here to show you the dialogue stuff.",
"pd_3_com_0text":"I have features.\n\nDon't respond to this.",
"pd_4_com_0text":"Respond",
"pd_4_com_1text":"...",
"pd_5_com_0text":"I said don't respond!",
"pd_6_com_0text":"You can have dialogue timeout if no response!",
"pd_7_com_0text":"Ok.",
"pd_7_com_1text":"What else?",
"pd_8_com_0text":"Glad you asked!\nAsk me for directions too, and I'll show you animation.",
"pd_9_com_0text":"But there's more! \nAsk me for directions, and I'll show you animation.",
"pd_10_com_0text":"Where are the directions",
"pd_11_com_0text":"That way!",
"pd_12_com_0text":"Anything else?",
"pd_13_com_0text":"Yes! Player response only happens when I'm highlighted. Step back, and you can't talk to me.",
"pd_14_com_0text":"Ok...",
"pd_15_com_0text":"Thanks!",
(Source: Original TCRF research)