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Prerelease:Banjo-Kazooie: Grunty's Revenge

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This page details prerelease information and/or media for Banjo-Kazooie: Grunty's Revenge.

To do:
The rest of this bloody thing.

Development History

The game started out as Banjo-Kazooie: Grunty's Curse. Game development began in mid-1999 for the Game Boy Color, but at some point was completely changed due to the newly announced Game Boy Advance. Only some sprites remained and were reused later for Banjo-Kazooie: Grunty's Revenge, albeit with major tweaks. The scenario was different, and some level ideas were scrapped.


Unlike Banjo-Kazooie: Grunty's Revenge, the early story does not take up a few months after the first game, but after a few years.

Unused Levels Design

Fiery Furnace

Two worlds were planned but not included in the final game: Area 6, "MohendraBanjo", and Area 7, "Fiery Furnace". The latter area did appear in a prototype of Grunty's Revenge, but was combined with Freezing Furnace in the final game.

Unused Enemies


Gruntlings and Yum-Yums were in Banjo-Kazooie, but the remaining enemies in this drawing are new.


A number of transformations were planned for Grunty's Curse, such as:


  • Bumblebee: Hover across really wide gaps, making tricky jumps easier. The Bumblebee Fires stingers in straight line ahead that can be used against baddies or objects. Only hovers a small distance above ground, (1 Banjo height.). Press A to jump into hover mode, press A again to land. Press B to fire a stinger. The Bumblebee has unlimited flight time, but it has no swim ability.

Useless Transformations

  • Useless Transformations:
  • There's probably only one useless transformation due to cartridge space restraints.
  • Toaster with pop out toast eyes.
  • Milking Machine. Banjo breaks out in a sweat at the prospect of what lies ahead.
  • Washing Machine like in BK. Not this one! It's in BT.
  • Needs to be something comical AND controllable, as it will probably be used as a secret code!

Unused Transformation Functions

There were considerations for a handful of secondary functions for transformations that were left on the cutting room floor:

  • Tank Banjo originally was going to allow players to directly control the crosshair for greater precision. Players would press B to switch from directional movement to manipulating the aim of the cannon. In the final game, pressing B does nothing. In addition, the tank originally fired eggs, whereas the Grunty’s Revenge tank fires missiles.
  • Octopus Banjo originally could swim faster by double-tapping the D-Pad in any direction.
  • Mouse Banjo was intended to have a "shrinking" function mapped to B. This would enable Banjo to manually reduce his size for a limited period to fit through smaller gaps in his environment.

Game Assets

While no prototype of the GBC version is known to have ever been made, a team of artists assigned to the project at Rare produced a multitude of digital art assets intended for one in 1999. These included sprites of some of the main characters, as well as designs for UI screens like a pause menu.

The following gallery includes more assets intended for the game: