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Prerelease:Bejeweled 3 (Windows, Mac OS X)

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This page details pre-release information and/or media for Bejeweled 3 (Windows, Mac OS X).

Bejeweled 3 has a motherlode of early screenshots before the game's release.

Trailer Screenshots

Early gameplay can be shown in this trailer for the game[1] a day before it was released, which features assets different from the final game.

Level Select

PreBej3 LevelSelect.png

The level select screen uses a different position to put the sun gradient, and the clouds are designed differently.

Zen

What's a Diamond Mine treasure doing on the board?

The Zen necklace doesn't have threads. The board also has a Diamond Mine treasure stuck in there for some reason. Maybe you were supposed to collect it?

Quest

PreBej3 QuestChaliceMenu.png

Some of the missions are in different places.

PreBej3 QuestFlask.png

Same reason as the screenshot above.

Sandstorm

Twilight mode anyone?

The sky is much different and is hazier and more saturated than the final game's.

Poker

THE CARD IS LITERALLY ON FIRE

The flame card is on fire instead of just the gem being on fire.

Butterflies

PreBej3 Butterflies.png

The Butterflies counter font is much bigger than the final game's.

Ice Storm

PreBej3 IceStorm.png

The background is brighter than the final game's.

BOOM

Interestingly, the board doesn't freeze up when you get a game over, with the gems instead exploding much like how they did in Classic mode of Diamond Mine, Bejeweled, and Bejeweled 2.

Diamond Mine

PreBej3 DiamondMine.png

There is no money counter and the dirt is more darker.

Steam Page

Like Bejeweled Twist, there exists prototype screenshots of this game too on the Steam page.[2]

Level Select

PreBej3 steampage MainMenu.jpg

A few large clouds can be seen from the bottom and the top of the screen. (Note the PopCap logo is part of all screenshots in this section.)

Poker

PreBej3 steampage Poker.jpg

Once more, the flame card is noticeably different, but flame symbols are on the top left and bottom right corners of the card instead of the gem being a flame gem. Interestingly, each section of the hand reference's score values is different except 3 of a Kind. All scores that are blue are up by 1.2x than the final game's, the entire hand counter reference is also supposed to be green, not blue. For some reason only 1 skull is present in the hand reference in the red sections, and the hands under the skull are 0 points when they should also be skulls.

Quest Mode

Quest Menu Page 1

PreBej3 steampage Quest1.jpg

The Quest menu seems to have page titles at the top. The mission icons are also ordered exactly the same as the final game's.

Quest Mode Page 3

PreBej3 steampage Quest3.jpg

Alchemy 3

PreBej3 steampage Alchemy.jpg

Alchemy 3 has the horse statue background than the flying ship background in final game's. In the hint widget, there is a also a blue gem seen at the bottom instead of a pink gem.

Concept Art

PreBej3 QuestCrownArt.jpg

The Quest crown has a few red and blue spherical gems at the top instead of all of them being green. Some of the inner spaces of the crown are also blue instead of red.

PreBej3 QuestFlaskArt.jpg

Similar reasons to the Quest crown, except there are no spherical blue gems.

References