Bejeweled (Windows, Mac OS Classic, Mac OS X)
Also known as: Bejeweled Deluxe, Diamond Mine Deluxe, Diamond Mine (Original Release)
This game has a prerelease article
Bejeweled, the one game that popularised the match-3 genre game massively. Most people who at least heard of the game would have figured out how it works: Swapping adjacent gems with your mouse to form 3 or more matches of the same colour. Then we have cascades for boosting scores and modes for a different challenge... Enough said.
Unused Music Sequences
All of the music sequences below are generally segments of the tracks themselves, that are scrapped throughout the songs' composition.
Offset 1, with tempo 125. Alternative version of offset 20 with an instrument layer being extended. Unlisted in the music track file's surface.
Offset 9, with tempo 125. Unlisted.
Offset 11, with tempo 125. Readily similar with offset 20. Unlisted.
Offset 0, with tempo 133.
Offsets 50,51, with tempo 133.
Offsets 20,24,25,24,26,27,28,43, tempo 133. The longest unused sequence string. This string wasn't meant to play at all in even the original version of the track, but due to most trackers ignoring the loop point, the string plays right afterwards. This doesn't apply to the other unused sequences in this track, however.
Offset 10, with tempo 125. Likely used to end the track.
Offset 11, with tempo 125. Unlisted.
Offset 41, with tempo 125. Unlisted.
A goodbye voice. Judging from future games in the series it is meant to play upon exiting the game, but was never implemented.
A welcome voice that is also not played within the game for similar reasons.
Diamond Mine Leftovers
<String id="REGISTER_DIAMOND_MINE">REGISTER DIAMOND MINE</String> <String id="YOU_MUST_REG1">You must register online now to continue playing Diamond Mine!</String> <String id="DO_YOU_WANT_TO_CHECK_FOR_UPDATES_TO_DIAMOND_MINE">Do you want to check for updates to Diamond Mine? </String> <String id="YOU_HAVE_PLAYED_DIAMOND_MINE_D_TIMES">You have played Diamond Mine %d times!&cr;&cr;</String> <String id="YOU_ARE_A_DIAMOND_MINE_AHOLIC">You are a Diamond Mine-aholic!&cr;&cr;</String>
Diamond Mine was the initial name for Bejeweled when it was first published, which explains the presence of these duplicated (but renamed) strings.
Leftover Sprites of a Money Bag from Big Money. Maybe it was used for registering?
A copy of _alphaback1.png's alpha mask. Another copy of this can be found under the title _yahoo-back.png . In the RealArcade release of Bejeweled, when it still went by the name of Diamond Mine, another copy of the same alphamask can be found, by the title of _real-back.png.
An unused loading bar.
- -version Does nothing. Supposed to display the version details in another window but doesn't work.
- -play Plays a recorded file.
- -recnum Records sequentially named demos each time you run the game. The filenames of the saved demos are "Popcap1.dmo", "Popcap2.dmo", "Popcap3.dmo", etc., with "Popcap" being replaced with a specified file name with -demofile.
- -playnum Starts Bejeweled with the previously recorded demo files sequentially.
- -record Records gameplay, this will get saved as a DMO file.
- -demofile Specifies the filename for the played or recorded demo and only works when used with the "-play" or "-record" command line parameters (see below). The correct syntax for this parameter is "-demofile=MyDemo.dmo" (minus the quotes), substituting "MyDemo.dmo" with your demo filename of choice (either a previously recorded demo to play, or a filename to save a new demo that you wish to record).
- -crash Simulates a game crash.
- -screensaver Doesn't do anything. Might be from Insaniquarium due to it being the first game from PopCap to have a screensaver.
- -changedir Changes the directory of the game.
What bugs were fixed?
- v1.0 Initial release.
- v1.1 fixed bugs.
- v1.2 fixed more bugs, added debugging code for crashes and adjusted the time trial difficulty.
- v1.21 Currently unknown.
- v1.23 Currently unknown.
- v1.3 fixed framework issues and a sound issue.
- v1.31 Currently unknown.
- v1.41 added the game continue functionality which didn't exist until that point.
- v1.5 added update checking support.
- v1.73 for Macintosh fixed even more bugs and made the game compatible on a Mac OSX computer.
- v1.8 added localization support.
- v1.81 Currently unknown.
- v1.83 had some miscellaneous bug fixes.
- v1.85 General update, but had apparently also added localization support
- v1.86 Currently unknown.
- v1.861 Currently unknown.
- v1.862 was the final bug fixing update.
- v1.87 Windows Vista Compliance, it had two different PopCap logos despite it being the same version.
|Diamond Mine Deluxe||Bejeweled Deluxe|
Bejeweled was originally called Diamond Mine but due to copyright issues, with an unrelated game already having a similar title, Microsoft suggested the name of Bejeweled, a pun based off of Bedazzled, among other alternative names that never got revealed or chosen.
For unknown reasons, the Diamond Mine name remained on some releases, from some vendors. Some versions,
depending on the vendor, had a letter, such as r for realArcade/RealOnearcade, sw for Shockwave.com,
or y for YAHOO! displayed right after the version number; however, this wasn't always consistent.
|Diamond Mine Deluxe||Bejeweled Deluxe|
The Diamond Mine logo to the left of the board has a shadow, while the Bejeweled logo has an embedded outline, same as the buttons.
|Bejeweled Deluxe v1.87 (PopCap CD)||Bejeweled Deluxe v1.87 (Steam/PopCap, latest)|
Earlier revisions of the game used older variants of the PopCap logo. The PopCap CD version of the game features the 2003-2006 logo, with the GAMES wordmark on the side. Later revisions (including the Steam version) use the 2006-2011 version of the logo, without the GAMES wordmark.
|Mac OS X||Windows|
The Mac OS X version of the game features the "DELUXE" byline on the Bejeweled logo, which is not present on the PC version. Oddly, a version of the logo with the DELUXE byline appears on the Trial Version's DRM launcher.
Wrong Music in Time Trial Mode Bug
Continuing a game from after the game was closed that was left in Time Trial mode will not play the according Data Jack music; instead, it'll play Network, like as if it were in Normal mode. This bug was never fixed.
Earlier versions of Bejeweled originally featured the Blue Gem as it appeared in Diamond Mine, the game Bejeweled would evolve from. Beginning with v1.87, the sprite would later be replaced with the gem’s in-game appearance (unless it is being shown on a 256-color display, in which case it falls back onto the original sprite); albeit with a thick outline. The Steam release of the game would feature the Blue Gem’s appearance in Bejeweled 2, albeit hue-shifted to a cyan color.
The Bejeweled series
|Windows||Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3|
|Mac OS Classic||Bejeweled|
|Mac OS X||Bejeweled • Bejeweled 2 • Bejeweled 3|
|iOS||Bejeweled Blitz • Bejeweled Classic • Bejeweled Stars|
|Android||Bejeweled Classic • Bejeweled Stars|
|Adobe Flash||Bejeweled 2 • Bejeweled Twist • Bejeweled 3|
|HTML5||Bejeweled • Bejeweled Stars|
|PopCap Loader||Bejeweled 2|
|Windows Phone||Bejeweled Live|