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Bejeweled Twist (Adobe Flash)

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Title Screen

Bejeweled Twist

Developer: PopCap Games
Publisher: PopCap Games
Platform: Adobe Flash


DebugIcon.png This game has debugging material.


PopCap presents lightweight Bejeweled Twist.

Debugging Material

Debug Text

In the DevConfig, ShowDebugText is disabled, but unlike most tweaks, this one is not defined to be read through the config file, enabling it allows debug text to render.

Debug Keys

The game reads off of a data.xml file (or global/config.xml in the multiasset version). In it is a line of text that refers to a Cheat Mode. By changing false to true, extra debug features are enabled and can be used in-game. Press any of the following keys to activate debug features. Alternatively, the multiasset version could have that value passed to it instead.

Key Description
` Marks a gem.
1 Changes the hovered gem into a Blue Gem.
2 Changes the hovered gem into a White Gem.
3 Changes the hovered gem into an Orange Gem.
4 Changes the hovered gem into a Yellow Gem.
5 Changes the hovered gem into a Red Gem.
6 Changes the hovered gem into a Purple Gem.
7 Changes the hovered gem into a Green Gem.
Tab Increases the level counter by 10 and completes the current level. (Level counter will display only the first 2 digits.)
B Changes the hovered gem into a Bomb Gem of that color.
C Changes the hovered gem into Coal.
F Changes the hovered gem into a Flame Gem.
H Draws debug text saying "Move" over gems that would be a match.
K Changes the hovered gem into a Locked Gem.
L Changes the hovered gem into a Lightning Gem
M Adds 1 segment to the multiplier.
N Changes the hovered gem into a Fruit Gem.
Q Forcefully ends the current game and redirects back to the main menu.
T Does nothing. (Unused/dummied code that refers to something called CheckTweener, which has no programmed functions.)

Note:

  • Gem matches created using debug commands will not be recognized by the game until a normal move is performed.
  • Changing coal to a special gem will not overwrite it.