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Bejeweled Blitz (Windows)

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Title Screen

Bejeweled Blitz

Developer: PopCap Games
Publisher: PopCap Games
Platform: Windows
Released in US: May 5, 2010

CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

The PC version of Bejeweled Blitz was the fourth game of the popular match-3 puzzle series. The sequel was built directly upon this game. It had only one game mode: Blitz. The players are given only 60 seconds to score as many points as possible. The players could collect coins to buy various powerups to help increase their score. It had better graphics than its Facebook Flash game counterpart, but lacked some features such as Rare Gems or Daily Spins. Those features were promised to be added sometime in 2011. However, PopCap decided to focus on the Flash and iOS counterparts over the Windows counterpart, meaning that the Windows version was discontinued on September 7, 2011.

As with most games made by PopCap, this game packs most of the resources to a single file named "main.pak". You can extract the resources by using QuickBMS with this plugin.

This game has 3 known versions: (Initial release), (Most popular), and (Final version with new powerup selector), but as far as what's known among hackers, all unused materials are identical between versions.

Leftover Symbol File

BejBlitz.pdb is present in the root of installation directories of the two newer versions of the game. It contains the majority of the symbols for the game, newer proprietary version of the commonly used framework and E-Commerce library. The file were most likely built on the exact same date as the wrapper executable.

Version Debug file build date April 4th, 2010 March 15th, 2011

Unused Graphics

Doom Gem

"You're lucky I'm on your side."

A graphic of the Doom Gem from Bejeweled Twist. Interestingly, the same unused graphic is found in Bejeweled 3.

x9 Multiplier

Oh boy, here come the Touhou Project references...
I heard the Bejeweled Tieba has some Cirno pics across...

Bejeweled Blitz at some point had the x9 multiplier gem planned? Either way, being scrapped out from the final game and its updates, the graphical data remains.

Dragon Stone

Everything is so much better with dragons, I wish I could get my own Dragon Stone.

In a Discord message from Jason, the Dragon Stone was originally going to act like Skull Gems from Bejeweled Twist and ate gems until it reached the bottom of the board.


Snackers gonna shoot him.

An image of a mouse.


It was the ultimate weapon... until that Prism showed up. CHEEEEEEEEEEEEEEEEEEEN!

Snackers is the cat of PopCap co-founder and Bejeweled creator Jason Kapalka. In the Flash version of the game, she shows up when "Cat's Eye" Rare Gem is used. None of the other Rare Gems graphics exist in the game, so this graphic was possibly intended for a plain cameo appearance, like in Bejeweled Twist.

Unused Music Sequences

Being released before Bejeweled 3, the music tracker file of the game contains a handful of sequences that are either modified or left out in the final .IT file.


Offset 2, with tempo 112.


Offset 51, with tempo 120.


Offset 32, with tempo 112. Unlisted from the IT sequence.


Offset 39, with tempo 112. Also unlisted.


Offset 14, with tempo 112. This early Butterfly track fragment with different instruments are revealed to initially be part of Zen mode's music, as per from the additional comment: zen (use "cue02" accompaniment)


Offset 43, with tempo 112. Classic mode track segment but with a higher pitch.


Offset 33, with tempo 112. Classic Part 4 track segment but with a lower pitch.

Unused Sounds

These sound effects were later used in the sequel, but the format was converted to wav.


In Bejeweled Twist and Bejeweled 3's Classic modes, this sound will be played when the "Instant Replay" button appear. There's no Instant Replay button in this game.


"Game Over" voice. There's only a "Time Up" voice at the end of the game.


"Level Complete" voice. This game has no level-based modes.

Composer note

Recycle ideas from:
- The Alchemist
- FL Studio MiscCues
- Surreal (the old tracker song)
- Theatre Noiren bondibiisi

Music types needed:
- Classic
- Zen
- Blitz
- Various puzzle tracks?

The music file (music/Bejeweled3_suite.it) contains some notes from composer Peter "Skaven" Hajba. "The Alchemist" refers to an earlier original song of his.

Developer text

This is the message for hypers, powers, etc.

Present in offline/StatsChart.swf.

Unused code


There is code for executing SpikeMonkey.exe in the root of the game directory, after ending a Perf check, it writes a binary smstemp* file where * is a number like 8 and sends a command in this style SpikeMonkey.exe %USERPROFILE%\AppData\Local\Temp\smstemp* -t, such a file does not exist in the game directory.

Command-line Parameters

The game's executable mentions developer command lines for starting the game. It's not friendly with commands using spaces, so use = instead. The majority are the exact same as Bejeweled 3 but the majority don't really work, however the game has one unique.

Argument Description Screenshot (if necessary)
-blitz When the game starts, it will skip the main menu and jump to the Blitz mode, please note the background is messed up this way. N/A