Bejeweled Blitz (Windows)
This game has unused code.
|This game is defunct.|
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
The PC version of Bejeweled Blitz was the fourth game of the popular match-3 puzzle series. The sequel was built directly upon this game. It had only one game mode: Blitz. The players are given only 60 seconds to score as many points as possible. The players could collect coins to buy various powerups to help increase their score. It had better graphics than its Facebook Flash game counterpart, but lacked some features such as Rare Gems or Daily Spins. Those features were promised to be added sometime in 2011. However, PopCap decided to focus on the Flash and iOS counterparts over the Windows counterpart, meaning that the Windows version was discontinued on September 7, 2011.
This game has 3 known versions: 188.8.131.5234 (Initial release), 184.108.40.20660 (Most popular), and 220.127.116.1100 (Final version with new powerup selector), but as far as what's known among hackers, all unused materials are identical between versions.
- 1 Leftover Symbol File
- 2 Unused Graphics
- 3 Unused Music Sequences
- 4 Unused Sounds
- 5 Composer note
- 6 Developer text
- 7 Unused code
- 8 Command-line Parameters
Leftover Symbol File
BejBlitz.pdb is present in the root of installation directories of the two newer versions of the game. It contains the majority of the symbols for the game, newer proprietary version of the commonly used framework and E-Commerce library. The file were most likely built on the exact same date as the wrapper executable.
|Version||Debug file build date|
|18.104.22.16860||April 4th, 2010|
|22.214.171.12400||March 15th, 2011|
Bejeweled Blitz at some point had the x9 multiplier gem planned? Either way, being scrapped out from the final game and its updates, the graphical data remains.
An image of a mouse.
Snackers is the cat of PopCap co-founder and Bejeweled creator Jason Kapalka. In the Flash version of the game, she shows up when "Cat's Eye" Rare Gem is used. None of the other Rare Gems graphics exist in the game, so this graphic was possibly intended for a plain cameo appearance, like in Bejeweled Twist.
Unused Music Sequences
Being released before Bejeweled 3, the music tracker file of the game contains a handful of sequences that are either modified or left out in the final .IT file.
Offset 2, with tempo 112.
Offset 51, with tempo 120.
Offset 32, with tempo 112. Unlisted from the IT sequence.
Offset 39, with tempo 112. Also unlisted.
Offset 14, with tempo 112. This early Butterfly track fragment with different instruments are revealed to initially be part of Zen mode's music, as per from the additional comment: zen (use "cue02" accompaniment)
Offset 43, with tempo 112. Classic mode track segment but with a higher pitch.
Offset 33, with tempo 112. Classic Part 4 track segment but with a lower pitch.
These sound effects were later used in the sequel, but the format was converted to wav.
"Game Over" voice. There's only a "Time Up" voice at the end of the game.
"Level Complete" voice. This game has no level-based modes.
Recycle ideas from: - The Alchemist - FL Studio MiscCues - Surreal (the old tracker song) - Theatre Noiren bondibiisi Music types needed: - Classic - Zen - Blitz - Various puzzle tracks?
The music file (music/Bejeweled3_suite.it) contains some notes from composer Peter "Skaven" Hajba. "The Alchemist" refers to an earlier original song of his.
This is the message for hypers, powers, etc.
Present in offline/StatsChart.swf.
There is code for executing SpikeMonkey.exe in the root of the game directory, after ending a Perf check, it writes a binary smstemp* file where * is a number like 8 and sends a command in this style SpikeMonkey.exe %USERPROFILE%\AppData\Local\Temp\smstemp* -t, such a file does not exist in the game directory.
The game's executable mentions developer command lines for starting the game. It's not friendly with commands using spaces, so use = instead. The majority are the exact same as Bejeweled 3 but the majority don't really work, however the game has one unique.
|Argument||Description||Screenshot (if necessary)|
||When the game starts, it will skip the main menu and jump to the Blitz mode, please note the background is messed up this way.||N/A|
The Bejeweled series
|Windows||Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3|
|Mac OS Classic||Bejeweled|
|Mac OS X||Bejeweled • Bejeweled 2 • Bejeweled 3|
|Adobe Flash||Bejeweled 2 • Bejeweled 3|
|PopCap Loader||Bejeweled 2|