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Bejeweled Blitz (Windows)
| Bejeweled Blitz |
|---|
|
Developer:
PopCap Games
|
| This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
The PC version of Bejeweled Blitz was the fourth game of the popular match-3 puzzle series. The sequel was built directly upon this game. It had only one game mode: Blitz. The players are given only 60 seconds to score as many points as possible. The players could collect coins to buy various powerups to help increase their score. It had better graphics than its Facebook Flash game counterpart, but lacked some features such as Rare Gems or Daily Spins. Those features were promised to be added sometime in 2011. However, PopCap decided to focus on the Flash and iOS counterparts over the Windows counterpart, meaning that the Windows version was discontinued on September 7, 2011.
As with most games made by PopCap, this game packs most of the resources to a single file named "main.pak". You can extract the resources by using QuickBMS with this plugin.
This game has 3 known versions: 1.0.6.4034 (Initial release), 1.0.6.7260 (Most popular), and 1.0.9.7400 (Final version with new powerup selector), but as far as what's known among hackers, all unused materials are identical between versions.
Contents
Development leftovers
A few debug program database files named BejBlitz.pdb for the decrypted game executable (not the wrapper) are present in the two newer versions of the game, including the final with the majority of the game's symbols. The files are most likely built on the exact same date as the in stripped executable.
| Version | Debug file build date |
|---|---|
| 1.0.6.7260 | April 4th, 2010 |
| 1.0.9.7400 | March 15th, 2011 |
Unused Graphics
This game has several unused graphics. Their purposes are unknown.
Carried Over to the Sequel
These graphics were carried over to the sequel, still unused.
Doom Gem
Possible leftover from Bejeweled Twist.
Exclusive to This Game
These graphics weren't carried to the sequel.
x9 Multiplier
Bejeweled Blitz at some point had the x9 multiplier gem planned? Either way, being scrapped out from the final game and its updates, the graphical data remains.
Dragon Stone
Possibly a special gem that causes some effect when destroyed?
Mouse
An image of a mouse.
Snackers
Snackers is Popcap co-founder and Bejeweled creator Jason Kapalka's cat. In the Flash version of the game, she shows up when "Cat's Eye" Rare Gem is used. None of the other Rare Gems graphics exist in the game, so this graphic was possibly intended for a plain cameo appearance, like in Bejeweled Twist.
Unused Music Sequences
Being released before Bejeweled 3, the music tracker file of the game contains a handful of sequences that are either modified or left out in the final .IT file.
Bejeweled3Blitz'sSequence2.ogg
Offset 2, with tempo 112.
Bejeweled3Blitz'sSequence51.ogg
Offset 51, with tempo 120.
Bejeweled3Blitz'sSequence32.ogg
Offset 32, with tempo 112. Unlisted from the IT sequence.
Bejeweled3Blitz'sSequence39.ogg
Offset 39, with tempo 112. Also unlisted.
Bejeweled3Blitz'sSequence14.ogg
Offset 14, with tempo 112. This early Butterfly track fragment with different instruments are revealed to initially be part of Zen mode's music, as per from the additional comment: zen (use "cue02" accompaniment)
Bejeweled3Blitz'sSequence43.ogg
Offset 43, with tempo 112. Classic mode track segment but with a higher pitch.
Unused Sounds
These sound effects were later used in the sequel, but the format was converted to wav.
replay_popup.ogg
In Bejeweled Twist and Bejeweled 3's Classic modes, this sound will be played when the "Instant Replay" button appear. There's no Instant Replay button in this game.
voice_gameover.ogg
"Game Over" voice. There's only a "Time Up" voice at the end of the game.
voice_levelcomplete.ogg
"Level Complete" voice. This game has no level-based modes.
Composer note
Recycle ideas from: - The Alchemist - FL Studio MiscCues - Surreal (the old tracker song) - Theatre Noiren bondibiisi Music types needed: - Classic - Zen - Blitz - Various puzzle tracks?
The music file (music/Bejeweled3_suite.it) contains some notes from composer Peter "Skaven" Hajba. "The Alchemist" refers to an earlier original song of his.
Developer text
This is the message for hypers, powers, etc.
Present in offline/StatsChart.swf.
Unused code
SpikeMonkey
There is code for executing SpikeMonkey.exe, after ending a Perf check, such a file does not exist in the game directory.
Command-line Parameters
The game's executable mentions developer command lines for starting the game. It's not friendly with commands using spaces, so use = instead. The majority are the exact same as Bejeweled 3 but the majority don't really work, however the game has one unique.
| Argument | Description | Screenshot (if necessary) |
|---|---|---|
-blitz |
When the game starts, it will skip the main menu and jump to the Blitz mode, please note the background is messed up this way. | N/A |
| The Bejeweled series | |
|---|---|
| Windows | Bejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3 |
| Mac OS Classic | Bejeweled |
| Mac OS X | Bejeweled 3 |
| iOS | Bejeweled Blitz |
| Adobe Flash | Bejeweled 2 • Bejeweled 3 |
| HTML5 | Bejeweled |
- Games developed by PopCap Games
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