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Bejeweled 2 (Adobe Flash)

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Title Screen

Bejeweled 2

Developer: PopCap Games
Publisher: PopCap Games
Platform: Adobe Flash

MinigameIcon.png This game has unused modes / minigames.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.

This version of Bejeweled 2 is a stripped down version for web users for demonstrations before offering the full product. Compared to the PopCap Plugin version, this excludes the Puzzle mode. Oh, and this one include music disabled by default!


This is the only Bejeweled Flash demo to have music. It's disabled by default, but can be enabled by editing the bj2_config.txt file and changing the enable_music parameter from false to true. After setting the parameter to true, the cut-down music from Bejeweled 2 Deluxe will start playing. However, music support is quite bugged. The music stops playing in the pause screen, but starts to loop every few seconds when the game is resumed. After you finish the game and enter the main menu, the music will start to overlap from the menu and during the game. If the music SWFs are not present on the game server, this obviously won't have an effect.

Puzzle Mode

Bejeweled2Flash PuzzleMode.png

This game was originally also supposed to have a cut-down version of the puzzle mode from the PopCap Plugin version. Probably at the last minute the plans were changed and the last button was replaced with a Buy Now button. In the game code, the remains of the puzzle mode have been preserved such as graphics, texts and sound effects. This game mode is possible to enable by replacing the code with this one in the on(release) function in the button number 587 of the SWF.

  _root.gameMode = "puzzle";
  if(_root.zone_api == "true")
     _root.gs_bb = 1;
     _root.gs_ct = "game";

Debugging Material

A file called bj2_config.txt with some internal settings has a value going by cheatsOn, setting it to true allows Shift+Click to create Bomb Gems and Ctrl-Click to create Hyper Cubes over highlighted Gems.