Prerelease:Chrono Trigger (SNES)
This page details prerelease information and/or media for Chrono Trigger (SNES).
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Notes: Mostly everything ¯\_(ツ)_/¯
Nearly all the scanned images and the prism card translations are provided by the Chrono Compendium.
V-Jump Prototype Footage
This is the absolute earliest footage of the game - the infamous "weird overworld" proto shown in a V-Jump Preview VHS video from 1994. The game is clearly in a much earlier state than the the dumped prototype.
- This intro displays a bunch of spinning and walking early Cronos over a weird spinning CG pocket watch background. Assumedly this was something like the original title screen or game intro, but it's impossible to tell. It could very well be something made for the presentation.
- Immediately noticable is that Crono has a completely different, very rough (and rather poor) sprite set, with flatter hair and a very pronounced bandana.
The cartridge proto's names for these monsters.
- Various monsters were displayed, with names and appearances not exactly in line with the final.
- Orphon (Bullfrog in the English final)'s palette is brown and not green in the final. The "Croaker" enemy is green instead. Note that the frog inflates and then pops during the animation.
- "Tatta" seems identical to the final.
- "Mage" is known as "ジールメイジ" (Zeal Mage) in the Japanese final. This is accurate for the English final, though.
- Bug's palette is green (which is close, but not identical, to the "Beetle" palette swap in 1000 AD). It's blue in the final.
- The Raracargo (Hexapod) uses Krawlie's palette.
- The Silhouette (Shadow) uses Acid's palette.
- There is only one of this type of enemy in the final, it's called "Twin Bite" or Ruminator, and has a black palette rather than a green one. The green palette is at the very least unused in the final. There is a green version of this enemy in the DS port, but it's not the bright green seen here.
- Monkey, or "Santana"/Cave Ape, seems identical to the proto.
- The font here seems to resemble Super Mario RPG's English font.
|V-Jump||Final (Closed)||Final (Open)|
- The Epoch was also shown, looking mostly identical to the final with the exception of the rear vent, which would raise and fall, and a glowing, rippling shield representing the glass dome over the cockpit (which is oddly absent in the final). Both positions of the vent are used in the final, but it is never seen animating from one position to the other.
- Also note the trails on the rear of the machine, and the repositioned laser cannons or whatever in front.
- Battle scenes shown in action. Ayla doesn't have that frame of animation in the final and seems to be in a rough state as many other playable characters; none as rough as Crono, however.
- The Lucca & Robo move seen here, Fire Punch, is incomplete in the available prototype. This would suggest that this footage is staged or the entire battle system was scrapped at some point, probably the former considering how uniform and choppy the timing on the animation is here.
After the presentation, during the developer interview the party ( which includes Crono, Ayla, and Robo) moves around on the overworld on the projector. As they pass near a bridge, a location name is shown very briefly (which is very difficult to read). The interesting thing here is that not only is the overworld functional enough to have location names and overworld sprites, but the bridge is also programmed with entrances on both sides much like Zenan Bridge. This is also the only real instance of in-game text in the entire presentation, barring the probably-simulated battle sequences.
Later, the Epoch is shown flying over even more land on this overworld.
V-Jump Second Video
A second video was released in 1995, shortly before release(?). This video contains footage of a version of the game that is clearly not the final, and seems to predate the available prototype.
The video can be downloaded here.
Prerelease merchandise that happened to have (relatively) high-quality images of game mockups on them.
Magazine Scans and Misc.
Unknown source, possibly a mockup. This depicts the two-stairway version of the southeast corner of Guardia Castle, which only exists in 1000 AD after you finish the Rainbow Shell sidequest...except here it's in 600 AD. There isn't supposed to be a door here, either.
A preview taken from a Brazilian magazine. Notably includes a new 2300 AD image, but also has one of the only instances of a primitive menu screen! This displays Crono with what appears to be four elemental symbols with values assigned to them. What they were intended for is unknown.
Earliest proto. The center screenshot is new and depicts an early sprite for Schala and Janus at a primitive Mammon Machine in the Ocean Palace (?!). Most likely a mockup.
This EGM2 preview uses mostly the mockups used on the Prism Cards mixed with several new ones. The version depicted seems to be earlier than the dumped prototype but later than the build seen in the first V-Jump tape. For example, in the Dragon Tank shot the menu is using a very long status display not seen anywhere else. The first image in particular claims Crono is from the town of "Stoal" instead of Truce.
The second image is even more interesting, showing a newer, unfeasably compact 1000 AD overworld, a scene showing the Arc Impulse triple tech in a snowy mountain area (which may have been the inspiration for the Toriyama cover artwork or vice-versa), and three new screenshots. These show the Telepod scene (with what appears to be a slightly different Taban), one where the party speaks to a Goon enemy in Manoria Cathedral, and a bizarre Earthbound Village mockup.
The upper-right screenshot on Page 2 also shows a bizarre fight with a completely different, larger Queen Zeal, while the upper-center one shows another triple tech mockup. It sure as hell doesn't look like Twister, the Crono/Robo/Ayla triple tech in the final, nor does it resemble any double tech of Crono/Ayla's - especially considering Robo's command window is open!