Prerelease:Heroes of Might and Magic II
This page details prerelease information and/or media for Heroes of Might and Magic II.
"All graphics created for Heroes of Magic II were hand-painted pixel-by-pixel in Deluxe Paint II Enhanced using a fixed palette of 256 colors. Character animations were also created in this most traditional manner, frame by hand-painted frame, and previewed using Deluxe Animator." - Phelan Sykes[1]
Contents
- 1 Concept Art
- 2 Skills and Artifacts
- 3 Creatures
- 4 Early Paul Anthony Romero Compositions
- 5 Early Townscreens
- 6 Heroes of Might and Magic 2 E3 1996 Trailer
- 7 Official Screenshots from 3DO website, 1997[3]
- 8 Manual
- 9 Other Promo Screenshots
- 10 Preview Screenshots from Magazines
- 11 Price of Loyalty Promo Screenshots
- 12 Official Screenshots of Price of Loyalty expansion from 3DO website, 1997[8]
- 13 Links
- 14 References
Concept Art
Skills and Artifacts
Early Necromancy Skill
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Artifacts by Steve Wasaff[2]
Release | Prerelease |
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Final versions have blurred edges.
Creatures
Toad by Tracy Iwata
First idea for Wizard's tier 2 unit.
Phoenixes by Tracy Iwata
Different imaginations of Phoenix during development of the game.
Sketchbook
Development of HoMM2 creatures. Primarily Minotaur was attacking with his whip.
Creatures from manual
Release | Prerelease - Manual |
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HoMM2 manual contains earlier versions of a few creatures.
Early Paul Anthony Romero Compositions
Final Grass Theme | Unused Grass Theme |
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Final Sea Theme | Sea Theme without sea sound |
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Unused Battle Theme
Names of files in HoMM2 MIDI soundtrack start from MIDI0002 - one of a three battle themes available in vanilla version of the game. However CD audio also starts from the same track, making us wonder what was the missing 0001 track? By courtesy of Paul Anthony Romero, who shared with us with his early "Best of" album from 1997, we can guess that this is the missing theme:
Early Townscreens
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Above fragments of towns were used in a HoMM2 Millenium Edition setup previews. The screenshots were made on a very early stages of development and present raw models of some dwellings and structures.
Release | Prerelease |
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The oldest Warlock's townscreen prerelease screenshot. Can be found on an advertisements from the time, e.g. CGW 147 1996/10, p.78, CGW 148 1996/11 p.188, CGW 152 1997/03. The most noticeable differences are very dark shadows of a Castle, Statue, wrong angle of Mages's Guild shadow, strangely lighted Well. The minor changes affected Boat, Minotaur's Labyrinth entrance, lighting of Dragon's Tower, Waterfall, marketplace and creatures' backgrounds among other.
Release | Prerelease |
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Townscreen from CD covers and boxes. Late stages of development: alternative Mage's Guild, non-glitched Waterfall, additional small towers for a castle.
Release | Prerelease |
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City of the Knight as seen on covers and boxes. Unused building next to the Cathedral. Red flags on a castle walls, no smoke from chimneys.
Loading screen from Might and Magic VII Prototype shows early models of Captain's Quartes, Peasant Hut, Blacksmith, Cathedral and Mage Guild from Knight Castle, Tavern and Thieves' Guild from Warlock Castle, Mage Guild from Barbarian Castle, and trees used on a Fortress townscreen from HoMM3.
Heroes of Might and Magic 2 E3 1996 Trailer
Release | Prerelease |
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A mockup - there are 13 dead or alive units on a battlefield, while under normal circumstances maximum is 10. Old versions of Skeleton, Medusa and Minotaur dead bodies. The most prominent diferences from final version is blue Mage without his wand casting fireball?, Crusader with red cape, different Cyclop attack, unpolished Warlock and Steel Golem and of course early variant of Grass battlefield with unused obstacles.
Release | Prerelease |
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Another mockup - yellow has six creatures (additional dead Troll), while the limit is five. Unused Troll's dead body, unused black Druid variant, little changes to all creatures and a battlefield.
Official Screenshots from 3DO website, 1997[3]
Release | Preview |
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Different creatures' backgrounds, slightly different layout, special bound for Ultimate Artifact, unused in a final release, no blue pixels on Jezebel's nose
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No flags, no shining lights in a windows, no smoke from Golems' factory stacks, blue crest from HoMM1, different creatures' backgrounds
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No smoke on preview image, also roofs are displaced
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Prerelease adventure map; mountains, trees and obstacles were placed with Map Editor, creatures, heroes and resources were placed by hand. Slightly brighter grass' gamma. Old portrait of Brother Brax. There is also cut from the game bunch of dead trees.
Manual
Screenshots from the game's manual show late stages of development.
Release | Manual |
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"Tutorial" map. Interface has brighter gamma. Red flowers decorations positions slightly changed.
Release | Prerelease |
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The manual also contains Knight townscreen screenshot from "Tutorial" map, showing Pikeman's old variant. Moreover creatures icons doesn't have shadows, Peasant's position is slightly displaced, "exit" button is yellow just like in HoMM 1 and town's name is slightly higher.
Release | Manual |
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Once again "Tutorial" map. Buildings has golden bounds even if they're not built yet. Maximus has sandy background used for neutral creatures in vanilla, Barok uses his old portrait from HoMM1. Yellow "exit" button. Captain's Quarters shown with the other buildings.
Release | Manual |
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Battle with Zombies from "Tutorial" map. Slightly different decorations on the left and right. Distant trees in the background has less lush crowns. One tree is missing in a final release. Pikeman's graphic is the same as vanilla, although it's icon in a castle was still older version.
Release | Manual |
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"Beltway" map. Interface and grass terrain has brighter gamma. No water decorations. Less automatically generated decorations on the ground.
Release | Manual |
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Meeting screen. Carlawn and Vatawna use their old portraits from HoMM1.
Release | Prerelease - Manual |
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Wider moat, Centaur has different tail, background obstacles don't have shadows, number of units in stack is slightly higher.
Release | Prerelease - Manual |
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Older versions of Roc, Steel Golem and Boar icons, minor changes to Archmages, Halflings have no shadow.
Release | Manual |
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An old portrait of Brother Brax, when he was still known as Rogrog.
Other Promo Screenshots
An old name for a Death Ripple spell[4].
Release | Preview |
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Preview image shows lightning striking a ship. In final animation strike comes a few frames later and thunderbolt is a bit different.
Release | Preview |
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This screenshot can be found in a "previews" folder on many 3DO CDs from the time, including the HoMM2 CD. It's simply a mashup (Hero on the left commands six stacks of creatures, while since HoMM1 it was max five stacks). The most noticeable is an old version of a Knight town walls, unused stone obstacles and background decorations, old version of a beach battlefield, Wizard without his wand and old Water Elemental.
Release | Preview |
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Different gamma of a trees. Less colours on a minimap. Unused bunch of dead trees
Release | Prerelease[5] |
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Earliest screenshot of Adventure Map. Dug holes and some of sea reefs are leftovers from HoMM1. Artifacts are tiny, probably the remnant of this miniatures is art32.icn. Dead trees are different and some of Heroes and Towns are placeholders from HoMM1.
Release | Prerelease[6] |
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Unlike final version, here Spellbook is lying on the ground and probably could be obtained just like any other artifact. Trolley is empty. Creatures are facing different directions.
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In vanilla Troll Bridge isn't passable and mapmakers can't put creatures on them.
Preview Screenshots from Magazines
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Early, unpolished version of "Mountain King" map as seen in when zoomed in a map editor.
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CGW 148 1996/11 p.50 gameplay preview. No evident changes to the Wizard's Town. Different creatures backgrounds, yellow "exit" button instead of light brown.
Price of Loyalty Promo Screenshots
Release | Prerelease |
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Promo screenshot from Ubi Soft Deutschland website[7], also present on advertisements from the time, e.g. CGW 153 1997/04 p.58. Unlike previous screenshots, this one shows existing map - Lost Continent and arguably the map looks the same as in-game, but low quality render comparing details impossible. It's very likely that the screenshot was taken from vanilla game during development of PoL expansion and that an author was trying to make it look like one of original SW promo screenshots - creature panel, Brother Brax and Sandro portraits were cut from screenshot of green island from 3DO website; movement points bar of Sandro and Brother Brax have brighter gamma than female heroes bars, so we can guess that primarily they weren't there.
Official Screenshots of Price of Loyalty expansion from 3DO website, 1997[8]
Release | Preview |
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Different position of new artifacts and Hero icon, legitimate Arm of Martyr shadow and unclear changes to the shield representing defense skill.
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Different position of Heroes icons.
Links
- [1] — Discussion on Forums of Enroth with images and confirmation from Tracy Iwata
References
- ↑ 1.0 1.1 Phelan Sykes Portfolio, HoMM2 page - phelansykes.com, Jun. 10th, 2004
- ↑ Steve Wasaff Portfolio, HoMM2 page - home.earthlink.net, Jul. 18th, 2004
- ↑ https://web.archive.org/web/19970505233929/http://www.3do.com/nwcomputing/heroes2/heroes2.html
- ↑ https://web.archive.org/web/19970605122658/http://www.gamecenter.com/Features/Peeks/Hero/shot01.html
- ↑ https://web.archive.org/web/19970605190003/http://www.cdmag.com/strategy_vault/heroes_of_might_and_magic_2_preview/page8.html
- ↑ https://web.archive.org/web/19970605140913/http://www.cdmag.com/strategy_vault/heroes_of_might_and_magic_2_preview/page2.html
- ↑ https://web.archive.org/web/19980524114314fw_/http://www.ubisoft.de/games/heroes/shots/third.html
- ↑ https://web.archive.org/web/19970506001605/http://www.3do.com/nwcomputing/h2x/h2x.html