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Prerelease:New Super Mario Bros./2006

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This is a sub-page of Prerelease:New Super Mario Bros..

Todo

Unk Date

  • Nintendo Dream issue released. Has preview with new screenshots. (1, 2, 3, 4, 5, 6, 7)
  • Magazine released. Has preview with new screenshots. (1, 2)
  • Two screens added to amazon jp page / Amazon jp page published (1

add this source for below: [1]

Image Earliest date found Sources
NSMB-prerelease-tempfilename 3.jpg 2006-04-11 [2]
NSMB-prerelease-tempfilename 4.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 5.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 6.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 7.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 8.jpg 2006-04-11 [1][3][3][2]
NSMB-prerelease-tempfilename 9.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 10.jpg 2006-04-11 [1][3][2]
NSMB-prerelease-tempfilename 11.jpg 2006-04-11 [1][3][2]
NSMB-prerelease-tempfilename 12.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 13.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 14.jpg 2006-04-11 [1][3]
NSMB-prerelease-tempfilename 15.jpg 2006-04-11 [1][3][2]
NSMB-prerelease-tempfilename 16.jpg 2006-04-12 [3]
NSMB-prerelease-tempfilename 17.jpg 2006-04-12 [3]
NSMB-prerelease-tempfilename 18.jpg 2006-04-12 [3]
NSMB-prerelease-tempfilename 19.jpg 2006-04-12 [3]
NSMB-prerelease-tempfilename 20.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 21.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 22.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 23.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 24.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 25.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 26.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 27.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 28.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 29.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 30.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 33.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 34.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 35.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 36.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 37.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 38.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 39.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 40.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 41.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 42.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 43.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 44.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 45.jpg 2006-05-20 [3][2]
NSMB-prerelease-tempfilename 46.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 47.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 48.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 49.jpg 2006-05-20 [3]
NSMB-prerelease-tempfilename 50.jpg 2006-05-20 [3]

Nintendo Dream (gamekyo filename 224)

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: see source/s, please write translations over image/s using image editor

WARNING: Language tag not added.

Hmmm...
To do:
...
Nsmb-Prerelease unuseddesert.jpg

This screen shows Unused Level 5 in a later form. This shows that the level was removed after the desert tileset was changed to the final. Also notable is the Spiny, which uses the wrong sprite-set in the final.

NSMB-prerelease Ghosthouse.jpg

A nearly finished Ghost House level. The candle flame in the background is missing, and the "?" Block is a darker yellow instead of gray.

NSMB-prerelease Pipedesert.jpg

An early version of 3-B, with only green pipes, and with a desert background. This could mean that World 2 was going to have another extra level [or a desert bonus in another world]

Nintendo Dream (gamekyo filename 427)

What's grass doing here?

This screen shows that 2-4 was once an oasis like 2-2, or at least they marked it like that on the map.

This correlates with the existence of a screenshot showing the same block arrangements that appear in this level, in a grassland level.

The level does not have any desert-specific elements, other than the swelling ground - which supports the theory that this level may have existed with another theme/in another world.

Hmmm...
To do:

NOM 96

Screenshots
Hmmm...
To do:
Interview
Hmmm...
To do:
...
  • Originally Mini Mario had a big nose.
  • Mega Mario used to be limited to specific stages, but Miyamoto wanted it to be usable in all stages
  • "At first, [the world maps] was more bare-faced and had a childish atmosphere, like a miniature amusement park. Since the game featuring Mario is aimed at all ages, we were careful not to make it look too cute."
  • They wanted the controls to be simple.

Future's Game Guide

p120
Hmmm...
To do:
...
  • Upload cropped scans

Both-Screen Screenshots
Visual

  • The Big Star progress bar icon is sligtly different?

Misc

  • There is no wireless icon.

One-Screen Screenshots
Misc

  • The wireless icon is on the gameplay screen.

February

DS Conference 2006

The screenshot on the DS Conference 2006[4] website and the video at the conference itself appear to be of the same version.

Level

  • The section in the screenshot doesn't appear in the final. The block and bush arrangement and the position relative to the mid-point suggest it was an early version of the section with the Vine-containing block.
  • The midway point is near the centre of the level, rather than near the end.

HUD

  • The Coin and Timer icons have slightly different appearances and are centred.
  • The Progress Bar marker for the Midway Point is a line, rather than a flag.
  • The player icon on the progress bar is higher up than the final.
  • The 'w' before the level number is a lower case, unlike the final game.
  • Various elements are placed and sized differently in this version.
  • The item storage only has one slot now.
  • The three empty circles appear to be the first sign of the Star Coins, or something like them.

Famitsu

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Translate the magazine article

These new screenshots first appear in a Famitsu issue from around this month[5] and seem to have been released to the general press later.[6]

NSMB-prerelease-Feb 2006 press screenshot 1.png


NSMB-prerelease-Feb 2006 press screenshot 2.png


NSMB-prerelease-Feb 2006 press screenshot 3.png


NSMB-prerelease-Feb 2006 press screenshot 4.jpg


Early Mockup Final
NSMB-prerelease-Feb 2006 press screenshot 5.jpg NSMB-prerelease-final comparison-mockup-3-B.png NSMB-prerelease-final comparison-3-B.png

Most resembles World 3-1. Compared to the final, the theme is desert, there are coins on top of the pipes (something that doesn't happen at all in the final level) and all the pipes are green. The background scrolling amount suggests that the placement of this section along the level is the same in this build and in the final.


NSMB-prerelease-Feb 2006 press screenshot 6.jpg A later version of World 6-4, now using the final mountain background. The volcano tileset is still present, though.


NSMB-prerelease-Feb 2006 press screenshot 7.png


NSMB-prerelease-Feb 2006 press screenshot 8.jpg


NSMB-prerelease-Feb 2006 press screenshot 9.jpg

Nintendo Dream

Hmmm...
To do:
Get a full scan
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Translate the magazine article

This issue features the screenshots from the previously-released Famitsu, plus one not seen before. The new screenshot is probably from the same build.

Early Final
NSMB-prerelease-Feb 2006-Nintendo Dream-new screenshot.jpg NSMB-prerelease-final comparison-8-4.png

Most resembles World 8-4. World 8-4 has the dark land theme, whereas this has the jungle theme. Blocks, coins and terrain were rearranged. You can see the unused "junglekusa" actor from the final game in use here, with earlier graphics. Judging from the background scrolling distance, the equivalent objects are in the final level are not in the same location in the early level.

March

todo: add the other set from tmk's "prerelease"-labelled screens

Screenshots

Interview with Miyamoto in Paris

https://www.gamekult.com/forum/t/ds-new-super-mario-bros-topic-officiel/122284/87


Press Release

Date ~15th [7] [8] [9]

GDC

Demo

Impressions

Videos

Screenshots

Date: ~29th

[10]

April

    • April ?th - Nintendo Power issue 202 released. Unknown what it contains in terms of previews.

~19th screenshots

todo: add other ign-exclusive screens https://uk.ign.com/images/games/new-super-mario-bros-nds-682879?page=4

[11]

~24th screenshots

more of them, and earlier date (11th) found here: https://game.watch.impress.co.jp/docs/20060411/mario.htm

[10] [12] [13] [11]

May

    • May ?th - Nintendo Power issue 203 released. Unknown what it contains in terms of previews.

E3 2006

Screenshots

Hmmm...
To do:
add press kit as ref

NSMB-Prerelease-E3 2006 Image 1.png

Level

  • The patch of mushrooms on the ground moved a block to the right in the final.

Visual

  • The Coin and Timer icons have slightly different appearances.
  • The Midway Point Flag has a stand, like in the sequels.
  • The player icon on the progress bar is higher up than the final.
  • The streak behind the lives HUD is a different shape.
  • Red Koopa has a darker shell than the final. The old palette is left unused in the game's files in root/obj/nokonok0256_ncl.bin.

Misc

  • Oddly, Mario has activated the midway flag, yet is behind its location.
  • Despite the score popups appearing, the player seems to have gained a massive 0 points from smashing up the level.
Early Final
NSMB-Prerelease-E3 2006 Image 2.png NSMB-E3K6 2-Final Equivilent.png

Levels

  • The first Toad House is green instead of red.

Visual

  • Lines connecting worlds are blue. Also, the lines that connect locked worlds are not dotted.
  • The Star Coin counter has a slightly different appearance and is on the top-right.

Misc

  • Some points on the touchscreen's map overview are misplaced unlike the final.
  • The Star Coin Signs were moved back and forth a bit, between the prerelease version and the final. The 2 boxes containing the map overview and the "World 1" text were moved up slightly for the final.


NSMB-Prerelease-E3 2006 Image 3.png

The boss icon is a skull that is unused in the final and is replaced with Bowser Jr.'s icon.


NSMB-Prerelease-E3 2006 Image 4.png

Gameplay Screen: The mushroom platform is longer and has some Coins and three Goombas.

Information Screen: The Star Coin graphics on the bottom screen have black eyes.


NSMB-Prerelease-E3 2006 Image 5.png

There is a Fire Bubble here unlike the final.


NSMB-Prerelease-E3 2006 Image 6.png

The Cheep Cheep is higher.

NSMB-Prerelease-E3 2006 Image 7.png

A progress bar is visible, something that's not possible in the final game in this location.


NSMB-Prerelease-E3 2006 Image 8.png

The singleplayer mode button is labelled 'Mario' instead of xx and parts of the logo and copyright text have an ugly-looking light green border.

[14]

Trailer

todo:

  • https://chupnet.com/E3/2006/E306Part11.avi (press conference)
    • trailer is higher res + has sfx
    • ds b-roll (which can be found elsewhere I think) has a nsmb clip
  • official nintendo magazine july 2006 dvd has a higher/different qualty version of the trailer compared to the online/cd press kit version - but still bad quality

Looks final, but I haven't checked carefully. Nintendo's Japanese E3 2006 website DS page says screens and video show games in-development, but that might not be accurate for all the screens/videos.

Press release

xxxx

Demo

Same as GDC demo? [15][16]

Touch!-DS Site

ref: http://web.archive.org/web/20060623022100im_/http://touch-ds.jp/mfs/newmario/

Japanese Official Site

todo:

[17] [18]

USA Manual

Hmmm...
To do:
Get a better scan. Also, there are more pre-release screens in the manual (even if it's just HUD differences), inc. in the PDF version. Check other regions too.

NSMB-prerelease-usa manual-page 12-prerelease screenshot.png

The USA manual contains a pre-final screenshot used in explanation of the map screen on page 12. It shows an early bottom screen for the World 1 map. It doesn't correspond to the top screen screenshot on the same page. The manuals for the other regions and the PDF versions of the manual available on the official Nintendo websites were corrected [todo: add link].

(discovery: LeWario)
(scan: Ezradekezra)

Mario vs. Luigi Level Icons

The final in-game icons for the Mario vs. Luigi levels appear to depict early versions of the game (except for the grassland one, which just depicts a flat plain), although level design differences may be the result of them being mocked-up.

Underground

Early Final
NSMB-Mario vs. Luigi Underground icon.png NSMB-Mario vs. Luigi Underground final.png
  • There are coins atop the unsupported bricks.
  • The background is an early version of the "near" cave background. The background can also be seen in prerelease materials.
  • This may just be due to the icon's low quality, but the coins and bricks may be using an early design.

Ice
NSMB-Mario vs. Luigi Ice icon.png

An arrangement of five bricks above an step in the ice.

Pipes
NSMB-Mario vs. Luigi Pipes icon.png

A low staircase of pipes, then a drop.

Castle

Early Final
NSMB-Mario vs. Luigi Castle icon.png NSMB-Mario vs. Luigi Castle final.png
  • The lowest ground is two blocks high.
  • The square with the Mini Mario passage is only blocks high.
  • There is a Question Mark Block just north-east of the Mini Mario passage, beside the brick.
  • There is a three block high and a one block high ground protrusion east of the Mini Mario passage.
  • This may just be due to the icon's low quality, but the castle tiles seem to be darker and the moving block seems to be lighter.
(Source: Original TCRF research)

June

  • June 8th - Game released in Australia
  • June 30th - Game released in Europe.
  • new super mario bros had kiosk demo at World Hobby Fair June 2006 - probably post-final

Famitsu

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
get full scan

Famitsu issue 912 released, featuring New Super Mario Bros. on the cover. Unknown if it has a preview inside. [19]

July

Nintendo Online Magazine

Issue 96 features developer interview and pre-final screenshots[20].

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 https://nlab.itmedia.co.jp/games/articles/0604/11/news042.html
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 https://www.nintendomaine.com/75450-new-super-mario-bros/
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 https://uvejuegos.com/imagenes-juego/New-Super-Mario-Bros-NDS/7115/2
  4. Nintendo announces web browser and TV tuner for DS - The Guardian, Feb. 15th, 2006
  5. http://www.gamekyo.com/newsfr14432_new-super-mario-bros-en-images.html
  6. http://www.jeuxvideo.com/news/2006/00016197.htm
  7. https://www.gamesindustry.biz/articles/a-blast-from-the-past-as-retro-gaming-gets-a-makeover
  8. https://www.eurogamer.net/articles/news160306nsmb
  9. Games Press
  10. 10.0 10.1 https://themushroomkingdom.net/media/nsmb/ss
  11. 11.0 11.1 https://uk.ign.com/images/games/new-super-mario-bros-nds-682879?page=4
  12. https://uvejuegos.com/imagenes-juego/New-Super-Mario-Bros-NDS/7115/2
  13. https://www.nintendomaine.com/75450-new-super-mario-bros/ [copies here have exif dates + slice names]
  14. https://web.archive.org/web/20140817144951/http://www.nintendo.co.jp/event/e3_2006/ds/02_newmario/ss01.html
  15. https://www.alamy.com/may-11-2006-los-angeles-ca-usa-video-fans-wait-in-line-to-see-the-image65196283.html
  16. https://nlab.itmedia.co.jp/games/articles/0605/12/news018.html
  17. https://kuwalab.hatenablog.jp/entry/20060528/1148812617
  18. https://web.archive.org/web/20060615041937/http://www.nintendo.co.jp/ds/a2dj/world/index.html
  19. http://www.gamekyo.com/newsen16143_une-video-pour-new-super-mario-bros.html
  20. https://www.nintendo.co.jp/nom/0607/11/index.html