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Prerelease:The Simpsons: Road Rage (GameCube, PlayStation 2, Xbox)

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This page details prerelease information and/or media for The Simpsons: Road Rage (GameCube, PlayStation 2, Xbox).

Xbox Alpha Development Kit Build

An early build of the game can be found on certain Xbox development kits which is likely from a similar date to the E3 build, although it has major differences.

Main Differences

  • The game opens with a cutscene of Homer jumping into his car and reminiscing about a scene in the Simpsons episode "El Viaje Misterioso de Nuestro Jomer". The scene, which uses 3D animation like the rest of the game, features Marge and Homer arguing about Homer going to a chilli cook-off.
  • The logo at the beginning of the game is different to the final version. It is very similar looking to the Simpsons Racing placeholder logo, but shows Homer and Mr. Burns looking angry at each other.
  • The loading screen shows Bart at a blackboard writing lines in the same style as the show's chalkboard gag that appears in the opening credits.
  • Like the E3 demo, the title screen shows the game's boxart. The screen also notably shows the game's final logo, instead of the aforementioned prototype logo.
  • The selection screen provides a "Quick Start" option.
  • The Head-to-Head selection screen shows an image of Ganesha holding gasoline pumps.
  • The Mission Mode selection screen shows Apu holding hot dogs next to the words "Hotdoggin Around".
  • The Entertainment District level is called "Moe's".
  • The graphics are in the same cartoon style as the E3 demo.

Gameplay Differences

  • Characters do not have lines and instead speak with robotic placeholder lines such as "Homer driver start of game 1" and "Homer driver big bump 3". An exception to this is Mr. Burns.
  • A thumbs up appears over characters who want to be picked up.
  • The drop off location is indicated by a UFO instead of clouds.
  • Like the E3 build, Mr. Burns' limo is stronger than the player's vehicle.
  • Like the E3 build, the Road Rage mode music uses the same music as Sunday Drive.

Map Differences

  • The Evergreen Terrace level has a broken bridge at the beginning which appears to be used to cut it off from the Springfield Mountains level.
  • The HUD map is green and brown instead of blue in the final game.
  • The Springfield Dam level is incomplete. There is no water and the player can drive out of the map.