Prerelease:The Simpsons Game (PlayStation 3, Xbox 360)
This page details prerelease information and/or media for The Simpsons Game (PlayStation 3, Xbox 360).
To do: Images |
Contents
Daytime
All episodes took place in daytime during initial development. Screenshots captured on a development Xbox 360 build during this stage can be found in the Wii prototype from July 6, 2007.
HUD
Energy Meter
In the E3 preview, the energy meter was blue instead of purple.
Timer
In the E3 preview, the section showing the remaining time in timed sections and the amount of flags left to collect doesn't have a white background. The font has also been changed.
Target
The lock-in target texture has been modified since the E3 preview.
Concept Art
John Bell (Art Director)
Keith Webb (Concept Art Artist)
Videos
E3 2007 Footage
This is footage of the Day of the Dolphin level from E3 2007. There are quite a lot of differences.
- There is no HUD.
- There is no action bubble when Bart goes to pull the lever at the start of the video.
- There is a poster on the side of Tipsy Balls that's not in the final game.
- There is no blue orb on the bouncy ring-buoys.
- A part of the pier debris is much closer to the pier than where it is in the final game.
- Bart and Lisa don't talk.
- There is no barrier visible when using the Hand of Buddha.
- The Hand of Buddha has a different sound effect when used.
- There is no sign underneath the pier.
- The ferris wheel plays music.
- There is no lock on target when Bart uses his slingshot.
Gamescom 2007 Footage
This is footage of the Lisa the Tree Hugger level from the 2007 Gamescom Convention in Germany. It's dated 23rd August, two and a half months before the game was released. It has some differences.
- The Saxophone Spin text was different and a different colour.
- There is no Clobber Girl power up text screen.
- The Hand of Buddha text was different and a different colour.
- None of the characters talk.
- The energy meter was blue instead of purple.
Gamescom 2007 Footage 2
This is more footage from Gamescom 2007, this time looking at the Grand Theft Scratchy and Shadow of the Colossal Donut levels. It only has one difference.
- The energy meter was blue instead of purple.
Gamescom 2007 Footage 3
To do: Review footage. |
Gamescom 2007 Greg Rizzer Interview
Even more footage from Gamescom 2007. This is an interview with lead game designer Greg Rizzer, showing off the Shadow of the Colossal Donut boss fight against Lard Lad.
To do: Review footage. |
E3 2007 Scot Amos Interview
This is an interview with executive producer Scott Amos, showing off many parts of the game.
To do: Review footage. |
Gamespot Johnathan Knight Interview
This is an interview with Senior Producer / Creative Director Johnathan Knight.
- Homer's running animation is different.
- There are 25 Duff Caps to collect instead of 6.
- The Energy Meter is different