Pretty Soldier Sailor Moon
|Pretty Soldier Sailor Moon|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Pretty Soldier Sailor Moon is an alright but rushed beat em up released well after fighting games had stolen the genre's thunder, developed by a company that was circling the drain when it was being made and was on its last legs by the time they released it.
Needless to say, the game's a gold mine of unused stuff.
This game has a mind shattering amount of unused content that needs to be documented, including but not limited to:
* 115 (!!!) unused dialogue portraits that imply that the game was going to have an actual plot.
* unused overlay sprites for Sailor Venus that would turn her into Sailor V.
* the game's ending.
* unused text.
* and much, much more.
With any version of the game, enter the following cheat code in sailormnu.xml, sailormnj.xml, sailormno.xml, or any xml file matching up with the ROM's name inside the cheats folder.
<cheat desc="Display Hidden Debug BPSM Test Mode Menu"> <comment> For best clarity, use on the Game Settings menu (F2). </comment> <script state="on"> <action>maincpu.pd@10819A=00010001</action> <action>maincpu.pb@10A489=00</action> </script> </cheat>
The cheat works best when enabled on either service mode or the ROM check screen upon start-up. Note that after enabling the code, the address automatically changes upon entering any of the submenus below. After leaving the submenus, the game will place the player back to the service mode screen and they have to re-enable the cheat.
The player can enter the submenus by pressing Player 1's Button 1.
BG0, BG1, and BG2 Character Tests
These allow the player to see the individual tiles that make up the backgrounds. Pressing Left and Right changes the palette, while Up and Down change the offset the player is looking at by 0x80.
This allows the player to look at all of the sprites. Player 1 changes the sprite on the left, while Player 2 changes the sprite on the right. Up and Down change the sprite the player is looking by 0x10, while Left and Right change it by 0x1.
Map Area Test
The player can look at the various background layers and can combine multiple layers. Player 1 controls the BG0 layer, while Player 2 controls the BG1 layer.
World Map Test
See the assembled maps. Player 1 controls which screen to see, while Player 2 controls where the screen is positioned with the joystick.
Animation Frame Test
See the animation frames that make up the animations seen below.
Play the animations as they would in game with Button 1. It only seems to work up to 30 though.
See the game's portraits and dialogue boxes. Interestingly, out of the 116 viewable portraits, only one is actually used in the game itself (and only in the Japanese version).
To the left of the screens are volume bars representing the individual sound channels.
Exit to Game Mode
As the name implies, the player goes back to the regular game.
This section is WIP; there is A LOT more than just these animations.
Round 3 Intro
Between Rounds 2 and 3 is an unskippable cutscene of Queen Beryl watching your Sailor through a crystal ball with Jadeite in the background. The Japanese version notably features the only two lines of dialogue used in the game, specifically between Beryl and Jadeite, including a dialogue portrait for the latter. These are not used in any other version of the game.
|Who are the|
|Leave this one for Jadeite|
to settle them.
The Sailor Moon series
|SNES||Bishoujo Senshi Sailor Moon • Bishoujo Senshi Sailor Moon: Another Story|
|Game Boy||Bishoujo Senshi Sailor Moon|
|TurboGrafx-CD||Bishoujo Senshi Sailor Moon|
|Game Gear||Bishoujo Senshi Sailor Moon S|
|Arcade||Pretty Soldier Sailor Moon|
|Windows||3D Adventures of Sailor Moon|
|Nintendo DS||Sailor Moon: La Luna Splende|