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Proto:A Bug's Life (PlayStation)
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This page details one or more prototype versions of A Bug's Life (PlayStation).
A pre-release demo of A Bug's Life with only the Anthill as a playable level. This demo is included on the following discs:
- PlayStation Interactive CD Sampler Volume 9
- Official US PlayStation Magazine Demo Disc 15
- Disc 2 of PlayStation Underground Volume 2.4
General Differences
- A watermark for Traveller's Tales is at the bottom-left of the screen.
- The level music is stored as CD-DA Redbook format as opposed to the XA format in the final version.
- Flik does not have any dialogue.
- The sound effects are either at a higher pitch than in the final version or are completely different.
- The harvester doesn't permanently kill enemies or add to the gold berry count.
- The three-leaf plant has a flower bud at the top.
Demo | Final |
---|---|
- The HUD graphic for the gold berry is different. It also only gives the number of remaining enemies, instead of the number killed out of the level total:
Demo | Final |
---|---|
Level Differences
- The ledge with the gold berry pickup can be walked onto, instead of requiring platforming with the seeds.
Demo | Final |
---|---|
- Fencing, vines and other assets are missing.
Demo | Final |
---|---|
- There are fewer enemies.
- Several tokens, seeds, and other pickups are in different places.
Oddities
While pausing the game during a telescope viewpoint, the pause menu's graphics become corrupted.
The A Bug's Life series
| |
---|---|
Windows | A Bug's Life |
PlayStation | A Bug's Life (Demo) • Activity Centre (Prototype) |
Game Boy Color | A Bug's Life |