We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:A Bug's Life (PlayStation)
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This page details one or more prototype versions of A Bug's Life (PlayStation).
A prototype demo included on the PlayStation Interactive CD Sampler Volume 9 with only the Anthill as a playable level.
General Differences
- A watermark for Traveller's Tales is at the bottom-left of the screen.
- Flik does not have any dialogue.
- The harvester doesn't permanently kill enemies or add to the gold berry count.
- The three leaf plant has a flower bud at the top.
| Prototype | Final |
|---|---|
- The HUD graphic for the gold berry is different. It also only gives the number of remaining enemies, instead of the number killed out of the level total.
| Prototype | Final |
|---|---|
Level Differences
- The ledge with the gold berry pickup can be walked onto, instead of requiring platforming with the seeds.
| Prototype | Final |
|---|---|
- Fencing, vines and other assets are missing.
| Prototype | Final |
|---|---|
- There are fewer enemies.
- Several tokens, seeds and other pickups are in different places.
| The A Bug's Life series | |
|---|---|
| Windows | A Bug's Life |
| PlayStation | A Bug's Life (Demo) |
| Game Boy (Color) | A Bug's Life |