We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Banjo-Pilot/Diddy Kong Pilot 2003
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This is a sub-page of Proto:Banjo-Pilot.
| To do: Finish documenting everything. |
The 2003 build of Diddy Kong Pilot is somewhat improved from the 2001 build, although Mario and friends are sadly gone. The ROM was released on November 5, 2011 by Rareware Central.
| Download Diddy Kong Pilot (2003 Prototype)
File: DiddyKongPilot03.7z (5.63 MB) (info)
|
General Differences
| To do: Cover everything more in-depth, such as the minor gameplay tweaks, and the odd bugs… |
- During the challenges, the player has to collect all six coins and beat Cranky. In Banjo-Pilot, the player can collect as many Jiggies as they want but still have to be in first place.
- By holding L during and after the Rareware logo at the start-up screen, it is possible to load the language select screen directly instead of going to the options menu.
- This also occurs when the game detects that there is no save data recorded.
- The roster has increased to 9 characters with each character being split into one of three teams. Team Kong consists of Diddy Kong, Dixie Kong, Donkey Kong, and Funky Kong. Team Krem consists of Kritter, King K. Rool, Klaptrap, and Klump. Oddly, there is a 9th character, Cranky Kong, with his own team. Choosing Team Cranky leads you to a character select that is the same as the two other teams, but the only selectable character is Cranky.
- At this point in development, the gameplay and tracks are now identical to Banjo-Pilot, just with the DK license.
- In the cup races, the scoring (based on the player's ranking) is different in this prototype:
| Point Spread Comparisons | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | |
| Diddy Kong Pilot | 9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 |
| Banjo-Pilot | 10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 |
It is worth noting that the Diddy Kong Pilot point spread is identical to the first three Mario Kart games, while the Banjo-Pilot point spread is identical to Mario Kart: Double Dash!!, which was the most recent Mario Kart game at the time when Banjo-Pilot was released.
Track Names
| Diddy Kong Pilot | Banjo-Pilot |
|---|---|
| Steamy Swoop | Spiral Mountain |
| Plain Pursuit | Jinxy's Dunes |
| Chilly Length | Freezeezy Peak |
| Magma Spurt | Hailfire Peaks |
| Shore Strife | Treasure Trove Cove |
| Jungle Jostle | Clanker's River |
| Temple Heat | Grunty Industries |
| Wild Wilderness | Gobi's Valley |
| Frosty Feud | Freezing Furnace |
| Vine Rush | Mayahem Temple |
| Speedy Show | Steamy Vents |
| Reef Encounter | Jolly Roger's Lagoon |
| Lava Dispute | Witchyworld |
| Frantic Beach | Breegull Beach |
| Prairie Dash | Terrydactyland |
| Icy Passage | Cauldron Keep |
| Monkey Rift | Spiral Mountain R |
| Plateau Patrol | Jinxy's Dunes R |
| Artic Rumble | Freezeezy Peak R |
| Ember Trouble | Hailfire Peaks R |
| Rapid Sands | Treasure Trove Cove R |
| Simian Field | Clanker's River R |
| Cinder Slam | Grunty Industries R |
| Savannah Air | Gobi's Valley R |
| Snow Business | Freezing Furnace R |
| Gibbons Gate | Mayahem Temple R |
| Fiery Divide | Steamy Vents R |
| Monkey Bay | Jolly Roger's Lagoon R |
| Sanctum Shoot | Witchyworld R |
| Coastal Chaos | Breegull Beach R |
| Sunset Shindig | Terrydactyland R |
| Tundra Tumble | Cauldron Keep R |

