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Proto:Crash Bash/October 7th, 2000 demo
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This is a sub-page of Proto:Crash Bash.
The Crash Bandicoot Carnival Taikenban (クラッシュバンディクーカーニバル 体験版, Crash Bandicoot Carnival Trial Version) is a demo version of Crash Bash, available at Japanese retail stores in 2000. It's dated October 7th, 2000, three days before the North American release version, and over a month before the final Japanese version.
Debug Features
Cheat Menu
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A cheat menu can be unlocked by enabling the GameShark code above. This option can be accessed via the pause menu and allows a range of debug functionality, including warping to almost any level. The menu options are all in English, except for the majority of the level names.
- LEVEL SELECTOR: Self-explanatory. The button hints below the list and all level names are translated to Japanese, except for Tie-Breaker and the warp rooms. (Interestingly, the fourth warp room isn't misspelled here, despite this build being 2 days older than the October 9th, 2000 one).
- CHEAT FLAGS: Lets you use such cheats like invulnerability, freezing the timer, making your opponents brain-dead, and so on. Use left or right to enable a cheat. Cheats that are active are marked with an asterisk.
- TWEAK SETTINGS: This is a more complex sub-menu that allows you to change the game's internal settings, as well as the mode you're playing. To change modes, use the very first option in this sub-menu. This allows you to quickly alternate between a trophy to a crystal challenge, for example. To test it out, press the Select button to restart the level with your changes applied.
- TWEAK AWARDS: Allows you to apply every prize there is to collect for every minigame and boss.
General Differences
- Before the main menu is a basic intro sequence showing a static image of the Japanese game logo rather than animated title.
- Only Battle Mode is normally accessible, leading to three available levels: Jungle Bash, Polar Panic (using Tilt Panic scenery), and Crashball.
Unseen Stuff
Using the Cheat Menu, you can access the entire game, including the totality of Adventure Mode.
- Interestingly, there is only one scenery per minigame type in this demo - aside from the Medieval Mayhem minigames, although their crystal challenge variants are not present either.
- Crate Crush - Jungle Bash scenery
- Polar Push - Tilt Panic scenery
- Ballistix - Crashball scenery
- Pogo Pandemonium - Pogo Painter scenery
- Tank Wars - Swamp Fox scenery
- Crash Dash - Dot Dash scenery
- Some boss minigames, such as Bearminator and Big Bad Fox, are also affected by this.
- Some of the Japanese translations are incomplete and differ from the final Japanese release.
- There are no bonus videos or cutscenes in this demo.
- Boss icons still use their international versions.
- The save file screen lacks a Japanese translation for the return to game action (PRESS △ BUTTON TO EXIT WITHOUT SAVING). The message is using the big font and goes out of bounds of the text box and screen.
- The overwrite screen features a simpler text string and also lacks a Japanese translation. It says X button confirms the overwrite, although it's Square that actually does it, just like in the final game.
- The "Save Game" warp was left untranslated in the third warp room, despite the other rooms having it translated.
- The Enter name screen lacks an icon for the Space option.
- The credit list is small and incomplete (END CREDITS GOETH HERE: JAPANESE VERSION) and (THIS SPACE TO LET).
- TIE-BREAKER is internally named TIE BREAKER.
- Fake Crash isn't in the game at this point.