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Proto:Crash Bash/October 7th, 2000 demo

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This is a sub-page of Proto:Crash Bash.

The Crash Bandicoot Carnival Taikenban (クラッシュバンディクーカーニバル 体験版, Crash Bandicoot Carnival Trial Version) is a demo version of Crash Bash, available at Japanese retail stores in 2000. It's dated October 7th, 2000, three days before the NTSC-U release version, and over a month before the final NTSC-J version.

Debug Features

Cheat Menu

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A cheat menu can be unlocked by enabling the GameShark code above. This option can be accessed via the pause menu and allows a range of debug functionality, including warping to almost any level. The menu options are all in English, except for the majority of the level names.

  • LEVEL SELECTOR: Self-explanatory. The button hints below the list and all level names are translated to Japanese, except for Tie-Breaker and the warp rooms. (Interestingly, the fourth warp room isn't misspelled here, despite this build being 2 days older than the October 9th, 2000 one).
  • CHEAT FLAGS: Lets you use such cheats like invulnerability, freezing the timer, making your opponents brain-dead, and so on. Use left or right to enable a cheat. Cheats that are active are marked with an asterisk.
  • TWEAK SETTINGS: This is a more complex sub-menu that allows you to change the game's internal settings, as well as the mode you're playing. To change modes, use the very first option in this sub-menu. This allows you to quickly alternate between a trophy to a crystal challenge, for example. To test it out, press the Select button to restart the level with your changes applied.
  • TWEAK AWARDS: Allows you to apply every prize there is to collect for every minigame and boss.

General Differences

  • Before the main menu is a basic intro sequence showing a static image of the Japanese game logo rather than animated title.
  • Only Battle Mode is normally accessible, leading to three available levels: Jungle Bash, Polar Panic, and Crash Ball.
  • Fake Crash isn't in the game at this point.

Using the Cheat Menu, you can access the entire game, including the totality of Adventure Mode:

  • Some of the Japanese translations are incomplete and differ from the final NTSC-J release.
  • There are no bonus videos or cutscenes in this demo.
  • Boss icons still use their international versions.
  • The save file screen lacks a Japanese translation for the return to game action (PRESS △ BUTTON TO EXIT WITHOUT SAVING). The message is using the big font and goes out of bounds of the text box and screen.
  • The overwrite screen features a simpler text string and also lacks a Japanese translation. It says X button confirms the overwrite, although it's Square that actually does it, just like in the final game.
  • The "Save Game" warp was left untranslated in the third warp room, despite the other rooms having it translated.
  • The Enter name screen lacks an icon for the Space option.
  • The credit list is small and incomplete (END CREDITS GOETH HERE: JAPANESE VERSION) and (THIS SPACE TO LET).
  • TIE-BREAKER is internally named TIE BREAKER.

Level Differences

Tie-Breaker

  • The level takes place in Jungle Bash's arena, as opposed to a chessboard in outer space in the final game.