Also known as: Crash Bandicoot Carnival (JP)
This game has unused areas.
This game has a prototype article
This game has a prerelease article
Crash Bash was Sony's answer to Mario Party, and the results were... quite lukewarm to say the least.
A prompt graphic that's loaded in the VRAM whenever the player is in the first warp room. Possibly used as a placeholder when a player approached a minigame in Adventure Mode.
A short looping track with a similar composition to the infamous "Loading" theme.
Using GameShark code 8009CBFC 002C in the European version allows you to access a test level once you've entered a minigame.
Pressing Circle plays an animation of an explosion, and pressing it again while the animation is still playing, will stop it until it is pressed one more time.
It seems a TNT crate and a walking egg were originally planned to be used in the dash levels. The visual effect of the egg varies depending on the level.
These can be seen in the video here
These can be activated by changing the current weapon value in memory (4 bytes):
0 = No weapon 1 = Missile 2 = TNT 4 = Egg
As expected, there are numerous differences in the Japanese version besides the language change.
Get a screenshot of the Japanese title screen and rips of the Japanese and Western character/boss icons for comparison.
- The legal notice on the Universal Interactive logo screen differs in the Japanese version; it uses the Japanese version's name (expectedly), replaces all "TRADEMARK AND COPYRIGHT" with their respective symbols, and adds a line crediting Eurocom ("DEVELOPED BY EUROCOM ENTERTAINMENT SOFTWARE").
- The title screen is different.
- The main theme is changed to a song called "Crash Banjy-Kyusuu ~Carnival 2000 Mix~", a remix of the theme song featured in other Japanese Crash Bandicoot releases.
- The European version adds a language selection screen after the title screen.
- The Memory Card save icon is static in the European version.
- Both the background and "LOADING" text on the loading screens move at a slower speed in the Japanese version.
- All of the voices except for Koala Kong's were redone by the Japanese actors from previous games.
- The music for Dot Dash, Splash Dash and Oxide Ride, which was a remix of Dingodile's theme from Crash Bandicoot: Warped, is replaced with a modified version of the famous Can Can music.
- All the characters and bosses have different icons to appeal more to Japanese audiences.
- TNT Crates have the same bomb image drawn on them from the Japanese versions of previous games.
- Finishing Adventure mode shows an epilogue message for your character and an accompanying picture.
Fake Crash is added as a secret character exclusive to this version of the game. He is a neutral character and is only available in the Battle and Tournament modes by pressing R1 + R2 + Down + Left on the character select screen. He plays and moves just like Crash, but has his own separate voice samples.
Previous Crash Bandicoot games released in Japan have hidden bonus videos accessible at startup, and this game has two of them. To access them, press and hold the following button combinations at the PlayStation logo during startup:
- Hold Up + Triangle + L2 + R2 or use GameShark code D0010404 0003 + 80010406 1043 to play the first video.
- Hold Down + X + L2 + R1 or use GameShark code D0010420 0004 + 80010422 1043 to play the second video.
Like before, you must reset your console after each video has finished playing.
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