If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Crash Nitro Kart (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Crash Nitro Kart

Also known as: Crash Bandicoot: Bakusou! Nitro Kart (JP)
Developer: Vicarious Visions
Publishers: Universal Interactive (US/EU), Konami (JP)
Platform: Game Boy Advance
Released in JP: August 26, 2004 [1]
Released in US: November 11, 2003 [2]
Released in EU: November 28, 2003 [3]


RegionIcon.png This game has regional differences.


Hmmm...
To do:
Some unused music exists within the game files. Rip and upload those songs.

Crash Nitro Kart on Game Boy Advance plays like Mario Kart: Super Circuit with the attributes of a Crash kart racer. It's notable for being the only version of Nitro Kart to have Spyro as a playable character.

Cutscene Oddities

The cutscenes appear to be based on an early version of the console's FMVs, as evidenced by some small details present from the "Meet Norm" cutscene onwards, such as the blue pixels in the top corner of these scenes, which are the production codes. In fact, the July 29th, 2003 prototype for the Xbox confirms where the GBA cutscenes were originally taken from, matching the details present in the late scenes.

This explains why the story ends so abruptly, with the final cutscene also missing a lot of scenes in the handheld versions. Interestingly, the "Velo Vanquished" cutscene is completely missing from the handheld versions - which is actually in a very early state in the Xbox prototype, therefore no scenes could be utilized at that stage, so this may be the answer to why Real Velo did not appear in any form.

Regional Differences

Hmmm...
To do:
Many characters have different voice lines in the Japanese version. Rip and upload the differing voice lines from the Japanese and international versions.
International Japan

Just like the console versions, the main theme differs between regions. The international version uses cartoonish music, the Japanese version uses Hideo Suwa - "Cracra Baban".

International Japan
CNKGBA-CopyrightNA.png CNKGBA-CopyrightJP.png

The copyright screen is different between regions, both in text and font.

International Japan
CNKGBA-VicariousVisionsNA.gif CNKGBA-VicariousVisionsJP.png
International Japan
CNKGBA-TitleScreenNA.gif CNKGBA-TitleJP.png

Both the developer logo and title screen are animated in the international version, while the Japanese version uses still images instead.

International Japan
CNKGBA-TNTCrateNA.png CNKGBA-TNTCrateJP.png

As expected, the TNT crates are labelled with a bomb icon.

Miscellaneous

Hmmm...
To do:
Rip and upload the songs which differ between the Japanese and international versions. Also check if the full songs are still present within the international version's files.
  • In-game music is properly looped in the Japanese version, resulting in numerous songs being longer than in other versions.
  • On the high scores menu, a web URL is present with a special code for each level, likely used for player leaderboards.

References