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Crash Bandicoot 4: It's About Time

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Title Screen

Crash Bandicoot 4: It's About Time

Also known as: Crash Bandicoot 4: Tondemo Multiverse (JP)
Developer: Toys for Bob
Publisher: Activision
Platforms: PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Windows
Released internationally: October 2, 2020, March 12, 2021 (PlayStation 5, Switch), March 26, 2021 (Windows)


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A brand new Crash Bandicoot game? It's about damn ti- oops, that joke was already made before.

That's right, The Wrath of Cortex wasn't the real sequel. Crash Bandicoot 4: It's About Time is moreso about dimensions (barely), but that wouldn't make as clever of a title. And they already did dimensions before too...

Hmmm...
To do:
  • There's a lot more unused music, including early versions of various level themes.
  • There's a loooot of unused models! and apparently a naked model of Crash in the files somewhere. Find it. Please.
  • Changes in exclusive demo builds of the game.
  • Any differences in the Japanese version?

Unused Skins and Characters/Rides

Unused Skins

Iatskinsdead.png
Unused skin names for every character.

Player Folder

Iatplayerfolder1.png Iatplayerfolder2.png Iatplayerfolder3.png
The player folder contains many, many folders for characters that aren't playable in any game mode, most of which don't have much left inside.

  • CP15637_RollerBall repeats the textures from CL13389_Rollerball.
  • CP36575_CatBat/CP36575_CatBat_MpSkins refers to the mysterious character from the 100% ending, who is a bat with a cat tail.
  • CP3703_Ripper contains Ripper Roo's files. It was confirmed in the art book that he was intended to be a boss in Run It Bayou. He was most likely placed in the playable characters folder to save loading time in Off Beat, since there are no other NPCs in the level.
  • CPX0007_Voodoo has a Data folder.
  • CPX0009_Hover has Blueprints and Data folders.
  • CPX0015_Speedster has an Animations folder.
  • CPX0021_Titan may have been a Titan from Crash of the Titans or Crash: Mind Over Mutant.

TemplateDummy and TemplateProjectile

TemplateDummy.png TemplateProjectile.png

TemplateDummy and TemplateProjectile, placeholders for a character.

"GearProxy"

Hmmm...
To do:
Actually add images of Tawna GearProxy?

CortexGearProxy1.png CortexGearProxy2.png DingoDileGearProxy1.png DingodileGearProxy2.png

Cortex, Dingodile, and Tawna wearing top hats and tails. It's more likely that these were intended for a level or cutscene as they are placed in the characters' general mesh folders alongside their weapons and alternate outfits (for example Cortex with skis).

Unused Models

Relics

Although they only appear as 2D models in-game, there are also fully 3D models for each type of relic.

N. Sanely Perfect Relics

Crash 4 nsane relic 1.gif Crash 4 nsane relic 2.gif Crash 4 nsane relic 3.gif

Models and animations exist for three variations of the N. Sanely Perfect Relics. In the final game, only one variation of this item exists. It appears this item was originally going to feature some sort of ranking system, similar to the Time Relics and Flashback Relics.

(Source: The Wumpa Gem)

Time Relics

Sapphirerelic3d.png Goldrelic3d.png Platinumrelic3d.png Sapphirerelic3dback.png Goldrelic3dback.png Platinumrelic3dback.png

Flashback Relics

FBTsapphire.png FBTgold.png FBTplatinum.png FBTsapphireback.png FBTgoldback.png FBTplatinumback.png

These don't have backs, so they were probably intended to only be seen from the front.

Placeholder Models

Pixelmon Cortex

OldCortexMesh1.png OldCortexMesh2.png

A low poly placeholder for Cortex.

N. Sane Trilogy Models

CrashNsane.png DingodileNsane.png

The Elementals

Hmmm...
To do:
Link fanart!

EarlyAkuCrate.png UkaCrate.png RokkoCrate.png WaWaCrate.png PyRoCrate.png

Crates featuring Aku Aku's Skylanders design, fanart of Uka Uka, and fanart of the Elementals from Crash Bandicoot: The Wrath of Cortex (excluding Lo-Lo) over a strangely modified rip of the original games' box texture. These may have been used to trigger the Quantum Masks during development.

On That Grind

EarlyCrashGrindRail.png RailBlockerMustJump.png

Placeholder meshes to build the rail sections and to indicate where the player should jump.

Boss Level Icon

MapIconsBossLevel.png

Early icon on the map for the bosses.

Bony Hawk's Pro Skater

Placeholder meshes for level design. The widths are measured with crates!

Unused Music

Several unused songs are present in the game data. Some of these are stock music, or music used in previous Toys For Bob titles.

Music Song Title Notes
Take You To Paradise Instrumental version of stock music by Jorden Milnes. Likely a placeholder.
Aren't I Clever Mummy? Stock music by Danny Fromajio and Peter Hajioff. Possibly linked to Crash's unused mummy skin.
Bay Breeze Stock music by Max Cameron Concors. Likely a placeholder.
Roadrunner Rag An unused variation of Off Beat's theme, possibly an earlier version.
Roadrunner Rag (Ambient) An ambient version of the theme above. Likely for when the player enters the cannons.
Dynamic Duo Based on the title, likely intended for something involving Crash and Coco.
Killer Surf Stock music by Matthew John Moore. May have inspired a cut level related to the various unused Halloween-themed skins.
Parrots Stock music by Didier Malherbe and François Causse. Likely a placeholder.
Unknown Tawnaverse Likely intended for a level/cutscene involving Tawna's universe.
Home Cookin' (Bonus) A bonus round variation for the level Home Cookin'. This level is exclusive to Dingodile, and bonus rounds only appear in levels where Crash/Coco are playable.
Run it Bayou - Ripper Roo A direct remake of Ripper Roo's theme from the original Crash Bandicoot. Would have probably been used in his cut boss fight.
(Source: AbdulTheArabicGuy)

Unused Videos

Hmmm...
To do:
Replace with MP4 uploads if possible.
Video Description
A darker version of the Unreal opening.
A darker version of the Toys For Bob opening.
The opening cutscene of Crash Bandicoot from the N. Sane Trilogy. While this is seen in-game, the cutscene it's in is prerendered.
A cutscene from the Metropolis level in Spyro Reignited Trilogy.
Placeholder for cutscenes. There are three other videos which are near-identical but in different resolutions.
Early loading animations.
An animation of Crash being blown to bits. A similar animation to this has been uploaded by the concept artist Oleg Yurkov as a concept for a loading screen.
These were most likely intended for the final boss. A static image of the mask used by Cortex is shown behind him, though.
More random animations. Judging by the filenames, these were meant to appear on the TV on the beach at the start of the very first level.

Oddities

Oxide

As the Out for Launch cutscene is a .mp4 instead of being rendered in-engine, Oxide's model goes unused. It has animations, though the animation data seems to be gone, and judging by the file names they're simply the animations from the cutscene. His model also appears in the Enemy folder for some reason. He might likely either used as a placeholder for the Gasmoxian enemies or was planned to appear in the levels himself.

Revisional Differences

Hmmm...
To do:
Get dates for the changes. Also, these aren't consistent/correct across different consoles.

1.01

  • Bug fixes.

1.02

  • Data fixes.
  • Bug fixes.

1.03

  • Added fixes for some crashing.
  • Fixed players reported glitches.
  • Added gameplay optimizations.
  • Added fixes for framerate drop and freezing issues.
  • Added fixes for stuttering/lag issues.
  • Other under the hood fixes.
  • Format changes.

1.04

  • Addressed crashing issues.
  • Addressed loading screen issues.
  • Added overall gameplay improvements.
  • Added fixes for framerate drop and freezing issues.
  • Fixed some audio-related issues.
  • Other under the hood fixes.
  • Data changes, most likely for save data.

1.05

  • Increased the hitbox of Polar, allowing detection of crates to be much more reliable when moving in Bears Repeating.
  • Fixed a bug with Nitro crates in the grinding section, allowing them to jump in Out for Launch.
  • Save data can now be transferred across Next-Gen consoles like PlayStation 5, to suit the free upgrade on owning the PlayStation 4 version of the game and the same applies for the Xbox One and Series X. This excludes the Nintendo Switch and PC versions of the game and also transferring between different console families.
(Source: Reddit)