Crash Team Racing
|Crash Team Racing|
Also known as: Crash Bandicoot Racing (JP)
This game has a prototype article
This game has a prerelease article
Crash Team Racing is Sony's answer to Mario Kart 64, in which characters of the Crash Bandicoot series are pitted against each other in a race to save the planet.
Received a remake in 2019 entitled Crash Team Racing Nitro-Fueled, which gave the game an 4K make-over and added online multiplayer, tracks from Crash Nitro Kart and about a billion “Games-as-a-Service” hooks.
- 1 Sub-Pages
- 2 Unused Audio
- 3 Unused Strings
- 4 Unused Spring Power-up
- 5 Unused Disable Hazards Feature
- 6 Oxide Station Multiplayer Model
- 7 Obscure Controller Setup Menus
- 8 Regional Differences
The American version of the game contained placeholder dialogues used for character sounds which weren't implemented in the game yet. Whilst most samples were removed from the retail disc, two samples were particularly notable for not merely existing within the game's code, but actually playing in-game via a mistake and contrasting largely from the rest of the character's audio. Penta Penguin's audio bank in particular contains voice samples from Gavin James, saying "Penguin yay one" and "Penguin yay two" in a deadpan tone. According to Rob Titus, the developers didn't notice about this until they played the retail copy themselves, which by then was too late to be fixed because the game's disks had been burned. This was later fixed in the European and Japanese versions. The placeholder dialogue still exists in the re-release on the Playstation Network store.
Penguin "Yay" 1
Penguin "Yay" 2
This placeholder became a reference in the game's remake, Crash Team Racing Nitro-Fueled, where Penta Penguin actually said "Penguin yay one" when unlocking him with the classic cheat code, after boosting when landing and in his victory quote.
A rather unusual sounding Dr. Neo Cortex announcing the title and menus of the game. The enunciation in these clips are rather poor, thus impairing the music playing in the background. Later releases removed any announcements from the files.
Crash Team Racing
Press Start to Play
Choose a Racetrack
Unused Adventure Voice Clips
There exist numerous audio clips by Aku Aku and Uka Uka which were intended for Adventure Mode but are rendered unused in the final game.
The majority of them relating to hardware problems with the PlayStation.
Hardware Issue Notices
|Issue||Aku Aku||Uka Uka||Quote|
|No Controller Notice||No controllers are plugged into controller ports. Please insert a controller into a controller port.|
|No Memory Card||There are no memory cards in any of the memory card slots. Put a memory card in a memory card slot and try again.|
|No CTR Memory Card Data||There is no Crash Team Racing data on this memory card.|
|No Memory Card Space||The current memory card is full. Put in a different memory card, or erase files from the current memory card.|
The latter 6 clips were likely intended to be used in conjunction with the Load-Save Screen, but these warnings are displayed by text as opposed to voice, rendering the recorded audio unused.
Boss Key Congratulations
Good job! You've earned a key!
A congratulatory message for obtaining a Boss Key. The message was likely removed as a result of being deemed redundant by Naughty Dog, as the bosses congratulate you themselves in an in-game cutscene after beating them in a race.
CTR Token Congratulations
Excellent work! You've collected a CTR Token!
A similar case occurs with the CTR Tokens: Although audio does exist of the masks congratulating you on obtaining them, they aren't used and after the race has concluded, you spawn outside of the level's Warp Vortex with no message from the masks.
Ripper Roo speaking in English
At some point in development Ripper Roo was supposed to talk like in the Japanese version but it was scrapped in flavor of stock clips of Ripper Roo laughing along with subtitles added in.
Wa hahahaha! Are you crazy enough to race me?! Ya hahaha! I should face Oxide in the big race! Hahahahaha! I'll show you wild driving! Last one across the finish line is a ROTTEN BRAIN!
You ARE crazier than me! Hahahaha! Best get head checked if you think you can beat Oxide! Ya hahaha! Have a key! Wa hahahaha! Good luck, you'll need it!
Nitros Oxide as a playable character
According to Rob Titus, former Naughty Dog developer, Nitros Oxide couldn't fit into memory for multiplayer, plus he was too big in-game, so he got cut as a playable character. They ran out of memory all the time because the game is not streamed like the previous Crash games. However, when forcing the game to load him as the playable character via hacking, there will be a complete set of voice clips that would only play in-game when a character is controlled by a human player, such as hitting the wall, spinning out or even performing a big air jump:
Nitros Oxide would later become a playable character in the game's remake, Crash Team Racing Nitro-Fueled.
Unused Nitros Oxide Dialogue
N. Oxide has also unused voice recordings found in the American version of the game. These recordings have a slightly different voice to the final Oxide, indicating that these were made during a different recording session.
Time is short, so find your best driver and get ready to race for the fate of your planet!
An extended version of a sentence Oxide says during the intro.
I'm sorry to interrupt this pitiful little party, but I am waiting, you know. What? No champion yet? So far, you slowpokes savages don't look like much of a challenge! You race so slow, I think it's more fun to watch Forgundian grass grow! Well, hurry up and bring me those trophies! I grow impatient!
Suggesting that there was going to be a cutscene where Oxide taunts the player.
Think you can save your planet? Believe me, it's doomed. No one has ever beaten Oxide in a race, ever! Still, you savages amuse me, so a fair chance is in order. Bring 16 trophies to my spaceship, proving you are the world champion. Then will we race for the fate of your planet.
Audio suggesting that Oxide was at one point going to taunt the player into bringing all 16 Gold Trophies to his ship.
You're the fastest racer so far? You're the best this planet can offer? This is going to be a bigger joke than that last civilization I challenged. What was it called... on that red planet so close to here... Oh, yes. I think you call it Mars. Now that was an easy win. What? You say there is no civilization on the planet Mars? [laughs] Not anymore! They lost the race!
This one has Oxide explaining that he is the main reason as to why there is no civilization on Mars.
Speed Champion Leftover
N. Tropy has an alternative dialogue for when the player gets a fast enough time in Time Trial, which was left in the files. It's assumed this clip was originally intended to be used when the home track ghost was unlocked, hence N. Tropy uses a generic term. Each track would feature a unique ghost challenge based on the character's home track (e.g. Crash in Crash Cove, Cortex in Cortex Castle, Coco in Coco Park, etc.). This feature was replaced in the final game in favor of N. Oxide's ghosts, although this idea can still be seen in action in the August 14th, 1999 prototype.
Think you're fast, eh? Well, let's see if you can beat this track's speed champion.
Race Results Dialogue
In the American version, most of the characters have more lines than in the normal game, including some grunts and, more interestingly, comments according to which place they finish the race. Not all of these lines were done, as some are just placeholders voice by Gavin James. Since these lines for Crash, Dingodile and Fake Crash were missing, it's possible this feature was already scrapped at the time the voices of these characters were being recorded.
|Character||1st place||2nd place||3rd place|
|Dr. Neo Cortex|
Super Engine Sound Effect
Super Engine originally played a sound effect when used, kinda similar to a chainsaw. It's present in the August prototypes, but went unused in the final game.
It seems there was a planned feature that would allow the player to change their vehicle at some point. Pre-release articles mention the "gold wrench" feature, which would allow the player to upgrade the kart stats, and move them to multiplayer arenas.
CAR TYPE STANDARD UNLIMITED
A srapped menu option that would let the player change the engine class.
ENGLISH FRENCH GERMAN ITALIAN SPANISH DUTCH BABYTALK ESPERANTO
The game mentions Babytalk and Esperanto, two extra languages that aren't present in the final game. These were most likely a developer joke.
Crystal Challenge Mode's Name
There is an unused fly-in intro text string for Crystal Challenge where it says "Bonus Round". Since the intro was disabled for this mode, this string became unused.
Extra High Score Characters
N. OXIDE PENGUIN F. CRASH
The High Score name list contains shortened default names for Penta Penguin, Fake Crash, and Nitros Oxide. Since these characters never appear in the records by default, it became unused. Default scores for Penta Penguin and Fake Crash were present in the September 3rd, 1999 prototype.
Penta and Fake Crash's Epilogues
PENTA PENGUIN became a news weatherman for one of the big three networks. Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night. Ratings are up!
FAKE CRASH still contends he is the real Crash Bandicoot. Submitting to a DNA test on 'The Jimmy Spranger Show,' the test results were destroyed when Fake Crash tried to dance, and the show erupted into a brawl.
Penta Penguin and Fake Crash never appear in the credits, however their epilogues are present in the files. These strings were used in the September 3rd, 1999 prototype.
Unused Menu Hints Text
The game has text transcriptions of all Aku Aku/Uka Uka dialogues in the game stored along with all other Adventure Mode hints, including the unused voice clips. However, the following texts do not fit as an appropriate tip, so they went unused in the final game.
GREETINGS! WELCOME TO THE ADVENTURE ARENA. YOU CAN TRAVEL AROUND THIS AREA AND PRACTICE YOUR DRIVING SKILLS. THE DOTS AND STARS ON THE MAP REPRESENT WARP PADS WHICH LEAD TO RACES. WHEN THEY FLASH, IT SIGNIFIES THEY ARE OPEN TO PLAY. TO ACCESS A RACE TRACK, DRIVE ONTO A WARP PAD THAT HAS AN ACTIVE WARP VORTEX, AND IT WILL TAKE YOU TO THE TRACK'S START LINE. FINISH A TRACK IN FIRST PLACE TO WIN A TROPHY. AS YOU COLLECT MORE TROPHIES, OTHER TRACKS WILL TURN ON AND OPEN TO YOU. GOOD LUCK AND DRIVE FAST!
This one was divided into "Map Information" and "Using a Warp Pad". The initial welcome sentences, however, were scrapped as those do not provide useful information for the player.
NO MEMORYU CARD IN MEMORY CARD SLOT WARNING THERE ARE NO MEMORY CARDS IN ANY OF THE MEMORY CARD SLOTS. PUT A MEMORY CARD IN A MEMORY CARD SLOT AND TRY AGAIN.
MEMORY CARD FULL WARNING THE CURRENT MEMORY CARD IS FULL. PUT IN A DIFFERENT MEMORY CARD OR DELETE BLOCKS FROM THE CURRENT MEMORY CARD.
NO CRASH DATA ON MEMORY CARD WARNING THERE IS NO CRASH TEAM RACING DATA ON THIS MEMORY CARD.
NO CONTROLLER WARNING NO CONTROLLERS ARE PLUGGED INTO CONTROLLER PORTS. PLEASE INSERT A CONTROLLER INTO A CONTROLLER PORT.
These hardware issues texts do not fall under the hints category for obvious reasons. Also, in the unused Aku Aku/Uka Uka audios for memory card space, the masks actually say "erase files" instead of "delete blocks".
WHEN PLAYER WINS A TROPHY CONGRATULATIONS! YOU WIN A TROPHY!
WHEN PLAYER WINS A BOSS KEY GOOD JOB, YOU'VE EARNED A KEY!
WHEN PLAYER WINS A RELIC GREAT, YOU'VE EARNED A RELIC!
WHEN PLAYER WINS A CTR COIN EXCELLENT WORK, YOU'VE COLLECTED A CTR TOKEN!
WHEN PLAYER WINS A GEM CONGRATULATIONS, YOU'VE WON A GEM!
Again, there was no reason to put these texts into the hints category since they don't explain anything. Also, the CTR Token title still calls them "CTR Coin".
Unused Spring Power-up
The Spring power-up, which can be seen in early footage of the game is still present in the final game and it's fully functional. By changing the item ID to 05 will load the unused item. When used, it will make the kart perform a high jump, making it useful for some shortcuts. The icon was removed from the final game, and the reason it was disabled was possibly because it was considered useless.
Interestingly, even if the item was restored in the RNG system, there is also an extra piece of code preventing it from being used, as it gets automatically changed to the Turbo power-up everytime the item would be chosen.
Unused Disable Hazards Feature
There is an unused feature that disables hazards from all tracks in the game. It is unknown if this was intended to be a cheat code, a debugging option, or if it was just made for testing purposes. When the code is restored, hazard models are loaded and placed into the world, but all scripted behavior for hazards are disabled, therefore they can't move or hurt drivers. Some side effects include the man-eating plants in Papu's Pyramid being shrunk, and the minecarts in Dragon Mines being placed out of bounds.
- Mystery Caves - Turtles are always sitting up & fireballs are disabled.
- Sewer Speedway - Rolling barrels are disabled.
- Dingo Canyon - Armadillos are disabled.
- Papu's Pyramid - Man-eating plants are disabled.
- Blizzard Bluff - Boulder is disabled.
- Dragon Mines - Minecarts are disabled.
- Polar Pass - Seals are disabled.
- Cortex Castle - Spiders are disabled.
- N. Gin Labs - Rolling barrels are disabled.
Oxide Station Multiplayer Model
In multiplayer modes, Oxide Station is always disabled from level select screen, which means when playing with someone else, you'll never be able to access the track. However, in the game's files, there are two unused models that were planned to be used on 2 player and 3+ player modes, meaning the developers were planning to make it playable, but the idea was scrapped due to time constraits. With hacks, attempting to force the game to load it on 2 player mode will work fine.
Obscure Controller Setup Menus
The game has support for two different types of controller, which turned out to be very unknown among players. Two setup menus are hidden in the game and can normally be triggered by plugging said controllers. The first one is for the Racing Wheel, and the second one is for the Namco's JogCon Controller. These features were never mentioned in the instruction booklets of any region, most likely because the manuals were written using an unfinished build of the game.
American and European
The scrapbook in the European version was shortened considerably. There are a lot less pictures and no fading transition between them. The Japanese merchandise was omitted entirely. This was done to save space, as the PAL version of the game just barely fits in one disc due to the multiple languages.
Hub World Names
In the European and Japanese versions, driving between the different areas causes the name of the area to show at the bottom of the screen. No such feature is seen in the American version.
Penta Penguin has different stats depending on the game's region. In the American version, Penta Penguin shares his Beginner class with Polar, Pura and Ripper Roo, while in the European and Japanese versions, Penta has all his stats maxed out.
In the American version, when Penta gets a mask power-up, the icon shows up as Uka Uka, but when activated, Aku Aku appears. This was fixed in the European and Japanese versions, by showing only Aku Aku in both cases. This error was once again referenced in the remake, where Penta Penguin can obtain both Aku Aku and Uka Uka masks, though the icon inconsistency was fixed.
Finally, both of his placeholder voice clips were replaced by actual penguin grunts.
Default High Scores
Every default best time for each track is 9:59:00 in the American version. They have all been changed to regular times in other versions.
American/European and Japanese
Someone in charge of the Japanese localization apparently decided to have a field day and change just about everything in the game. As this version is based off the European version, changes from that version have been retained.
The Japanese intro has an announcer reading out the messages before the start of the game, and the music is completely different.
- The logo of the game featuring Crash holding a trophy has been changed to him sitting in his kart.
- Time Trial and Arcade options were switched.
Ripper Roo Dialogue
Ripper Roo now speaks in an actual language now, rather than his crazed laughing, which also means he no longer needs subtitles.
|Dr. Neo Cortex|
Some character icons were changed to a larger, different design, most likely to appeal more to the Japanese market.
Like with the Japanese versions of the previous two Crash games, a hidden video has been added and can be viewed by holding L1 + L2 + R1 + R2 at the PlayStation logo during startup. Again, you have to reset your console after the video has finished playing.
Almost all cheat codes were changed. For example, a different code is required to unlock Penta, and to access the Spyro 2 demo, you have to hold a specific button combination during the Playstation logo (much like the bonus video) as opposed to putting in a code at the main menu.
|Ripper Roo||L1+R1 Right, Circle, Circle, Down, Up, Down, Right||L1+R1 Up, Down, Triangle, X, Circle|
|Papu Papu||L1+R1 Left, Triangle, Right, Down, Right, Circle, Left, Left, Down||L1+R1 Up, Left, Triangle, Circle|
|Komodo Joe||L1+R1 Down, Circle, Left, Left, Triangle, Right, Down||L1+R1 Up, Triangle, X, Down, X|
|Pinstripe||L1+R1 Left, Right, Triangle, Down, Right, Down||L1+R1 Right, Square, Up, Down, X|
|Fake Crash||L1+R1 Circle, Down, Down, Up, Circle, Circle, Down, Left, Right||L1+R1 Up, Triangle, Down, X|
|Dr. N. Tropy||L1+R1 Down, Left, Right, Up, Down, Right, Right||L1+R1 Up, Down, Right, Square|
|Penta Penguin||L1+R1 Down, Right, Triangle, Down, Left, Triangle, Up||L1+R1+R2 Left, Up, Right, Square, Triangle, Circle, X, Square, Right, Down|
|Unlimited Wumpas||L1+R1 Down, Right, Right, Down, Down||L2+R2 Up, Down, Triangle, Circle, X|
|Unlimited Masks||L1+R1 Left, Triangle, Right, Left, Circle, Right, Down, Down||L2+R2 Up, Triangle, Square, Up, Down|
|Unlimited Turbos||L1+R1 Triangle, X, Right, Left, Left, Triangle, X||L2+R2 Left, Right, Down, Triangle, Circle|
|Unlimited Bombs||L1+R1 Triangle, Right, Down, Right, Up, Triangle, Left||L2+R2 Up, Down, Right, Triangle, Circle|
|Invisibility||L1+R1 Up, Up, Down, Right, Right, Up||L2+R2 Triangle, Up, Left, Up, Down|
|Super Engine||L1+R1 Up, Up, Left, Right, Triangle, Down, Right, Down||L2+R2 Up, Triangle, Down, Square, X|
|Super Turbo Pads||L1+R1 Triangle, Right, Right, Circle, Left||L1+L2+R1 Down, Right, Square, Triangle, X, Circle|
|Extra Tracks and Arenas||L1+R1 Right, Right, Left, Triangle, Right, Down, Down||L1+L2+R1 Up, Down, Left, Square, Circle, X|
|Scrapbook||L1+R1 Up, Up, Down, Right, Right, Left, Right, Triangle, Right||L1+L2+R1 Left, Right, Triangle, X, Square, Circle|
|1-Lap Races||L1+R1 Down, Up, Down, Down, Right, Up, Down, Right, Triangle, Down||L1+L2+R1 Left, Right, Square, Circle|
|Super Hard Mode||L1+R1 Down, Right, Left, Up, X, Right||L1+L2+R1 Left, Up, Circle, Triangle, Down, Up|
|Spyro 2 Demo||L1+R1 Down, Circle, Triangle, Right||Left+Circle when the PlayStation logo appears.|
|CPU Difficulty Cheat||L1+R1 Right, Up, Down, Up, Right, Circle||L1+L2+R1 Right, Down, Square, X, Triangle, Circle|
|Bonus Movie||Not present||L1+L2+R1+R2 when the PlayStation logo appears.|
- Trophies are localized as "Winning Cups".
- TNT crates no longer say TNT on them, instead sporting a generic bomb picture on them.
- The theme song is completely different, like most other Japanese localizations of the Crash Bandicoot series.
- When selecting a track in Arcade mode, there are now Wumpa fruits next to the minimap indicating how difficult the track is. The international versions have no such feature.
- Since the game is called Crash Bandicoot Racing, the tokens now sport that acronym as well, and the second letter in their respective challenges is now a B instead of a T.
- You must have two boss keys and also open the Gem Cups door in order to unlock CBR/Crystal Challenges.
- There is a counter on the HUD that appears when you chain 3 or more turbos during a race, and displays your highest turbo chain at the end of a race. This feature can be activated in the international versions via cheat code. A similar boost counter is used in all regional versions of Crash Nitro Kart.
- The trophy girls all have brown eyes as opposed to light blue for Isabella, green for Ami, red for Megumi and purple for Liz. Their eyes are in their original colors in the end credits.
- The scrapbook is also different in this version, featuring a few pieces of art not found in the other versions mainly from Japanese promotional material and the bonus videos found in the Japanese versions of the Crash games.
The Crash Bandicoot series
|PlayStation||Crash Bandicoot (Prototypes) • Cortex Strikes Back (Prototypes) • Warped (Prototypes)|
|PlayStation 2, Xbox, GameCube||The Wrath of Cortex (Prototype) • Crash Twinsanity (Prototypes) • Crash of the Titans • Mind Over Mutant|
|Game Boy Advance||The Huge Adventure • N-Tranced • Crash of the Titans|
|PlayStation Portable||Mind Over Mutant|
|PlayStation 4, Xbox One, Nintendo Switch, Windows||N. Sane Trilogy • It's About Time|
|PlayStation 5||It's About Time|
|PlayStation||Crash Team Racing (Prototypes)|
|GameCube, Xbox, PlayStation 2||Crash Nitro Kart (Prototypes) • Crash Tag Team Racing|
|PlayStation 4, Xbox One, Nintendo Switch||Crash Team Racing Nitro-Fueled|
|PlayStation||Crash Bash (Prototypes)|
|Game Boy Advance||Crash Bandicoot Purple: Ripto's Rampage • Spyro Orange: The Cortex Conspiracy|
|Nintendo DS||Crash Boom Bang!|
|Adobe Shockwave||Nitro Mini Golf|