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Crash Team Racing

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Title Screen

Crash Team Racing

Also known as: Crash Bandicoot Racing (JP)
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Platform: PlayStation
Released in JP: December 16, 1999
Released in US: October 19, 1999
Released in EU: November 1999


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Crash Team Racing is the first of several Crash Bandicoot racers and Naughty Dog’s swan song to the series, in which characters of the Crash Bandicoot series are pitted against each other in a race to save the planet.

Received a remake in 2019 entitled Crash Team Racing Nitro-Fueled, which gave the game a 4K make-over and added online multiplayer, tracks from Crash Nitro Kart, more playable characters from all over the series, and about a billion “Games-as-a-Service” hooks.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio

Voice Clips

Placeholder Dialogue

The American version of the game contained placeholder dialogues used for character sounds which weren't implemented in the game yet. Whilst most samples were removed from the retail disc, two samples were particularly notable for not merely existing within the game's code, but actually playing in-game via a mistake and contrasting largely from the rest of the character's audio. Penta Penguin's audio bank in particular contains voice samples from Gavin James, saying "Penguin yay one" and "Penguin yay two" in a deadpan tone. According to Rob Titus, the developers didn't notice this until they played the retail copy themselves, which by then was too late to be fixed because the game's discs had been burned. This was later fixed in the European and Japanese versions. The placeholder dialogue still exists in the re-release on the PlayStation Network store.

Penguin "Yay" 1

Penguin "Yay" 2

This placeholder became a reference in the game's remake, Crash Team Racing Nitro-Fueled, where Penta Penguin actually says "Penguin yay one" when unlocking him with the classic cheat code, after boosting when landing, and in his victory quote.

Unused Announcer

A rather unusual sounding Dr. Neo Cortex announcing the title and menus of the game. The enunciation in these clips are rather poor, thus impairing the music playing in the background. Later releases removed any announcements from the files.

Crash Team Racing

Press Start to Play

Select Player

Select Players

Choose a Racetrack

Unused Adventure Voice Clips

There exist numerous audio clips by Aku Aku and Uka Uka which were intended for Adventure Mode but are rendered unused in the final game.

The majority of them relating to hardware problems with the PlayStation.

Hardware Issue Notices

Aku Aku Uka Uka Quote
No controllers are plugged into controller ports. Please insert a controller into a controller port.
There are no memory cards in any of the memory card slots. Put a memory card in a memory card slot and try again.
There is no Crash Team Racing data on this memory card.
The current memory card is full. Put in a different memory card, or erase files from the current memory card.

The latter 6 clips were likely intended to be used in conjunction with the Load-Save Screen, but these warnings are displayed by text as opposed to voice, rendering the recorded audio unused.

Boss Key Congratulations

Good job! You've earned a key!

A congratulatory message for obtaining a Boss Key. The message was likely removed as a result of being deemed redundant by Naughty Dog, as the bosses congratulate you themselves in an in-game cutscene after beating them in a race.

CTR Token Congratulations

Excellent work! You've collected a CTR Token!

A similar case occurs with the CTR Tokens: Although audio does exist of the masks congratulating you on obtaining them, they are not used, since after the race has concluded, you spawn outside of the level's warp pad with no message from the masks.

Ripper Roo speaking in English

At some point in development, Ripper Roo was supposed to talk like in the Japanese version but it was scrapped in favor of stock clips of Ripper Roo laughing along with subtitles added in.

Wa hahahaha! Are you crazy enough to race me?! Ya hahaha! I should face Oxide in the big race! Hahahaha! I'll show you wild driving! Last one across the finish line is a ROTTEN BRAIN!

You ARE crazier than me! Hahahaha! Best get head checked if you think you can beat Oxide! Ya hahaha! Have a key! Wa hahahaha! Good luck, you'll need it!

Unused Nitros Oxide Dialogue

N. Oxide has an unused voice recording found in the American version of the game, which was planned to be a cutscene in Adventure mode. Two more unused audios were found in the September 3rd, 1999 prototype, suggesting that these dialogues might have been placed after defeating the first three bosses. This can be further evidenced since Oxide already taunts the player after defeating Pinstripe.

Think you can save your planet? Believe me, it's doomed. No one has ever beaten Oxide in a race, ever! Still, you savages amuse me, so a fair chance is in order. Bring 16 trophies to my spaceship, proving you are the world champion. Then will we race for the fate of your planet.

Audio suggesting that Oxide was at one point going to taunt the player into bringing all 16 Trophies to his ship.

Speed Champion Ghost

N. Tropy has an alternative dialogue for when the player gets a fast enough time in Time Trial, which was left in the files. It's assumed this clip was originally intended to be used when the home track ghost was unlocked, hence N. Tropy uses a generic term. Each track would feature a unique ghost challenge based on the character's home track (e.g. Crash in Crash Cove, Cortex in Cortex Castle, Coco in Coco Park, etc.). This feature was replaced in the final game in favor of N. Oxide's ghosts, although this idea can still be seen in action in the August 14th, 1999 prototype. Interestingly, that build already had this audio in the files, but still didn't have the N. Oxide's ghost one.

Think you're fast, eh? Well, let's see if you can beat this track's speed champion.

I can't believe you beat the champ! Well, you'll never beat my time on this track!

Nitros Oxide as a playable character

According to Rob Titus, former Naughty Dog developer, Nitros Oxide couldn't fit into memory for multiplayer, plus he was too big in-game, so he got cut as a playable character. They ran out of memory all the time because the game is not streamed like the previous Crash games. However, when forcing the game to load him as the playable character via hacking, there will be a complete set of voice clips that would only play in-game when a character is controlled by a human player, such as hitting the wall, spinning out or even performing a big air jump:

Nitros Oxide would later become a playable character in the game's remake, Crash Team Racing Nitro-Fueled.

Race Results Dialogue

In the American version, most of the characters have more lines than in the normal game, including some grunts and, more interestingly, comments according to which place they finish the race. Not all of these lines were done, as some are just placeholders voice by Gavin James. Since these lines for Crash, Dingodile and Fake Crash were missing, it's assumed this feature was already scrapped at the time the voices of these characters were being recorded.

Character 1st place 2nd place 3rd place
Crash Bandicoot
Dr. Neo Cortex*
Tiny Tiger*
Coco Bandicoot*
N. Gin*
Dingodile
Polar*
Pura*
Ripper Roo*
Papu Papu*
Komodo Joe*
Pinstripe*
Fake Crash
Dr. N. Tropy*
Penta Penguin*
N. Oxide

* Character has complete voice clips for finishing a race in 1st, 2nd, and 3rd place.
† Character has placeholder voice clips for finishing a race in 1st, 2nd, and 3rd place.
‡ Character only has a complete voice clip for finishing a race in 1st place and placeholder voice clips for finishing in 2nd and 3rd place.

Sound Effects

Bounce

The bounce sound effect used in the previous games would play when the player bumped into a TNT crate, before being replaced with a proper sound effect.

Turtle Splash

The turtles in Mystery Caves were supposed to feature a splashing sound effect when laying down in the water, but due to a mistake in the code, it prevents the sound from playing. The sound effect still exists in the audio files and is actually loaded within the level.

Rolling Boulder

The rolling boulder hazard in Blizzard Bluff was supposed to feature a proper sound effect, however it didn't make it into the final game due to a mistake in the code that prevents it from playing.

Spring

A sound effect would play when the scrapped Spring power-up is activated. It can still be heard in-game if the power-up is enabled through hacking.

Super Engine

Super Engine originally played a sound effect when used, similar to a chainsaw. It can be heard in the August prototypes, but went unused in the final game.

Unused Strings

NotesIcon.png
Early Translations
The American version contains localized in-game texts for other languages, which have differences compared to the region they were featured.

Kart Customization

CHANGE CART

It seems there was a planned feature that would allow the player to change their vehicle at some point. Pre-release articles mention the "gold wrench" feature, which would allow the player to upgrade the kart stats, and move them to multiplayer arenas.

CAR TYPE

STANDARD
UNLIMITED

A scrapped menu containing two options that would let the player change the engine class. According to pre-release materials, the "Unlimited" mode would allow the players to load customized Adventure mode karts from memory cards and compete in all out war.

Leftover Strings

SAVE TIME

A scrapped menu option that would allow the player to manually save the high score in Time Trial mode. Since the name entry screen always shows up after the results of a Time Trial race, this option becomes useless.

Timing Out - Exiting Demo

A leftover string of the demo versions that would be displayed on-screen if the player was idle for a while.

HITPTS
POINTS

Placeholder strings for the HUD scores in Battle mode that were replaced by the cross and skull icons.

PLAYER 1
PLAYER 2
PLAYER 3
PLAYER 4

Leftover strings that acted as a cursor for an earlier character select screen, which can be found in demo versions.

Original Translation
たいけんばん なので ロ-ドとセ-ブは できません Since this is a trial version, you can't load and save.

A leftover string from the Japanese kiosk demo that would appear under the player's profile when attempting to save a game in Adventure mode, which is present in PAL and NTSC-J releases.

Extra Languages

ENGLISH
FRENCH
GERMAN
ITALIAN
SPANISH
DUTCH
BABYTALK
ESPERANTO

As mentioned before, the American version already contains the language texts, including the menu language options - although the names are all translated for each language, rather than keeping their original names. The list also features Babytalk and Esperanto, two languages that aren't selectable in the final game. These were most likely a developer joke.

Crystal Challenge Mode's Name

BONUS ROUND

There is an unused fly-in intro text string for Crystal Challenge where it would say "Bonus Round". Since there is no fly-in intro data on battle arenas, this string became unused.

Extra High Score Characters

N. OXIDE
PENGUIN
F. CRASH

The High Score name list contains shortened default names for Penta Penguin, Fake Crash, and Nitros Oxide. Since these characters never appear in the records by default, it became unused. Default scores for Penta Penguin and Fake Crash were present in the September 3rd, 1999 prototype.

Penta and Fake Crash's Epilogues

PENTA PENGUIN became a news weatherman for one of the big three networks.
Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night.  Ratings are up!
FAKE CRASH still contends he is the real Crash Bandicoot.
Submitting to a DNA test on 'The Jimmy Spranger Show,' the test results were destroyed when Fake Crash tried to dance, and the show erupted into a brawl.

Penta Penguin and Fake Crash never appear in the credits, however their epilogues are present in the files. These strings were used in the September 3rd, 1999 prototype.

Unused Hints Menu Text

There are text transcripts of all the Aku Aku/Uka Uka dialogues in the game stored along with all other Adventure Mode hints, including the unused ones. However, the following texts do not fit as an appropriate tip, so they went unused in the final game.

GREETINGS!
WELCOME TO THE ADVENTURE ARENA.  YOU CAN TRAVEL AROUND THIS AREA AND PRACTICE YOUR DRIVING SKILLS.  THE DOTS AND STARS ON THE MAP REPRESENT WARP PADS WHICH LEAD TO RACES.  WHEN THEY FLASH, IT SIGNIFIES THEY ARE OPEN TO PLAY.  TO ACCESS A RACE TRACK, DRIVE ONTO A WARP PAD THAT HAS AN ACTIVE WARP VORTEX, AND IT WILL TAKE YOU TO THE TRACK'S START LINE.  FINISH A TRACK IN FIRST PLACE TO WIN A TROPHY.  AS YOU COLLECT MORE TROPHIES, OTHER TRACKS WILL TURN ON AND OPEN TO YOU.   GOOD LUCK AND DRIVE FAST!

This one has been split into "Map Information" and "Using a Warp Pad". The initial welcome sentence, however, was scrapped as it does not provide useful information for the player.

NO MEMORYU CARD IN MEMORY CARD SLOT WARNING
THERE ARE NO MEMORY CARDS IN ANY OF THE MEMORY CARD SLOTS.  PUT A MEMORY CARD IN A MEMORY CARD SLOT AND TRY AGAIN.
MEMORY CARD FULL WARNING
THE CURRENT MEMORY CARD IS FULL.  PUT IN A DIFFERENT MEMORY CARD OR DELETE BLOCKS FROM THE CURRENT MEMORY CARD.
NO CRASH DATA ON MEMORY CARD WARNING
THERE IS NO CRASH TEAM RACING DATA ON THIS MEMORY CARD.
NO CONTROLLER WARNING
NO CONTROLLERS ARE PLUGGED INTO CONTROLLER PORTS.  PLEASE INSERT A CONTROLLER INTO A CONTROLLER PORT.

These hardware issues texts do not fall under the hints category for obvious reasons. Also, in the unused Aku Aku/Uka Uka audios for memory card space, the masks actually say "erase files" instead of "delete blocks".

WHEN PLAYER WINS A TROPHY
CONGRATULATIONS!  YOU WIN A TROPHY!
WHEN PLAYER WINS A BOSS KEY
GOOD JOB, YOU'VE EARNED A KEY!
WHEN PLAYER WINS A RELIC
GREAT, YOU'VE EARNED A RELIC!
WHEN PLAYER WINS A CTR COIN
EXCELLENT WORK, YOU'VE COLLECTED A CTR TOKEN!
WHEN PLAYER WINS A GEM
CONGRATULATIONS, YOU'VE WON A GEM!

Again, no point on including these texts into the hints category as they do not teach anything. Also, the CTR Token title still calls them "CTR Coin".

Unused Controller Port Messages

YOU MUST HAVE A CONTROLLER PLUGGED INTO CONTROLLER PORT 1 TO PLAY A ONE PLAYER GAME.  PLEASE PLUG IN A CONTROLLER OR PRESS ^ TO RETURN.
YOU MUST HAVE CONTROLLERS PLUGGED INTO CONTROLLER PORTS 1 AND 2 TO PLAY A TWO PLAYER GAME.  PLEASE PLUG IN 2 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A CONTROLLER PLUGGED INTO CONTROLLER PORT 1A TO PLAY A ONE PLAYER GAME.  PLEASE PLUG IN A CONTROLLER OR PRESS ^ TO RETURN.
YOU MUST HAVE CONTROLLERS PLUGGED INTO CONTROLLER PORTS 1A AND 1B TO PLAY A TWO PLAYER GAME.  PLEASE PLUG IN 2 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A MULTI TAP PLUGGED INTO CONTROLLER PORT 1 AND CONTROLLERS PLUGGED INTO CONTROLLERS PORTS 1A, 1B AND 1C TO PLAY A THREE PLAYER GAME.  PLEASE PLUG IN A MULTI TAP AND 3 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A MULTI TAP PLUGGED INTO CONTROLLER PORT 1 AND CONTROLLERS PLUGGED INTO CONTROLLERS PORTS 1A, 1B, 1C AND 1D TO PLAY A FOUR PLAYER GAME.  PLEASE PLUG IN A MULTI TAP AND 4 CONTROLLERS OR PRESS ^ TO RETURN.

There are more detailed versions of the error messages when a controller is not plugged into a controller port, which are not displayed anywhere. Normally, when you disconnect a controller, a simple warning message saying the controller is unplugged will show up instead.

Misplaced Item Boxes

Roo's Tubes

On the right side of the start line, there is a ? crate floating far away out of bounds. It can't be seen in-game as it doesn't render.

Hot Air Skyway

CTR HotAirSkywayMisplacedCrate.png

On the left path after the large ramp, there is a Wumpa crate misplaced under the road. The crate was later restored in the game's remake.

Unused Spring Power-up

The Spring power-up, which can be seen in early footage of the game is still present in the final game and it's fully functional. By changing the item ID to 05 will load the unused item. When used, it will make the kart perform a high jump, making it easier to reach some shortcuts. The icon was removed from the final game, and the reason it was disabled was possibly because it was considered pointless.

Interestingly, even if the item was restored in the RNG system, there is also an extra piece of code preventing it from being used, as it gets automatically changed to the Turbo power-up everytime the item would be chosen.

Unused Multiplayer Race Camera Intro

Unlike single player race modes, the camera doesn't fly around the players in multiplayer mode, going straight to the countdown. However, the function related to it in this mode actually exists, but it's programmed to the last one frame only. Restoring it will reveal that the camera would fly on each player's screen, although with no title bars or HUD. This feature can be seen in the demo versions.

Oxide Station Multiplayer Model

Hmmm...
To do:
Screenshots and/or videos.

Oxide Station is the only track in the game that can't be accessed in multiplayer modes. However, there are two unused models planned for 2-player and 3+ player modes, meaning the developers were planning to make it playable in multiplayer, but the idea was scrapped due to time constraits. Through hacks, attempting to force the game to load it on 2-player mode will work fine, though there will be occasional FPS drops. The 3+ player file, however, is corrupted.

Unseen Nitro in Nitro Court

When entering Crystal Challenge in Nitro Court, there is a Nitro crate which is never seen during normal gameplay. A Nitro explosion can be noticed in the background in the first second each time the level starts. That happens because even though the memory can hold a limit of 50 objects, the limit in the game is set to 40 objects instead, but there are 41 explosive crates in the arena. Thus, if the total number of objects exceeds the limit, the oldest thrown object will be automatically destroyed in order to allocate the newest one in memory.

In-game Restored
CTR NitroCourt MissingNitroCrate.png CTR Nitro Court Restored Nitro Crate.png
(Discovery by: Niko)

Obscure Controller Setup Menus

The game has support for two different types of controller, which turned out to be very unknown among players. Two setup menus are hidden in the game and can normally be triggered by plugging said controllers. The first one is for the Racing Wheel, and the second one is for the Namco's JogCon Controller. These features were never mentioned in the instruction booklets of any region, most likely because the manuals were written before the controllers were included as an option.

Regional Differences

European

  • There is a language option on the main menu. Languages available are: English, French, German, Spanish, Italian, and Dutch.
  • There is less space between characters to accomodate other languages.
  • The default best times now have actual times for each track, no longer displaying 9:59:00.
  • Driving between the different areas now causes the name of the area to show at the bottom of the screen.
  • The start lights textures have a lower quality due to the small space on the disc.
  • The character icons on the character select screen and position HUD for 1-player races are smaller.
  • The checkered flag background is set up slightly to the left. A black spot can be noticed at the bottom right corner of the screen.
  • Nitro Court now features a proper AI path.
  • The trophy animation no longer plays every time you go back to the title screen when the menus are reloaded after a race.
  • Super Turbo Pads cheat code no longer works in Time Trial mode.
  • Super Engine cheat code no longer works in Adventure mode.
  • Fake Crash's face was altered: the underside of his eyebrows were changed to brown, and the eyes and pupils are smaller. The color of his kart is also less brighter; this is due to his kart in the American version having the same vertex colors used for Crash Bandicoot's kart, which was unintended. As a result, his kart now follows the intended coloration.
    • His model in Time Trial mode erroneously has the eyebrow textures covering his eyes.
  • The scrapbook was shortened considerably. There are a lot less pictures and no fading transition between them. The Japanese merchandise was omitted entirely. This was done to save space, as the PAL version of the game just barely fits in one disc due to the multiple languages.
  • A misplaced wall texture in the deck hallway of Citadel City was fixed.

Penta Penguin

Penta Penguin has different stats depending on the game's region. In the American version, Penta Penguin shares his Beginner class with Polar, Pura and Ripper Roo, while in the European and Japanese versions, Penta has all his stats maxed out.

In the American version, when Penta gets a mask power-up, the icon shows up as Uka Uka, but when activated, Aku Aku appears. This was fixed in the European and Japanese versions. This mistake was once again referenced in the remake, where Penta Penguin can obtain both Aku Aku and Uka Uka masks, though the icon inconsistency was fixed.

Finally, both of his placeholder voice clips were replaced by actual penguin grunts.

No Language Glitch

When prompted to select a language before the main menu, you can press Triangle to cancel it, causing neither of the six available languages to be selected, and leaving you with nothing but blank spaces and hyphens where words would normally be, and no voice clips or dialogues will play at all. This mistake is actually a result of the game setting the language to index 0, which is the address for the Japanese language. However, since no Japanese font is loaded as 0 never was intended to be selectable here, there are no textures for those characters loaded in VRAM. Plus, there are no voice clips for this language, so the characters will be completely silent through the game.

This glitch, for yet unknown reasons, also causes a number of the bosses heads (with the exception of Ripper Roo), to be switched in the cutscenes.

  • Papu Papu will have Pinstripe's head.
  • Komodo Joe will have N. Oxide's head.
  • Pinstripe will have Komodo Joe's head.
  • N. Oxide has will have Papu's head.

Japanese

Someone in charge of the Japanese localization apparently decided to have a field day and change just about everything in the game. As this version is based off the European version, changes from that version have been retained.

  • The Japanese intro has an announcer reading out the messages before the start of the game, and the music is completely different.
  • You can't skip the Naughty Dog box screen anymore.
  • The theme songs are completely different, like most other Japanese localizations of the Crash Bandicoot series.
International Japan
Crash Team Racing-title.png The eyes!
  • The logo of the game featuring Crash holding a trophy has been changed to him sitting in his kart.
  • Time Trial and Arcade options are switched.
  • Ripper Roo speaks in an actual language now, rather than his crazed laughing, which also means he no longer needs subtitles.
  • The "TNT" label on TNT crates has been replaced with an image of a bomb, and the "Nitro" label is written in Katakana.
  • When selecting a track in Arcade mode, there are now Wumpa fruits next to the minimap indicating how difficult the track is. It goes from 1 fruit (easy) to 5 (hard).
  • There is a turbo counter on the HUD that appears when you chain 3 or more turbos during a race, and displays your highest turbo chain at the end of a race. This feature can only be activated in the international versions via cheat code.
  • Trophies are localized as "Winning Cups".
  • Since the game is called Crash Bandicoot Racing, the tokens now sport that acronym as well, and the second letter in their respective challenges is now a B instead of a T.
  • You must have two boss keys and also open the Gem Cups door in order to unlock CBR/Crystal Challenges.
  • The trophy girls all have brown eyes as opposed to light-blue for Isabella, green for Ami, red for Megumi and purple for Liz. Their eyes are in their original colors in the end credits.
  • The scrapbook is also different in this version, featuring a few pieces of art not found in the other versions mainly from Japanese promotional material and the bonus videos found in the Japanese versions of the Crash games.
  • Fake Crash's eyes textures are now fixed in Time Trial mode.
  • All track preview videos were re-recorded due to the updated CBR banners. That has also caused the camera to follow a different path on tracks that contain split-paths (for example, the camera now goes to the left split-path in Mystery Caves, and takes the shortcut in Sewer Speedway).
  • A glitch where each track on the Arcade Cups could have 5 or 7 laps depending on which option was highlighted in the level select was fixed.

Characters Icons

Character International Japanese
Crash Bandicoot CTR Crash-US-EU-icon.png CTR Crash-JP-icon.png
Coco Bandicoot CTR Coco-US-EU-icon.png CTR Coco-JP-icon.png
Dr. Neo Cortex CTR Cortex-US-EU-icon.png CTR Cortex-JP-icon.png
Fake Crash CTR FakeCrash-US-EU-icon.png CTR FakeCrash-JP-icon.png
Penta Penguin CTR Penta-US-EU-icon.png CTR Penta-JP-icon.png
Pura CTR Pura-US-EU-icon.png CTR Pura-JP-icon.png
Dr. N. Tropy CTR Tropy-US-EU-icon.png CTR Tropy-JP-icon.png

Some character icons were changed to resemble the rendered 3D artwork style used in promotional media for the Crash Bandicoot series in Japan. Interestingly, Polar's icon in the other versions is consistent with these.

Music

Both Introduction and main menu songs are completely different.

Music International Japanese
Introduction
Main Menu

Bonus Video

Like with the Japanese versions of the previous two Crash games, a hidden video has been added and can be viewed by holding L1 + L2 + R1 + R2 at the PlayStation logo during startup. Again, you have to reset your console after the video has finished playing.

(Source: Hacc)

Cheat Codes

Almost all cheat codes were changed. For example, a different code is required to unlock Penta Penguin, and to access the Spyro 2 demo, you have to hold a specific button combination during the PlayStation logo (much like the bonus video), rather than entering a code at the main menu. Most inputs require fewer buttons to press, but have different holding patterns according to the type of cheat.

  • The only cheat code that didn't change was the turbo counter display, which is completely pointless in this version as the counter is already enabled by default. The code was most likely left behind unintentionally.
  • Icy Tracks cheat code was removed.
Cheat International Japanese
Ripper Roo L1+R1 Right, Circle, Circle, Down, Up, Down, Right L1+R1 Up, Down, Triangle, X, Circle
Papu Papu L1+R1 Left, Triangle, Right, Down, Right, Circle, Left, Left, Down L1+R1 Up, Left, Triangle, Circle
Komodo Joe L1+R1 Down, Circle, Left, Left, Triangle, Right, Down L1+R1 Up, Triangle, X, Down, X
Pinstripe L1+R1 Left, Right, Triangle, Down, Right, Down L1+R1 Right, Square, Up, Down, X
Fake Crash L1+R1 Circle, Down, Down, Up, Circle, Circle, Down, Left, Right L1+R1 Up, Triangle, Down, X
Dr. N. Tropy L1+R1 Down, Left, Right, Up, Down, Right, Right L1+R1 Up, Down, Right, Square
Penta Penguin L1+R1 Down, Right, Triangle, Down, Left, Triangle, Up L1+L2+R2 Left, Up, Right, Square, Triangle, Circle, X, Square, Right, Down
Unlimited Wumpas L1+R1 Down, Right, Right, Down, Down L2+R2 Up, Down, Triangle, Circle, X
Unlimited Masks L1+R1 Left, Triangle, Right, Left, Circle, Right, Down, Down L2+R2 Up, Triangle, Square, Up, Down
Unlimited Turbos L1+R1 Triangle, X, Right, Left, Left, Triangle, X L2+R2 Left, Right, Down, Triangle, Circle
Unlimited Bombs L1+R1 Triangle, Right, Down, Right, Up, Triangle, Left L2+R2 Up, Down, Right, Triangle, Circle
Invisibility L1+R1 Up, Up, Down, Right, Right, Up L2+R2 Triangle, Up, Left, Up, Down
Super Engine L1+R1 Up, Up, Left, Right, Triangle, Down, Right, Down L2+R2 Up, Triangle, Down, Square, X
Super Turbo Pads L1+R1 Triangle, Right, Right, Circle, Left L1+L2+R1 Down, Right, Square, Triangle, X, Circle
Extra Tracks and Arenas L1+R1 Right, Right, Left, Triangle, Right, Down, Down L1+L2+R1 Up, Down, Left, Square, Circle, X
Scrapbook L1+R1 Up, Up, Down, Right, Right, Left, Right, Triangle, Right L1+L2+R1 Left, Right, Triangle, X, Square, Circle
1-Lap Races L1+R1 Down, Up, Down, Down, Right, Up, Down, Right, Triangle, Down L1+L2+R1 Left, Right, Square, Circle
Super Hard Mode L1+R1 Down, Right, Left, Up, X, Right L1+L2+R1 Left, Up, Circle, Triangle, Down, Up
Spyro 2 Demo L1+R1 Down, Circle, Triangle, Right Left+Circle when the PlayStation logo appears.
CPU Difficulty L1+R1 Right, Up, Down, Up, Right, Circle L1+L2+R1 Right, Down, Square, X, Triangle, Circle