Crash Nitro Kart (PlayStation 2, GameCube, Xbox)
|Crash Nitro Kart|
Also known as: Crash Bandicoot: Bakusou! Nitro Kart (JP)
This game has unused code.
This game has a prototype article
This game has a prerelease article
Crash Nitro Kart is essentially Crash Team Racing 2 in everything but name, right down to the concept of a tyrannical racing-obsessed alien forcing the marsupial, his friends, and his enemies to race for the fate of Earth. There are new karts capable of running on anti-gravity sections, though, which is a pretty nice novelty that would later be unceremoniously copied.
- 1 Sub-Pages
- 2 Unused Audio
- 3 Unused Text
- 4 Voodoo Doll Item
- 5 Unused Graphics
- 6 Unused AI Weapon Behavior
- 7 Cut Battle Arenas
- 8 Yellow Gem/Token
- 9 Unused Adventure Mode Race Requirement Settings
- 10 Internal Boss Names
- 11 Version Differences
Three more versions of Velo's laugh intended to the invincibility mask can be found in the game's files. It looks like the developers were initially uncertain about the sound effect, so they made a few options before deciding which one would be picked up definitely (in this case, they ended up with the the second alternative).
Velo Mask was planned to have its own quotes during races like Aku Aku or Uka Uka, but for some reason they were cut off in the final version. It's possible that was an unintentional mistake caused due to a filename mismatch, as the clips share the exact same filename initials (vlo) with Emperor Velo's boss clips, which is programmed to be his character's initials, causing the game to interpret them as part of that character exclusively. Furthermore, the clips themselves can be naturally played in-game if you play as him through hacks.
Go the other way!
That's not the right way!
Out of bounds!
Do not fail me!
Now, prove your worth!
Now, stay on track this time!
Why do I even bother rescuing you?
Don't attack your own team!
Aim for the enemies!
That's your teammate!
There are three hints related to Sparky that aren't used anywhere.
Sparky will keep a record of all the hints I have given you. You can contact Sparky by pressing the Start button.
Sparky can switch your driver, display hints, and save your progress. You can contact Sparky by pressing the Start Button.
Sparky can switch your driver, display hints, and save your progress. You can summon Sparky by pressing the Start Button.
A shorter version of the Sparky introduction in the final game.
When you enter a vortex, Sparky will ask which member of your team you want to race with. To better your chances of winning, choose the best driver for the track.
Unlike Aku Aku, Uka Uka doesn't explain about the driver select screen. Consequently, the audio went unused.
There is a set of voice lines that only appear when the player is controlling such character, such as crashing into a wall or taunting after dodging an attack. Interestingly, just like Nitros Oxide in Crash Team Racing, the same applies to the bosses in this game, which some voice clips never appear during a boss race, but they actually work properly if a player is controlling them; despite this, like other boss character lines, these are written in the context of the boss race. Some of clips were later re-used in the handheld versions of the game.
Welcome to the Virtual Lobby. Here you may practice your skills while you wait for the race to start. When a player joins the game, an icon will appear on the left of the screen. The game will begin once the host enters the Warp Vortex located in the center of the arena. To begin a battle you must drive to the center of the arena and enter the warp vortex. The vortex will take you and any players that have joined, to the level you selected. To begin a race you must drive to the center of the arena and enter the warp vortex. The vortex will take you and any players that have joined, to the level you selected. Press the Start Button to change your level. Press the Start Button to change your level and other game settings. The color next to your character icon represents your team color. To switch to a different team, drive over one of the four colored pads that represent each team color.
A vast portion of the game's text concerns a mode which wasn't even present in the final version, known as the "Virtual Lobby". Judging by the strings found in the game's code, it would've served as an online mode where players can race or battle each other in color-assigned teams. It would have also hosted the game's LAN party functionality. The surviving text is rather comprehensive, implying it went a long way in development prior to getting cut.
A huge amount of unused strings exist in the game's files. Most of these can also be found throughout various demos and prototypes of the game.
NETWORK SETUP ENTER IP ADDRESS ENTER NETMASK ENTER GATEWAY ENTER DNS SELECT NETWORK CHOOSE SERVER USE PASSWORD ENTER YOUR SERVER PASSWORD ENTER PASSWORD FOR SERVER CHOOSE TEAM PRESS\nSTART BUTTON\nTO JOIN NO PASSWORD CHANGE SERVER NAME CHANGE PASSWORD SETUP RACE SETUP BATTLE SETUP OK net_players_list wrap CHANGE SETUP CONNECT Initializing the network system. Connecting to network \ninterface Closing network interface. Network interface failed to \ninitialize. Check your network \nsettings. The network link is down. Make \nsure the network cable is \nconnected. No Ethernet network hardware \nfound. Detected unsupported network \nhardware #Failed to initialize networking \nhardware. LEAVE GAME WAITING RACING CNK SERVER Scanning for servers . . . Connecting with server . . . Failed to connect with server. Network connection closed. \nServer shutdown. Failed to connect. Server is full. Network connection timed out \nand closed. \nInternal buffer overflow. \nIncorrect password. JOIN RED TEAM JOIN BLUE TEAM JOIN GREEN TEAM JOIN YELLOW TEAM PREPARE TO RACE! ENTERING RACE AS A SPECTATOR... ENTERING LOBBY WORLD... LEAVING GAME... THE SERVER HAS SHUTDOWN.\\nRETURNING TO MAIN MENU. NETWORK CONNECTION LOST.\\nRETURNING TO MAIN MENU. CHOOSE REGION RETURN TO LOBBY
A good chunk of the unused strings in the game's text file correspond to the Virtual Lobby.
These two options would appear upon selecting Multiplayer mode, in which "Network" would lead to the Virtual Lobby.
NETWORK GAME CREATE GAME JOIN GAME
These two options would appear after selecting "Network".
A variable for game mode descriptions would be originally present in the menus. Text leftovers of this feature are still present in the demo versions.
A scrapped game mode in which, according to the game mode descriptions left over in the demos, players would have to finish first with the crystal limit to win the race.
Another scrapped Crystal game mode in which, according to the game mode descriptions left over in the demos, players would have to end the race with the most crystals to win.
The game has duplicates of some text strings for specific parts of the game; "CRYSTAL ARENA" appears twice each alongside strings related to Aku Aku and Uka Uka hints. There is also a third "CRYSTAL ARENA" string. Given its placement alongside other game mode strings used in race intros, this is most likely unused text for a Crystal Arena race intro. In the final game, Crystal Arenas don't have intros.
A variable for a menu option in which you would be able to set the amount of crystals the track has in either of the two Crystal Race modes, being able to choose among 10, 15, 20, 25, and 30 crystals for any track.
Assumed to be menu option that would lead to a standalone Time Trial option, where instead of selecting the Time Trial options inside the Single Player menu, you would have a unique menu for this mode containing the other Time Trial modes.
Another scrapped game mode. This would have been a mode in which you needed to keep up your boost count .
Possibly an earlier name for the Team Race mode, which is a reference to the predecessor game.
A scrapped 5th cup. Given the omission of this cup in the demo versions, which also do not feature Hyper Spaceway in their text files, it is possible that this cup was conceived in order to house Hyper Spaceway inside of the Cup Tournament mode. A racing cup with this name would later appear in Crash Team Racing Nitro-Fueled, with the inclusion of Hyper Spaceway as one of its races.
PLAY AS A TEAM FREE FOR ALL
Two leftover options of an older version of the Battle mode.
The "Unlimited" option in Battle mode.
A scrapped battle game mode. One of the game mode descriptions from the demos states "PLAYERS MUST DOMINATE THE PADS".
KING OF THE REALM
Another scrapped battle game mode. One of the game mode descriptions from the demos states "BECOME KING OF THE REALM TO SCORE POINTS".
SINGLE FLAG MODE
Possibly an earlier name for Steal the Bacon mode.
TEST A TRACK
Presumably a debug option for testing purposes.
TEST TRACK RANK TEST TRACK ALL
Test levels. Test Track All may refer to test0.
PHYSICS TEST 1 PHYSICS TEST 2 PHYSICS TEST 3
Test options, or test levels as well.
An obvious placeholder string with no clear purpose.
This suggests that at one point, Crash Nitro Kart may have gone the way of Crash Twinsanity and included unlockable concept art as one played through the game.
MAKING OF (?)
Perhaps at one point there was to be a "behind the scenes" documentary of sorts showcasing the development of the game? Time may well have forced their abandonment and it appears not even the developers were sure about their inclusion at the time of when this was written.
OUT TAKES (?)
These were very likely intended to be a 100% bonus for finishing both Adventure modes, featuring comedic spins on the CGI cutscenes in the game's story. Again, not even the developers were sure about their inclusion.
CHOOSE A TRACK
Unused track select menu title.
CHOOSE AN ARENA
Unused arena select menu title.
CHOOSE A HUB WORLD
Another scrapped game mode in which, according to the leftover demo description, the player would be able to practice skills at the hub worlds.
CHOOSE YOUR OPPONENT
Unused menu title in which the player would be able to select an opponent.
Unused character select menu title.
CHOOSE BATTLE TYPE CHOOSE BATTLE TIME LIMIT CHOOSE BATTLE POINT LIMIT CHOOSE BATTLE LIFE LIMIT
Unused battle select menus titles.
A leftover string of an older version of the results screen, which was present in the demo versions.
CHANGE CHARACTER CHANGE LEVEL CHANGE SETUP CHANGE TEAMS
Scrapped pause menu options, possibly destined for Virtual Lobby.
Assumed to be a scrapped menu option, which would presumably be followed by the character's name.
DELETE GAME DELETE GAME DATA
An unused delete option. Possibly related to Sparky's prior functionality. In the final game, there is no way to delete a save file through the game.
LOAD GAME LOAD GAME DATA
The player would presumably be able to load an Adventure profile while inside the Adventure mode. Possibly related to Sparky's prior functionality.
TURBO BOOST OFF TURBO BOOST ON
An unused option to toggle the turbo boosts.
SAVE GAME DATA
A variant of the save game option from Adventure, where it possibly could save the entirety of the game's save data.
Unknown purposes. Appears before character stat labels from choosing a driver in Adventure.
A development string that would display the current version of the game at that point.
VELO'S CITADEL TERRA BARIN FENOMENA TEKNEE GEM
Duplicate strings for each of the hub worlds in the game. In the demo versions, the string for "Lost Earth" is located here. There is a mention of "Gem", which, given its placement, could presumably be a placeholder name for Velo's Vault. It is unknown where these are used.
Possibly used for Gem Cup Tournament race intros, before the game switched to featuring the proper name of the gem cup you raced in.
INVINCIBILITY MASK BOWLING BOMB BOWLING BOMB x3 HOMING MISSILE HOMING MISSILE X3 POWER SHIELD N.TROPY CLOCK TURBO BOOST EXPLOSIVE CRATE INVISIBILITY SUPER ENGINE FREEZE MINE STATIC SHOCK TORNADO VOODOO DOLL
Weapon strings related to the weapon setup menu. These would've either served as labels for each of the icons in the menu, or were used instead of them.
PLACE ITEM CHANGE ITEM REQUIRED ITEMS: RED TEAM FLAG BLUE TEAM FLAG FLAG WUMPA CRATE WEAPON CRATE MULTIPLIER CRATE TNT CRATE NITRO CRATE CRYSTAL REMOVE ITEM
Option strings related to Arena Editor. These would've also either served as labels for each of the icons in the menu, or were used instead of them. There is a "Required items:", which would've presumably listed the objects required to save a custom arena.
ACCESSING A SPARKY TERMINAL SPARKY WILL KEEP A RECORD OF ALL THE HINTS I HAVE GIVEN YOU. YOU CAN CONTACT SPARKY BY PRESSING THE START BUTTON. THIS IS SPARKY YOUR ROBOTIC ASSISTANT. YOU WILL FIND ONE IN EACH WORLD. SPARKY CAN SAVE YOUR PROGRESS, SWITCH YOUR DRIVER, AND DISPLAY INFORMATION THAT WILL HELP YOU ALONG IN THE GALAXY CIRCUIT. TO CONTACT SPARKY JUST DRIVE ONTO THE PAD. YOU CAN ALSO CONTACT SPARKY BY PRESSING THE START BUTTON. THIS IS SPARKY YOUR ROBOTIC SLAVE. YOU WILL FIND ONE IN EACH WORLD. SPARKY CAN SAVE YOUR PROGRESS, SWITCH YOUR DRIVER, AND DISPLAY INFORMATION THAT WILL HELP YOU ALONG IN THE GALAXY CIRCUIT. TO CONTACT SPARKY JUST DRIVE ONTO THE PAD. YOU CAN ALSO SUMMON SPARKY BY PRESSING THE START BUTTON. SPARKY CAN SWITCH YOUR DRIVER, DISPLAY HINTS, AND SAVE YOUR PROGRESS. TO CONTACT SPARKY JUST DRIVE ONTO THE PAD LOCATED IN FRONT OF IT. YOU CAN ALSO CONTACT SPARKY BY PRESSING THE START BUTTON.
Along with the unused Sparky hints, the Sparky introduction upon first entering the pause menu as Team Bandicoot contains a transcription that is not available in the hints menu. There is also a Sparky introduction script destined to Uka Uka where he would call it as a "robotic slave", which was removed in the final game, along with the audio itself - probably because of his choice of words. It can still be found in the July 29th, 2003 prototype.
Interestingly, some of these texts contain extra sentences that are not mentioned by the masks in the audio, which are related to a scrapped feature where Sparky would be physically present on each hub world, similarly to the green load/save monitors in Crash Team Racing.
CHOOSE YOUR DRIVER WHEN YOU VORTEX, SPARKY WILL ASK WHICH MEMBER OF YOUR TEAM YOU WANT TO RACE WITH. TO BETTER YOUR CHANCES OF WINNING, CHOOSE THE BEST DRIVER FOR THE TRACK .
Duplicate of the Choose Your Driver hint for Uka Uka. As stated before, since Uka Uka doesn't explain about the driver select menu, the hints text went unused as well.
Could presumably be used when approaching a Sparky terminal. Might have also been a menu option for accessing Sparky, implying that Sparky and the pause menu were separate in Adventure.
CONGRATULATIONS! YOU WIN A TROPHY! WELL DONE! YOU'VE WON A KEY! SUPER JOB! YOU'VE WON A RELIC! WONDERFUL! YOU'VE WON A TOKEN CONGRATULATIONS! YOU'VE WON A GEM
Unused text variants of the congratulatory messages.
Early Localization Strings
In NTSC-U regions, the PlayStation 2 and Xbox versions already contain translation files for other languages. However, most of them weren't finished at that point, featuring names that were erroneous or too long in length:
|Assembly Lane||LIGNE DE PRODUCTION||PRODUCTION|
|Android Alley||ALLEE DES ANDROIDES||ANDROIDES|
|Electron Avenue||AVENUE DES ELECTRONS||ELECTRONS|
|Jungle Boogie||IL BALLO DELLA GIUNGLA||GIUNGLA PARTY|
|Tiny Temple||IL TEMPIO DI TINY||TEMPIO DI TINY|
|Meteor Gorge||SCORPACCIATA DI METEORE||GOLA DI METEORE|
|Barin Ruins||LE ROVINE DI BARIN||ROVINE DI BARIN|
|Deep Sea Driving||IMMERSIONE A QUATTRO RUOTE||GUIDA ACQUATICA|
|Android Alley||IL VICOLO DEGLI ANDROIDI||VICOLO ANDROIDI|
|Hyper Spaceway||ROTTA IPERSPAZIALE||ROTTA IPERSPAZIO|
|Jungle Boogie||FIESTA EN LA SELVA||FIESTA EN SELVA|
|Meteor Gorge||GARGANTA DEL METEORITO||VALLE METEORITO|
|Deep Sea Driving||CONDUCCIÓN SUBMARINA||LA SUBMARINA|
|Out of Time||PERDIDOS EN EL TIEMPO||FUERA DE TIEMPO|
|Clockwork Wumpa||LA WUMPA MECÁNICA||WUMPA MECÁNICA|
|Thunder Struck||ALCANZADO POR UN RAYO||PAÍS DEL TRUENO|
|Assembly Lane||CARRIL DE ENSAMBLAJE||LA FABRICA|
|Android Alley||CALLEJÓN ANDROIDE||CALLEJÓN ANDR.|
|Hyper Spaceway||AUTOPISTA HIPERESPACIAL||AUTOPISTA ESPACIAL|
|Hyper Spaceway||HYPER RUIMTESNELWEG||HYPER RUIMTEWEG|
Voodoo Doll Item
Demo builds of the game featured a Voodoo Doll power-up which acted very similarly to the Team Frenzy mechanic present in the final, in addition to creating an "angelic" aura around the user. As the Team Frenzy meter builds up over the course of the race in accordance with how well you drive close to your teammate, the excessive power-ups it grants you are well justified, so having a regular item generating the same effect would likely make it overpowered and redundant. As such, its removal in the final appears justified...
...Until glancing through the coding reveals it wasn't actually removed from the game at all – it was merely disabled and still present in the "item cycling" animation after hitting a crate, with cheat codes being able to force the item to appear from the crates scattered around each track. The weapon has unusual yet devastating effects when activated in the final game, cursing the racer in first place by shrinking them as well as slowing them down and distorting their turning, complete with a rain cloud similar to the juiced up Beaker items in Crash Team Racing. On top of that, it also blesses the user by speeding them up while creating the same light effect, only lacking the pseudo Team Frenzy effect from the demo.
It is largely unusual how the item's effect not only differs between the demo and final builds, but that the item is considerably more unbalanced in the final despite not being used.
Hyper Spaceway Minimap
Hyper Spaceway is the only level in the game where it's not possible to switch between speedometer and minimap, since the speedometer will always be the only option available here. However, the minimap itself is still present in the game, just disabled. Restoring it reveals that it's actually a little broken, which is probably why it isn't normally available.
Big Norm Icon
Big Norm has a proper icon that would be used during the boss challenge, but was ultimately scrapped as he is not considered a true boss in the race. The icon ended up appearing in the handheld versions of the game.
Unused AI Weapon Behavior
Normally, the game is hardcoded to only allow the AI to acquire Bombs and Missiles despite the AI having defined chances for acquring other weapons, which can be seen in earlier versions of the game. However, it's possible to re-enable some behavior that allow them to also use TNT, Freezing Mines, Turbos and, in Adventure Mode, Tornados - although that seems to have been hastily changed in the final game. The codes below simply bypass those checks, allowing for more varied weapon selection.
Cut Battle Arenas
Included with the Battle Courses in the game's files is a string simply known as "ARENA 6". It would seem that a sixth Battle Course was planned, but was never elaborated upon further in development. As each Battle Course is based on each of the four hub worlds, in addition to Velo's Citadel, it is unknown what this arena would have corresponded to. There are also some unusable files for a seventh arena (appropriately called "arena7").
Despite the original CTR having Tokens and Gems in five colors (Red, Blue, Green, Yellow, Purple) like the previous games, CNK only uses four of them (Red, Blue, Green, Purple). However, this was not always the case. Mentions of the yellow gem and yellow token can be found in a few of the game's files, such as .\common\gameprogression\goalstorewardsconverter.csv:
"# Rewards - trophy, key, relic, token_blue, token_green, token_red, token_purple, token_yellow",, "# Rewards - gem_blue, gem_green, gem_red, gem_purple, gem_yellow",,
If a warp pad is given a yellow token as one of the rewards for any of the races on it, then it also gains a yellow coloring to its shine, similar to how other tracks have the same color as their token. However, if the rewards are modified, nothing happens if the player collects a yellow token or yellow gem, except for Aku Aku (or Uka Uka) still playing the corresponding congratulatory message.
Early trailers for the game also listed the track count as 17, four more than the final game, which has 13.
Unused Adventure Mode Race Requirement Settings
The requirements needed for a race to be unlocked go a bit further than what's used in the game, as can be seen in .\common\gameprogression\adventuretracksmanager.csv:
"# Reward Needed is the reward need for this submode on this warp pad, it should be one of the following: (relics can be either relicnumber or relic_type)",,,,,, "# trophy, key, relic(or relic_saphire), relic2(or relic_gold), relic3(or relic_platinum)",,,,,, "# token_blue, token_green, token_red, token_purple, token_yellow, gem_blue, gem_green, gem_red, gem_purple, gem_Yellow",,,,,,
A specific number of a specific type of relics can actually be used as a requirement for a race, though this feature is never used. Despite this, however, Aku Aku (or Uka Uka) will tell the player that they need to "earn more relics" if they approach a warp pad that has gems as its requirement, such as the warp pad for Hyper Spaceway's Relic Race. However, approaching a locked warp pad that requires relics will have the masks tell the player they need more trophies to unlock it.
Furthermore, "relicnumber" is actually non-functional, or a typo.
Internal Boss Names
Geary was originally named Otto and Krunk was named Kongo. They are still referred to by those names in some of the game's data.
In NTSC-U regions, the PlayStation 2 and Xbox versions feature the icons from the top row (also used for the handheld versions everywhere). All the other versions use the updated icons from the bottom row.
In NTSC-U regions, the PlayStation 2 and Xbox versions display a Terra artwork featuring Coco alone. In other versions, it features Cortex and Nitros Oxide being ejected from his kart.
- Included in the Extras menu are a set of features that make use of the Nintendo GameCube – Game Boy Advance link cable.
- GBA Link lets you link your GameCube copy of the game with a copy of the Game Boy Advance version to unlock certain content. In the GameCube version, you unlock Polar, Dingodile, Zem, Zam, Pura, and Fake Crash as playable characters, and the race and battle courses Hyper Spaceway and Terra Drome.
- Crash Party lets you play a minigame on the GBA called Crash Party USA, similar to how Crash Bandicoot: The Wrath of Cortex lets you play Crash Blast upon linking both consoles.
- The "Loading..." text is located on the top of the screen.
- There is an extra sound effect after the green light.
The Crash Bandicoot series
|PlayStation||Crash Bandicoot (Prototypes) • Cortex Strikes Back (Prototypes) • Warped (Prototypes)|
|PlayStation 2, Xbox, GameCube||The Wrath of Cortex (Prototype) • Crash Twinsanity (Prototypes) • Crash of the Titans • Mind Over Mutant|
|Game Boy Advance||The Huge Adventure • N-Tranced • Crash of the Titans|
|PlayStation Portable||Mind Over Mutant|
|PlayStation 4, Xbox One, Nintendo Switch, Windows||N. Sane Trilogy • It's About Time|
|PlayStation 5||It's About Time|
|PlayStation||Crash Team Racing (Prototypes)|
|GameCube, Xbox, PlayStation 2||Crash Nitro Kart (Prototypes) • Crash Tag Team Racing|
|PlayStation 4, Xbox One, Nintendo Switch||Crash Team Racing Nitro-Fueled|
|PlayStation||Crash Bash (Prototypes)|
|Game Boy Advance||Crash Bandicoot Purple: Ripto's Rampage • Spyro Orange: The Cortex Conspiracy|
|Nintendo DS||Crash Boom Bang!|
|Adobe Shockwave||Nitro Mini Golf|