If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Crash Boom Bang!

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Crash Boom Bang!

Also known as: Crash Bandicoot Festival (JP)
Developer: Dimps
Publishers: Sierra Entertainment (US/EU), Vivendi Universal Games (JP)
Platform: Nintendo DS
Released in JP: July 20, 2006
Released in US: October 10, 2006
Released in EU: October 27, 2006
Released in AU: November 2, 2006


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
More regional differences.
  • (The US version) contains either an unused texture or a regional difference in Crunch's room, where the girl depicted in the background poster has a more scantily clad red bikini.

In Crash Boom Bang!, Crash and his friends take on Mario Party yet again, this time taking place on a proper board rather than being a straightforward minigame collection. Just like its predecessor, the results were quite lukewarm, particularly due to its main gimmick being the ability to spam big obstructing stickers on whoever's playing the minigames. Not the most fun as you can imagine.

Interestingly, this is the only game in the series to be developed in Japan and released there first.

Unused Graphics

CrashBoomBang test org.png

org.nsbmd has a crudely drawn Wumpa Fruit with "CRASH!" written underneath.

Regional Differences

In the Japanese version, Crash uses his Japanese design (one of the few games in the series to do so in-game for some reason), while all other regions use his Crash Twinsanity design, which sticks out like a sore thumb among the rest of the cast's cutesy redesigns.

Japan International
CrashBoomBang Crash JP.png CrashBoomBang Crash US.png