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Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014/Level Differences

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This is a sub-page of Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • There are much more level differences than documented here.

Adventure Mode

Level 1 (Day)

1-10

The conveyor belt seems to give the player Chompers more often. Most likely changed to keep the level from being too easy to complete.

Level 2 (Night)

2-1

Crazy Dave's dialogue at the beginning of the level is different from the final game.

0.1.1.1014 Final
Pvzbeta davetext1.png


For two... um... I forgot what two was...

Lucky for you, you got yourself some puff-shrooms.

Plant as many of those as you can and you'll be a-o-good.
You can still get sun from sunflowers, though.

And lucky for you, you got yourself some puff-shrooms.

Plant as many of those as you can and you'll be A-O-GOOD.

2-5

Crazy Dave has a different monologue compared to the final game.

0.1.1.1014 Final
Got a good look at your almanac?

Yeah, there's all kinds of useful tidbits in there.

Uh oh... see those gravestones in your yard?

That means your lawn is about to be overrun by zombies.

Lucky for you, I'll lend you this hammer!

That'll help you take care of those zombies lickety split.

GO! SHOW'EM YOU'RE A TIGER!
Ever play a game called Whack-a-Zombie?

It's just like huntin' squirbos.

You know, those furry little rodents that dig holes in your lawn?

Yeah, just like that, but instead of squirbos, it's zombies.

And instead of a shovel, it's a mallet.

And instead of ME, it's YOU!

2-8

2-8 contains 11 graves at the start instead of 7.

Pvzbeta 2-8.png

Level 3 (Pool)

3-4

  • After the first 3 zombies, instead of a Conehead Zombie appearing, two basic zombies appear.
  • After another few zombies, instead of a regular zombie and two ducky tube zombies appearing, a regular zombie and a Pole-Vaulting zombie appear instead.
  • Before the first wave, a duckytube Conehead and regular zombie appears in the pool.
  • After the first wave, instead of a few basic zombies and a Newspaper Zombie appearing, a Duckytube Buckethead Zombie appears.
  • After the first Snorkel Zombie appears, instead of a few basic zombies and a Buckethead appearing, two Coneheads appears in the place of a Buckethead.
  • Afterwards, instead of a few basic zombies and a Snorkel Zombie appearing, a Conehead, Duckytube, and Pole Vaulting zombie appear.

3-5

  • Crazy Dave has different, much shorter dialogue at the beginning of the stage. Possibly meant as a placeholder given its simplicity.
0.1.1.1014 Final
Pvzproto-35text.png


Look out! It's an invasion of Mini-Zombies!
Funny thing about the zombie process. Sometimes it makes 'em come out real little.

Real little and REAL MEAN!

Defend your shins!

3-6

  • Instead of two basic zombies appearing after the first three zombies, a Conehead Zombie appears.
  • Likewise, after the first conehead and two basic zombies, a two basic zombies appear instead of a conehead.
  • Afterwards, instead of a basic and Conehead zombies, three basic zombies come out.
  • After that, a conehead and basic duckytube zombie appears instead of two duckytubes and a basic zombie.
  • In the first wave, only one conehead appears instead of two.
  • After the first wave, a basic zombie, a conehead, and a duckytube zombie appears instead of two basic zombies and a duckytube.
  • Afterwards, an entire column of basic zombies appear with no coneheads, unlike the final.
  • Instead of a column of basics yet again after this, two coneheads and a basic zombie appear.

3-7

  • After the first three zombies, instead of a conehead appearing, two basic zombies appear. The zombies right after are also two basic zombies instead of another conehead.
  • A few zombies later, a conehead and duckytube zombie appears instead of a basic and two duckytube zombies.
  • After the first wave, 5 zombies appear instead of a buckethead.
  • Afterwards, 3 basic zombies and a conehead appears instead of a basic zombie and two coneheads.
  • Instead of 2 basics and a Snorkel Zombie, a entire column of basic zombies come out, followed by a Snorkel Zombie
  • A few zombies afterwards, a few basics, a conehead, and a buckethead appears instead of a basic zombie, a conehead, and a snorkel zombie.
  • Instead of a few basics and 4 coneheads afterwards, a column of basics alongside a conehead appears, as well as a Snorkel Zombie.
  • In the second wave, there are a larger number of basics, and snorkels bucketheads do not appear.
  • Also in the second wave, 2 Zombonis appears much earlier, when it only appears in the third and final wave in the final build.
  • Afterwards, no Snorkel Zombies appear in the next cluster of zombies.
  • The next cluster also contains no snorkels, and a buckethead also appears.
  • After this, another Zomboni comes out, which doesn't happen until later in the final game.

3-8

  • After the first few zombies, instead of two basic zombies appearing, a conehead appears. The two zombies after are also replaced by a conehead.
  • In the first wave, an additional conehead zombie was added before being removed in the final game. The first Dolphin Rider Zombie also appears a bit sooner than in the final.
  • After the first wave, instead of 2 coneheads appearing, a single conehead alongside 2 basics come out.
  • Afterwards, instead of a single conehead and three basics, two coneheads and one basic come out.
  • After this, a dolphin rider zombie doesn't appear, meanwhile one was added around this point in the final game.
  • A Dolphin Rider appears after the two coneheads and two basics arrive, which doesn't happen in the final game.
  • Afterwards, another Dolphin Rider comes out much sooner than in the final.

3-9

  • After the first few zombies, instead of a basic zombie and Pole Vaulting zombie coming out, a basic and conehead zombie appear.
  • Afterwards, a Polt Vaulting zombie and a basic zombie come out instead of a basic and conehead.
  • The first wave contains a Conehead, when the final version only has a cluster of basics.
  • After the first wave, instead of 2 basics and a conehead appearing, 4 basics come out with no coneheads at all.
  • After this, instead of two coneheads and a basic, a single basic and a buckethead come out.
  • Instead of a pole vaulting zombie and a buckethead coming out, two basics and a pole vaulting zombie appear instead.
  • Dolphin Riders do not appear at all until the second wave
  • A Zomboni does not appear before the second wave, unlike the final game.
  • Instead of a pole vaulter and dolphin rider appearing in the second wave, a single Zomboni comes out.
  • After the second wave, the Zomboni comes out a bit later than in the final build.
  • When the third Zomboni appears, a Dolphin Rider comes out soon after, which doesn't happen in the final game.
  • Instead of another Zomboni appearing after the third Zomboni, three Pole Vaulters come out.

Level 4 (Fog)

4-1

Once again, Crazy Dave has some different dialogue. Like 3-5, this may have been placeholder dialogue given its simplicity.

0.1.1.1014 Final
Pvzproto davetext.png


Fog's a-comin' in.

Pvzproto davetext2.png


Yup.
You know, they used to call me "Fog Man"

'cause I would hang out in the fog and JUMP OUT AT PEOPLE!

Ah, those were the days.

4-4

When the player gets the taco, Crazy Dave gives 1,000 coins in silver coins instead of a diamond.

Level 5 (Roof)

5-1

  • Crazy Dave's dialogue is slightly different, missing a hyphen in 'cabbage-pults.' Besides that, it's the same.
0.1.1.1014 Final
You'll need to use cabbagepults here due to your roof's angle. You'll need to use cabbage-pults here due to your roof's angle.

5-5

  • Once again, Crazy Dave's dialogue at the beginning is slightly different.
0.1.1.1014 Final
Zen Garden is pretty cool, huh? Zen Garden is pretty nifty, huh?

5-10

Beating the level, although awarding the player the Silver Sunflower Trophy, plays the standard level complete music. A placeholder ending screen then appears (oddly different from the one accessible from the options menu, unlike the final game), with a Main Menu button kicking the user back to the title screen. The game will then unlock all features, regardless of whether they have been unlocked already or not.

Level 6 (?)

PVZbetaStage6.png

This level is not used in this build nor the final and can only be accessed through a Level Select cheat, by enabling debug keys and pressing L. The theme of this level is an "elevated backyard", where a 5x4 section of the yard on the right is elevated. Traditional projectiles can not fire past it, similar to how peas cannot get past the slope on the Roof level. It is oddly missing the pool, despite it seemingly being set in the player's backyard again. Much like the backyard levels in the final game, it has 6 lanes.

  • This level uses placeholder graphics, and is clearly in a very unfinished state. It is likely that the level (at least, in this form) was canned very early on, especially given that hacking is required to access it. It doesn't really make sense given the theme progression of the game (with level 5 being the roof level), and the fact that the pool is missing may owe to being scrapped before the final concepts for Levels 3 and 4 were decided upon.
  • In the final game, since the theme that this level uses is no longer present, it uses the Day theme with the Day music instead.
  • Stage 6-1 seems to be the only actual sublevel here, and its configuration is exactly the same as level 5-9, with the same waves of zombies being present here. Every other sublevel appear to be glitch levels - they're all a duplicate of 6-1, and as there is no boss, you can play this level up until the 32-bit integer limit.
  • Interestingly, the background graphic here is called background6. While this might seem ordinary at first, matching up with the number of the level as per the other level backgrounds, the night roof background for 5-10 is named "background6boss", both in this prototype and in the final game (where the standard background6 is simply missing altogether.) This may indicate that they were planning to rework this stage into a night roof level, hence why they'd keep such an early stage around for so long. However, if this is the case, it bears the question as to why Level 5-10 is already using the Night Roof concept.
  • When beating a sublevel, the player will be awarded a money bag. The game will then skip to the next level immediately, without any level complete screen.
  • The music used is Moongrains, the same as normal night levels.
  • The zombies in this stage appear to be the Zombie, Conehead Zombie, Buckethead Zombie, Bungee Zombie, Ladder Zombie, Catapult Zombie, Jack-in-the-Box Zombie and the Gargantuar, all of which are also present in the roof levels. The zombies present doesn't seem to change on any level.

Other Modes

Mini-games

  • In Zombiquarium, the player is unable to tap the glass, the sound to place a brain is the planting sound.
  • Jalapeno Zombies appear in Zombotany 1.
  • Dog Walker Zombies and Dog Zombies also appear in Zombotany 1. Possibly an oversight.
  • Ambush Zombies appear in Zombotany 2. Possibly an oversight.
  • Swapping plants in Beghouled is slower.
  • Up to four Zombonis appear in Bobsled Bonanza lineup.
  • The sound for the Slot Machine is different, and in lower quality.
0.1.1.1014 Final
  • Last Stand does not include Jack-in-the-Box, Ladder, Newspaper, or Dolphin Zombies.

Puzzles

Vasebreaker

  • The sound for breaking a vase is audibly very different. It's much more subtle, whereas the current one sounds more like glass shattering.
Early Final
I, Zombie
  • All I, Zombie levels after Give Me The Brain (Three Hit Wonder) use regular Zombies instead of Imps.

Survival

  • Survival Day's Flag 0 includes Buckethead Zombies, Flag 1 includes Catapult Zombies, Newspaper Zombies and Regular Zombies, and Flag 2 includes Jack In The Box, Balloon Zombies and a Zombie to replace a Buckethead

Other

Limbo Page / Unused Mini-games

  • Unsodded has 5 open lanes instead of 3.
  • Sunny Day includes the Propeller Zombie and Dog Walking Zombie.
  • Art Challenge: Wall-Nut contains two eye graphics near the center of the circle of Wall-Nuts, which cannot be planted on. Although these graphics don't exist in the final version of the mini-game, the areas they once appeared in still cannot be planted on.

PVZproto eyeball.png

0.1.1.1014 Final
PVZbeta artchallengewallnut.png Pvzfinal acwn.png
  • The mini-game Squirrel actually has visible squirrels! It can also be accessed via the Limbo Page properly, as Intro isn't in the game yet, leaving its button uncovered.

PVZProto1Squirrel.png

Pvzbeta squirrel.png

Intro / Upsell / Tree of Wisdom

  • These modes do not seem to be present in this build. attempting to access any of them by external means will simply crash the game.