If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014.

In this build, there are a bunch of crudely drawn and placeholder graphics leftover from earlier builds of the game.

Plant Related

PVZProto CaltropStone0.png PVZProto CaltropStone1.png PVZProto CaltropStone2.png

Appears to be a recolor of Spikeweed with a third degradation stage. Likely an early version of Spikerock.

Jalapeno flame1.png Jalapeno flame2.png Jalapeno flame3.png

Early Jalapeno Flames.

LilyPad.png Wallnut.png

Found in the images folder. Includes Wall-Nut and Lilypad.

ProjectilePea.png ProjectileSnowPea.png

Early versions of the Pea and Snow pea projectiles.

0.1.1.1014 Final
PvZfirebeta.png Pvzfirejalanew.png

Slightly early versions of the fire sprites that have less detail at the bottom.

0.1.1.1014 Final
Cactus body3.png PvzCactus body3newlol.png

An early 3rd body for the cactus used when extending. In the final version, it has it's base at the bottom.

Nuke Graphics
PVZProto1NukeFlash.png
PVZProto1NukeGround1.png
PVZProto1NukeGround2.png
PVZProto1NukeGround3.png
PVZProto1NukeGround4.png
PVZProto1NukeGround5.png
PVZProto1NukeGround6.png
PVZProto1NukeGround7.png
PVZProto1NukeGround8.png
PVZProto1NukeGround9.png
PVZProto1NukeGround10.png
PVZProto1NukeGround11.png
PVZProto1NukeGround12.png
PVZProto1NukeGround910.png
PVZProto1NukeLight.png
PVZProto1NukeTop1.png
PVZProto1NukeTop2.png
PVZProto1NukeTop3.png
PVZProto1NukeTop4.png
PVZProto1NukeTop5.png
PVZProto1NukeTop6.png
PVZProto1NukeTop7.png
PVZProto1NukeTop8.png
PVZProto1NukeTop9.png
PVZProto1NukeTop10.png
PVZProto1NukeTube1.png
PVZProto1NukeTube2.png
PVZProto1NukeTube3.png
PVZProto1NukeTube4.png
PVZProto1NukeTube5.png
Converted Nuke animation

A bunch of parts from an unused animation in this build, only known as Nuke. Possibly a early Doom-Shroom explosion animation.

Zombie Related

Lex.png

It's Lex from Bookworm Adventures! This gets used in the early credits with the jack-in-the-box zombie.

Zombie bungi-rope.png

One part of the Bungee Zombie Rope. The final version is much longer.

Pvzproto Zombie boss lefthand.png Pvzproto Zombie boss righthand.png

Left and right placeholder hands for the Zombot, reusing the Gargantuar hands.

Miscellaneous

PVZProtoGoldShovel.png

A seemingly scrapped upgrade for the Shovel. Similarly to the others, it seems to be crudely drawn. This could have worked identically to the Golden Watering Can present on the final versions of the game, removing plants in a 3x3 tile space.

PVZProtoGoldPhonograph.png

A seemingly scrapped upgrade for the Phonograph. Its visuals seems to be completed and ready. This could have worked identically to the Golden Watering Can present on the final versions of the game, making Zen Garden plants happy in a 3x3 tile space.

PVZProtoGoldFertilizer.png

A seemingly scrapped upgrade for the Fertilizer or a separate item. Its visuals seems to be completed and ready. This could have worked identically to the Golden Watering Can present on the final versions of the game, fertilizing Zen Garden plants in a 3x3 tile space.

PVZproto TestPattern.png

A test pattern.

PVZProto1SeedUpgradeInterface.gif

PVZProto1Animtest.gif

Guidelines used as reference to animate the PvZ characters.

PVZProto Gold Coin.png PVZProto Silver Coin.png

Earlier versions of the coins in the game. The gold coin depicts a smiling sun, and the silver coin depicts a brain. The brain coin still exists in the final game's assets, unused as ever.

PvZ proto SlotMachine sample.png

A screenshot found in the reanim folder, showing an early version of the Slot Machine minigame, reusing the seed selector with crudely-drawn lever next to it. This screenshot can still be found in the final game's files.


PvZ proto Rain guide.png

A portion of an early fog level, with a different water texture and shallower water.

0.1.1.1014 Final
Pvzproto goldtrophy.png PVZfinal goldtrophy.png
0.1.1.1014 Final
Pvzproto silvertrophy.png Pvzfinal silvertrophy.png

Early versions of the Sunflower trophies given to the player both after completing the game and completing all mini-games, puzzles, and survival modes. These early versions seem to be less cartoonish, have more realistic shading and a different color palette. Both of the trophies are also bigger than in the final version.

Pvz beta unused store crazy dave.png

A placeholder graphic of Crazy Dave intended to be used in Crazy Dave's Twiddydinkies. This version of him has a longer ear than the final, an unused mouth sprite, another beard sprite that fits this unused mouth, a slightly different pot, and a slightly differently shaded shirt.

Pvzproto skull.png

A skull, part of an early music and sound volume slider.

PVZProto Cobblestone.gif

A dull brown square that is internally referred to as 'cobblestone.'

Pvzproto Sunbeta.png

An earlier version of the sun, although it looks more like a yellow sphere.

PvzProto1UnusedSurvivalEndlessIcons.png

Icons for the 4 scrapped survival endless levels, those being day, night, fog, and roof. These icons are for some reason not used in this version when viewing the limbo page.

Grassparticle.gif

Particles most likely used for the lawnmower.

Moneyflash.gif

A flash used for money?

Plantshadow.png

Spotlight.png

Store SpeechBubble.png

These Sprites are Combined into one file while in the final they're separate.

Waterparticle.png

Early unpolished water particles.

Store LawnMower.png

Lawn mower store icon.

Store Background.jpg

An early version of the store background.

Store AquariumGardenIcon.png Store MushroomGardenIcon.png

Earlier squished versions of the zen garden icons.

Zen GoldToolReticle.png

Early version of the reticle used by the golden watering can, possibly used by the other unused golden tools.

Seedpacketempty.gif

Grayed out empty seed packet.

Almanac AreaQuarter.png

Early Almanac Quarter.

PVZPRoto Plantspeechbubble.png

A speech bubble, likely meant to be used in the Zen Garden for a plant's needs.

Crude and Leftover Sprites

PvzprotoDangerzone.gif

A crudely drawn danger zone. As seen in some very early prerelease material, this was used in place of the lawn mowers.

Pvzprotoblammo.jpg

Some text that says.. well, BLAMMO!!!

Was used in very early prerelease videos, which would've destroyed all zombies in a lane had they touched the danger zone seen above.

Pvzproto Propeller.png

An isolated version of the Propeller Zombie's propeller.

Pvzproto Leaves.gif

A couple of fall leaves.

PVZProto items.png

Some small, crudely drawn assets:

  • A dead turnip.
  • A head and arm of an early Zombie.
  • An early version of the Zombie head used to mark waves.
  • An early version of the diamond, which can still be found, unused, in the final game.
  • A pearl, possibly a cut currency item, a placeholder or an Insaniquarium leftover.
  • Another early Zombie arm.
  • Early coins.
  • Two early flags, likely used for the level progress bar.

PVZproto rocks.gif

Some rocks. Judging by their length, they were intended to be placed on a whole line, most likely blocking from planting. Could be scrapped area gimmick, or some kind of an early variant of Zomboni.

Pvzproto Zen MushroomShadow.png

An earlier version of the shadows seen in the Mushroom Garden in the Zen Garden.

PVZProtoChooseYourSeedsBackground.png

A early version of the seed packet selection seen in the later builds.

PVZProtoChooseYourSeedsBackground1.png

A leftover from the earliest version of the seed packet selection.

PVZproto Cobbig.png

An early version of the Cob Cannon's cobs.

Pvzproto Cobbetarotate.gif

There is also another early graphic of the cobs, showing it rotate, which it does not do in the final game.

Pvzproto CobcannonReticle.png

An earlier, more three-dimensional version of the Cob Cannon's reticle.

Pvzproto balloon.png

Graphics for a crudely drawn balloon (most likely related to the early Balloon Zombie) going POP!

PVZproto1 lawnmowers.gif

Two early, crudely drawn versions of the Lawn Mowers and Pool Cleaners, respectively.

PVZproto1 projectile.png

A large amount of crudely drawn projectiles thrown by both plants and zombies. Includes projectiles from the unused Iceberg Lettuce and Stinger plants. Also notable are Catapult Zombie's Basketball, along with a rock and a trash bag, likely meant to be other projectiles thrown by Catapult Zombie.

PVZProto1Cursors.png

4 sets of watering cans leftover from the earliest version of PvZ. In order they are

  • Unupgraded watering can.
  • 3 upgrades for the watering can.
  • A pointing cursor, identical to the one in Windows XP and older.
  • A green reticle, appears to be the same one used in the Java version of Insaniquarium.

Pvzproto PortalBlue.png Pvzproto PortalOrange.png

Earlier versions of the portals seen in the minigame Portal Combat.

PvzCoffeeBeanP Fly.gif PvzCoffeeBeanP Wingless.gif

Early, crudely drawn graphics of the Coffee Bean. Note how it has wings and lacks the leaf present on the final version. These wings are missing on the static animation. Interestingly, some official art of Coffee Bean and its appearance in the Chinese version of the sequel does depict it with wings, but it ultimately lacks them in the final game.

PvzBloverP Seedpacket.gif PvzBloverP Idle.gif PvzBlowerP Blow.gif PvzBlowerP Stun.gif

Early, crudely drawn animations of the Blover. Interestingly, these early animations seem to have a stun/dizzy animation.

PVZProto1StoreHatchbackClosed.png

An early, crudely drawn version of the closed backdoor of Crazy Dave's car.

Pvzproto Ladder.png

An early, cruder version of the Ladder Zombie's ladder.

Pvzproto Largecloud.gif

A crudely drawn purple cloud. Most likely an early projectile for Fume-shroom.

Pvzproto Sleeping.png

A couple of Zs, meant for sleeping mushrooms. This can be found in some early screenshots found in the final game's files.

PVZproto sprout.png

PVZproto Sproutmarigold.png

Some early, crudely drawn sprouts meant for the Zen Garden.

PVZProto DoorBackground1.png

A crudely drawn door.

PVZprotosunflower.png

A render of a crudely drawn Sunflower. Given the filename, "userpic.bmp", it was most likely going to be next to the player's username on the main menu.

Zombie Assets

Hmmm...
To do:
Rip all the animations for easier view.

PVZProto zombie.gif

PvzZP Walk.gif PvzZP Walktongue.gif PvzZP Eat.gif PvzZP Disgusted.png

PvzZP Walkarmless.gif PvzZP Walktonguearmless.gif PvzZP Eatarmless.gif PvzZP Disgustedarmless.png

PvzZP Digger Digging.gif PvzZP Digger Dizzy.gif PvzZP Digger Walk.gif PvzZP Digger Eat.gif PvzZP Digger Disgust.png

PvzZP Pole Walk.gif

Some crudely drawn assets for zombies such as the Dog Walker Zombie, Digger Zombie, and more. For ease of viewing, we've compiled some animations for you. These animations have been present since the first builds of the game, but since it's very late into development at this point, most of these can no longer spawn anymore (atleast not through normal means or debug). With these early sprites, special zombies that normally have unique bodies (Pole Vaulting Zombie, Digger Zombie, Pogo Zombie, and Backup Dancer Zombie) all use the Basic Zombie body, with the Backup Dancer Zombie just being a dancing version of the Basic Zombie.

PVZProto Seeddrops.png

Some crudely drawn seed packets along with torn ones. This could mean that, similary to Insaniquarium, new plants were unlocked by collecting several seed packet pieces.

PvZprototype1 early tangle kelp.png

Hidden in the alpha layer of the second Tangle Kelp BG sample sprite is an early version of the Tangle Kelp.

Misc80.gif

Early seed packet with a question mark and a zombie arm.

Fumecloud.png

Early pixilated and stretched fume cloud.

Insaniquarium Deluxe Leftovers

In the prototype data there are more Insaniquarium leftovers.

Pvzproto insaniquariummenubuttonAlphaMasked.png Pvzproto insaniquariummenubuttonpushedAlphaMasked.png Pvzproto insaniquariummenubuttonunselectedAlphaMasked.png

Menu buttons.

PVZProto1InsaniquariumDialog.png

Dialog space.

ProtoPVZ InsaniqLeftover Unchecked.png ProtoPVZ InsaniqLeftover Check.png

Button checks.

ProtoPVZ InsaniqLeftover DialogButtons.png

PVZProto1CenterButton.png

PVZProtobattletankbuttonAlphaMasked.gif

PVZProtobattletankbuttondAlphaMasked.gif

Many buttons, checked and unchecked.

Slidertrack.png

A slider track.

Waitbar.gif

A waiting bar.

Speechbubble.png

A speech bubble.

Pre Alpha Sprites

Sprites that got turned into alphas in the final game to save space.

CrazyDave body1.png

Crazy Dave's Body.

Options menuback.png

The options menu.

SelectorScreen BG Left.png SelectorScreen BG Center.png SelectorScreen BG Right.png

Various main menu sprites.

Store Car.png Store CarClosed.png

Crazy Dave's car. Opened and closed.

Tombstones.png

The tombstones.

Zombie boss upperbody.png Zombie boss neck.png

Zombot's upperbody and neck.