Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014/Unused Graphics
This is a sub-page of Proto:Plants vs. Zombies (Windows, Mac OS X)/0.1.1.1014.
In this build, there are a bunch of crudely drawn and placeholder graphics leftover from earlier builds of the game.
Contents
Plant Related
Appears to be a recolor of Spikeweed with a third degradation stage. Likely an early version of Spikerock.
Early Jalapeno Flames.
Found in the images folder. Includes Wall-Nut and Lilypad.
Early versions of the Pea and Snow pea projectiles.
0.1.1.1014 | Final |
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Slightly early versions of the fire sprites that have less detail at the bottom.
0.1.1.1014 | Final |
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An early 3rd body for the cactus used when extending. In the final version, it has it's base at the bottom.
Nuke Graphics |
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A bunch of parts from an unused animation in this build, only known as Nuke. Possibly a early Doom-Shroom explosion animation.
Zombie Related
It's Lex from Bookworm Adventures! This gets used in the early credits with the jack-in-the-box zombie.
An early version of the Zombie Bobsled Team head, featuring a helmet. The final head sprite is named Zombie_bobsled_newhead.
One part of the Bungee Zombie Rope. The final version is much longer.
Helmets that were supposed to be used with Gargantuars. Might have been for an early version of Giga-Gargantuar.
Placeholder leg and hand sprites for the Zombot, reusing sprites from the Gargantuar.
Miscellaneous
A seemingly scrapped upgrade for the Shovel. Similarly to the others, it seems to be crudely drawn. This could have worked identically to the Golden Watering Can present on the final versions of the game, removing plants in a 3x3 tile space.
A seemingly scrapped upgrade for the Phonograph. Its visuals seems to be completed and ready. This could have worked identically to the Golden Watering Can present on the final versions of the game, making Zen Garden plants happy in a 3x3 tile space.
A seemingly scrapped upgrade for the Fertilizer or a separate item. Its visuals seems to be completed and ready. This could have worked identically to the Golden Watering Can present on the final versions of the game, fertilizing Zen Garden plants in a 3x3 tile space.
A test pattern.
Guidelines used as reference to animate the PvZ characters.
Earlier versions of the coins in the game. The gold coin depicts a smiling sun, and the silver coin depicts a brain. The brain coin still exists in the final game's assets, unused as ever.
A screenshot found in the reanim folder, showing an early version of the Slot Machine minigame, reusing the seed selector with crudely-drawn lever next to it. This screenshot can still be found in the final game's files.
A portion of an early fog level, with a different water texture and shallower water.
0.1.1.1014 | Final |
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0.1.1.1014 | Final |
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Early versions of the Sunflower trophies given to the player both after completing the game and completing all mini-games, puzzles, and survival modes. These early versions seem to be less cartoonish, have more realistic shading and a different color palette. Both of the trophies are also bigger than in the final version.
A placeholder graphic of Crazy Dave intended to be used in Crazy Dave's Twiddydinkies. This version of him has a longer ear than the final, an unused mouth sprite, another beard sprite that fits this unused mouth, a slightly different pot, and a slightly differently shaded shirt.
A skull, part of an early music and sound volume slider.
A dull brown square that is internally referred to as 'cobblestone'. This may have been an early version of the unsodded tiles.
An earlier version of the sun, although it looks more like a yellow sphere.
Icons for the 4 scrapped survival endless levels, those being day, night, fog, and roof. These icons are for some reason not used in this version when viewing the limbo page.
Particles most likely used for the lawnmower.
A flash used for money?
These Sprites are Combined into one file while in the final they're separate.
Early unpolished water particles.
Lawn mower store icon.
An early version of the store background.
Earlier squished versions of the zen garden icons.
Early version of the reticle used by the golden watering can, possibly used by the other unused golden tools.
Grayed out empty seed packet.
Early Almanac Quarter.
A speech bubble, likely meant to be used in the Zen Garden for a plant's needs.
Crude and Leftover Sprites
A crudely drawn danger zone. As seen in some very early prerelease material, this was used in place of the lawn mowers.
Some text that says.. well, BLAMMO!!!
Was used in very early prerelease videos, which would've destroyed all zombies in a lane had they touched the danger zone seen above.
An isolated version of the Propeller Zombie's propeller.
A couple of fall leaves.
Some small, crudely drawn assets:
- A dead turnip.
- A head and arm of an early Zombie.
- An early version of the Zombie head used to mark waves.
- An early version of the diamond, which can still be found, unused, in the final game.
- A pearl, possibly a cut currency item, a placeholder or an Insaniquarium leftover.
- Another early Zombie arm.
- Early coins.
- Two early flags, likely used for the level progress bar.
Some rocks. Judging by their length, they were intended to be placed on a whole line, most likely blocking from planting. Could be scrapped area gimmick, or some kind of an early variant of Zomboni.
An earlier version of the shadows seen in the Mushroom Garden in the Zen Garden.
A early version of the seed packet selection seen in the later builds.
A leftover from the earliest version of the seed packet selection.
An early version of the Cob Cannon's cobs.
There is also another early graphic of the cobs, showing it rotate, which it does not do in the final game.
An earlier, more three-dimensional version of the Cob Cannon's reticle.
Graphics for a crudely drawn balloon (most likely related to the early Balloon Zombie) going POP!
Two early, crudely drawn versions of the Lawn Mowers and Pool Cleaners, respectively.
A large amount of crudely drawn projectiles thrown by both plants and zombies. Includes projectiles from the unused Iceberg Lettuce and Stinger plants. Also notable are Catapult Zombie's Basketball, along with a rock and a trash bag, likely meant to be other projectiles thrown by Catapult Zombie.
4 sets of watering cans leftover from the earliest version of PvZ. In order they are
- Unupgraded watering can.
- 3 upgrades for the watering can.
- A pointing cursor, identical to the one in Windows XP and older.
- A green reticle, appears to be the same one used in the Java version of Insaniquarium.
Earlier versions of the portals seen in the minigame Portal Combat.
Early, crudely drawn graphics of the Coffee Bean. Note how it has wings and lacks the leaf present on the final version. These wings are missing on the static animation. Interestingly, some official art of Coffee Bean and its appearance in the Chinese version of the sequel does depict it with wings, but it ultimately lacks them in the final game.
Early, crudely drawn animations of the Blover. Interestingly, these early animations seem to have a stun/dizzy animation.
An early, crudely drawn version of the closed backdoor of Crazy Dave's car.
An early, cruder version of the Ladder Zombie's ladder.
A crudely drawn purple cloud. This is in fact, an early projectile for Fume-shroom.[1]
A couple of Zs, meant for sleeping mushrooms. This can be found in some early screenshots found in the final game's files.
Some early, crudely drawn sprouts meant for the Zen Garden.
A crudely drawn door.
A render of a crudely drawn Sunflower. Given the filename, "userpic.bmp", it was most likely going to be next to the player's username on the main menu.
Zombie Assets
To do: Rip all the animations for easier view. |
Some crudely drawn assets for zombies such as the Dog Walker Zombie, Digger Zombie, and more. For ease of viewing, we've compiled some animations for you. These animations have been present since the first builds of the game, but since it's very late into development at this point, most of these can no longer spawn anymore (atleast not through normal means or debug). With these early sprites, special zombies that normally have unique bodies (Pole Vaulting Zombie, Digger Zombie, Pogo Zombie, and Backup Dancer Zombie) all use the Basic Zombie body, with the Backup Dancer Zombie just being a dancing version of the Basic Zombie.
Some crudely drawn seed packets along with torn ones. This could mean that, similary to Insaniquarium, new plants were unlocked by collecting several seed packet pieces.
Hidden in the alpha layer of the second Tangle Kelp BG sample sprite is an early version of the Tangle Kelp.
Early seed packet with a question mark and a zombie arm.
Early pixilated and stretched fume cloud.
Insaniquarium Deluxe Leftovers
In the prototype data there are more Insaniquarium leftovers.
Menu buttons.
Dialog space.
Button checks.
Many buttons, checked and unchecked.
A slider track.
A waiting bar.
A speech bubble.
Pre Alpha Sprites
Sprites that got turned into alphas in the final game to save space.
Crazy Dave's Body.
The options menu.
Various main menu sprites.
Crazy Dave's car. Opened and closed.
The tombstones.
Zombot's upperbody and neck.